Constructive Criticism

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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Akmatov
Posts: 479
Joined: Wed Jul 26, 2000 8:00 am
Location: Tucson, AZ, USA

Constructive Criticism

Post by Akmatov »

This game has great merit and I want to play it a lot. Was able to spend some time with it last weekend and have some suggestions.

1)First, and most important; there needs to be some improvements in the production model. As it is now implemented, each country has a static production capacity. The only way to expand production capacity is to conquer another country with not modeling of national prioritizing of war production or improvements in efficiency. You should be able to invest in more factories, just as you can invest in more divisions, or invest in research for more productive factories.

2)There needs to be some more information about other countries. Leaders did not make decisions in a total information vacuum. If Country X is about to attack Country Y, Country X should have some vague idea of the number of divisions and their locations for Country Y beyond what is right on the border. Also, when not involved in a war; there should be some notification that there is a war going on somewhere - and when it ends and who wins. As Italy I knew to watch out for a German invasion of Poland and France, but I was not notified of anything.

3)Obviously, there are problems with the naval game. However, an easy help would be to adjust the location of the button so you can click through the sometimes useless information screens that pop up even when nothing is happening - i.e. have the buttons located in the same place so you don't have to move the mouse to find the differently located button for each screen. It wouldn't really fix anything, but would be less annoying.

4)You need to have a native English speaker proof read your texts,not just spell check them. There is a difference between 'lose' and 'loose', for example. This is not really a problem for me, but with Bitter Glory coming up, you want to present as professionally as possible.

5)You need to consistently include the naval prefix to all ships, i.e. HMS, USS, KMS etc. Telling me that something happened with the "Ran" only confuses me, where as "KMS Ran" at least tells me that it is a German warship. This is done inconsistently.

5a) Would also be very nice to include the type of warship, BB-battleship, CA-heavy cruiser, etc. I'm somewhat familiar with some of the more common ships, but few people should be expected to be.

6)Take a look at your sprites. I don't like sprites, but I did notice that the sprite for Soviet Mechanized Infantry was pretty clearly a BMP and nothing from the 1940's. The tank looks a lot like a T-54 or 62 with the domed turret, but that is not so much a problem. As I said, I don't play with sprites so didn't look at many, but the BMP was startling.


7)The Reports overwrite text on top of text. Specifically, I noticed that Report-Losses and Report-Production do this, creating an illegible mess.

8)Would be nice if you would label the rivers - light blue text,nothing intrusive. Most people's geography is not especially excellent.

9)Pictures attached to Unit Info need to be reviewed. For example, the picture with Infantry Unit Info is an airplane. And why in the world are some of the airplane pictures in 1939 pictures of JETS? Like with the BMPs, this is not a NATO vs Warsaw Pact game.

10)Also, you need to come up with some way that the player can tell what type of aircraft an air unit flys for those of us who don't like sprites. Only way to tell is to look at the sprite picture. As above, you could show single engine, twin engine and four engine pictures with the Unit Info.

Well, that is all for now. Back to conquering Europe.



Anraz
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Joined: Fri Jul 25, 2008 4:59 am

RE: Constructive Criticism

Post by Anraz »

I appreciate your making the effort to post those remarks. Thanks.
Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

RE: Constructive Criticism

Post by Anraz »

BTW
6)Take a look at your sprites. I don't like sprites, but I did notice that the sprite for Soviet Mechanized Infantry was pretty clearly a BMP and nothing from the 1940's. The tank looks a lot like a T-54 or 62 with the domed turret, but that is not so much a problem. As I said, I don't play with sprites so didn't look at many, but the BMP was startling.

This surprise will be check separately.

Regarding mechanized Soviet infantry as there was no common armored transports vehicles of soviet origin we used BA-20/64 armored cars.
Akmatov
Posts: 479
Joined: Wed Jul 26, 2000 8:00 am
Location: Tucson, AZ, USA

RE: Constructive Criticism

Post by Akmatov »

Image
Here is a BA-26.  I don't think this much looks like the Soviet Mech Infantry sprite.  Of course, could just be me, but the sprite has a flat look with a longish gun. 

Just had a moment of OMG, I'm in a time warp and the Nazis are being attacked by the Warsaw Pact. :)

Hmm, given that the US halftracks would not have been available until after Lend Lease started, what did the Soviet Mech Infantry ride? Trucks?
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Severian
Posts: 111
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RE: Constructive Criticism

Post by Severian »

I'm not sure what are you talking about. List of Soviet motorised infantry models per level:
level3 - FAI:
Image

level4 - BA-20:
Image

level 5 - BA-64
Image


BMP has not been ever done by our graphics. For comparison with placed in game models, BMP-1:
Image

And BMP-2:
Image

If still you see an issue here would you mind posting a screenshot with incorrect models, so we will be sure which models you have in mind.
War, war never changes... but are you sure? Bitter Glory

Put an apple in your mouth, we'll play Wilhelm Tell - "Hawkeye" Pierce to Frank Burns
bo
Posts: 4175
Joined: Thu Apr 30, 2009 9:52 pm

RE: Constructive Criticism

Post by bo »

ORIGINAL: Akmatov

This game has great merit and I want to play it a lot. Was able to spend some time with it last weekend and have some suggestions.

1)First, and most important; there needs to be some improvements in the production model. As it is now implemented, each country has a static production capacity. The only way to expand production capacity is to conquer another country with not modeling of national prioritizing of war production or improvements in efficiency. You should be able to invest in more factories, just as you can invest in more divisions, or invest in research for more productive factories.

2)There needs to be some more information about other countries. Leaders did not make decisions in a total information vacuum. If Country X is about to attack Country Y, Country X should have some vague idea of the number of divisions and their locations for Country Y beyond what is right on the border. Also, when not involved in a war; there should be some notification that there is a war going on somewhere - and when it ends and who wins. As Italy I knew to watch out for a German invasion of Poland and France, but I was not notified of anything.

3)Obviously, there are problems with the naval game. However, an easy help would be to adjust the location of the button so you can click through the sometimes useless information screens that pop up even when nothing is happening - i.e. have the buttons located in the same place so you don't have to move the mouse to find the differently located button for each screen. It wouldn't really fix anything, but would be less annoying.

4)You need to have a native English speaker proof read your texts,not just spell check them. There is a difference between 'lose' and 'loose', for example. This is not really a problem for me, but with Bitter Glory coming up, you want to present as professionally as possible.

5)You need to consistently include the naval prefix to all ships, i.e. HMS, USS, KMS etc. Telling me that something happened with the "Ran" only confuses me, where as "KMS Ran" at least tells me that it is a German warship. This is done inconsistently.

5a) Would also be very nice to include the type of warship, BB-battleship, CA-heavy cruiser, etc. I'm somewhat familiar with some of the more common ships, but few people should be expected to be.

6)Take a look at your sprites. I don't like sprites, but I did notice that the sprite for Soviet Mechanized Infantry was pretty clearly a BMP and nothing from the 1940's. The tank looks a lot like a T-54 or 62 with the domed turret, but that is not so much a problem. As I said, I don't play with sprites so didn't look at many, but the BMP was startling.


7)The Reports overwrite text on top of text. Specifically, I noticed that Report-Losses and Report-Production do this, creating an illegible mess.

8)Would be nice if you would label the rivers - light blue text,nothing intrusive. Most people's geography is not especially excellent.

9)Pictures attached to Unit Info need to be reviewed. For example, the picture with Infantry Unit Info is an airplane. And why in the world are some of the airplane pictures in 1939 pictures of JETS? Like with the BMPs, this is not a NATO vs Warsaw Pact game.

10)Also, you need to come up with some way that the player can tell what type of aircraft an air unit flys for those of us who don't like sprites. Only way to tell is to look at the sprite picture. As above, you could show single engine, twin engine and four engine pictures with the Unit Info.

Well, that is all for now. Back to conquering Europe.



Brillant I mean that Akmatov well said but you forgot one thing thay are not listening right now because they are working hard on their Pacific war game but if they are listening they wont make the same mistakes they made with TOW. Mistakes are my own words no one elses, one person sees a mistake another sees it as instant gratification instead of having to think things out a little, just little in advance.

Bo
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axisandallies
Posts: 329
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RE: Constructive Criticism

Post by axisandallies »

ORIGINAL: Akmatov

This game has great merit and I want to play it a lot. Was able to spend some time with it last weekend and have some suggestions.

1)First, and most important; there needs to be some improvements in the production model. As it is now implemented, each country has a static production capacity. The only way to expand production capacity is to conquer another country with not modeling of national prioritizing of war production or improvements in efficiency. You should be able to invest in more factories, just as you can invest in more divisions, or invest in research for more productive factories.

2)There needs to be some more information about other countries. Leaders did not make decisions in a total information vacuum. If Country X is about to attack Country Y, Country X should have some vague idea of the number of divisions and their locations for Country Y beyond what is right on the border. Also, when not involved in a war; there should be some notification that there is a war going on somewhere - and when it ends and who wins. As Italy I knew to watch out for a German invasion of Poland and France, but I was not notified of anything.

3)Obviously, there are problems with the naval game. However, an easy help would be to adjust the location of the button so you can click through the sometimes useless information screens that pop up even when nothing is happening - i.e. have the buttons located in the same place so you don't have to move the mouse to find the differently located button for each screen. It wouldn't really fix anything, but would be less annoying.

4)You need to have a native English speaker proof read your texts,not just spell check them. There is a difference between 'lose' and 'loose', for example. This is not really a problem for me, but with Bitter Glory coming up, you want to present as professionally as possible.

5)You need to consistently include the naval prefix to all ships, i.e. HMS, USS, KMS etc. Telling me that something happened with the "Ran" only confuses me, where as "KMS Ran" at least tells me that it is a German warship. This is done inconsistently.

5a) Would also be very nice to include the type of warship, BB-battleship, CA-heavy cruiser, etc. I'm somewhat familiar with some of the more common ships, but few people should be expected to be.

6)Take a look at your sprites. I don't like sprites, but I did notice that the sprite for Soviet Mechanized Infantry was pretty clearly a BMP and nothing from the 1940's. The tank looks a lot like a T-54 or 62 with the domed turret, but that is not so much a problem. As I said, I don't play with sprites so didn't look at many, but the BMP was startling.


7)The Reports overwrite text on top of text. Specifically, I noticed that Report-Losses and Report-Production do this, creating an illegible mess.

8)Would be nice if you would label the rivers - light blue text,nothing intrusive. Most people's geography is not especially excellent.

9)Pictures attached to Unit Info need to be reviewed. For example, the picture with Infantry Unit Info is an airplane. And why in the world are some of the airplane pictures in 1939 pictures of JETS? Like with the BMPs, this is not a NATO vs Warsaw Pact game.

10)Also, you need to come up with some way that the player can tell what type of aircraft an air unit flys for those of us who don't like sprites. Only way to tell is to look at the sprite picture. As above, you could show single engine, twin engine and four engine pictures with the Unit Info.

Well, that is all for now. Back to conquering Europe.



Would that be native English-English, or native American-English?
Stupid rebellion, anyhow....D. Vader
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AH4Ever
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RE: Constructive Criticism

Post by AH4Ever »

I think the problem here is that we all view ourselves as somewhat witty, so we try to spice up our posts with sarcasm which is then taken as an insult.

That said, are you kidding? Native American - English, how absurd.

Would that be native English-English, or native American-English?

JJMC

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You weren't there Thursday... You MISSED it!
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axisandallies
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RE: Constructive Criticism

Post by axisandallies »

ORIGINAL: AH4Ever

I think the problem here is that we all view ourselves as somewhat witty, so we try to spice up our posts with sarcasm which is then taken as an insult.

That said, are you kidding? Native American - English, how absurd.

Would that be native English-English, or native American-English?
no insult ment, sorry...

Stupid rebellion, anyhow....D. Vader
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