Execution problems.

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Heras Little Helper
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Joined: Wed Aug 26, 2009 1:02 pm

Execution problems.

Post by Heras Little Helper »

Would somebody explain, step by step, how to execute an amphibious assault?

Also how to create a artifical harbor.

What are the requirements and limitations for each?

Thanks.
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Bleck
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RE: Execution problems.

Post by Bleck »

Would somebody explain, step by step, how to execute an amphibious assault?
Maybe this will help: fb.asp?m=2190994
Also how to create a artifical harbor.
1. Select a friendly-controlled, empty (no unit) coastal hex.
2. There is small panel with 4 buttons (this is "hex actions" panel). One of those buttons is responsible for building art. harbor. If it is active, then you simply click it, if it's not (dark, barely visible) then hover your mouse over it and read hint on top of the screen.
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Tomokatu
Posts: 488
Joined: Mon Feb 27, 2006 7:55 am

RE: Execution problems.

Post by Tomokatu »

CAUTION:
Be aware that you will need TOTAL naval control of the sea area. If there are any enemy naval forces in that sea area, then you will lose amphibious units.
Note also that artificial harbours only provide supply for a very limited time. You will need a real city port real soon. Plan accordingly! 
For every action, there is an equal and opposite malfunction
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willgamer
Posts: 900
Joined: Sat Jun 01, 2002 11:35 pm
Location: Huntsville, Alabama

RE: Execution problems.

Post by willgamer »

Also how to create a artifical harbor.

You should know this only works if you have installed the beta 1.60 patch. [;)]
Rex Lex or Lex Rex?
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