Space Opera - Test Games

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Casus_Belli
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RE: Space Opera - Test Games

Post by Casus_Belli »

So I'll just leave them there and after a while they'll move up, I guess. I wondered what that production line message was.
I too had some trouble figuring out the landing process.
Furthermore, Carthage must be destroyed.
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sapper32
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RE: Space Opera - Test Games

Post by sapper32 »

Turn 10 sent on to Grumpmel
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
GrumpyMel
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RE: Space Opera - Test Games

Post by GrumpyMel »

Turn 11 sent to House Romanov
Tufkal2
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RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 11 sent to Casus...
Tufkal2
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RE: Space Opera - Test Games

Post by Tufkal2 »

Have a general question on the victory condition: What is the victory condition? Is a team victory possible and if yes with how many players? Or can there only be one?
Makes a huge difference if team victories are allowed or not so would be interested to see what we are aiming at....
Many thanks
GrumpyMel
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RE: Space Opera - Test Games

Post by GrumpyMel »

You know, I didn't actualy hard code any victory conditions into the scenerio yet. Figured the players of each game could determine what they considered victory. Though I probably should set some sort of default one in there...and just give the players the option to continue playing beyond that if they want... give folks an idea as to what to shoot for.

Any ideas as to what they should be though?

Edit: One idea could simply could be simply to set a game turn limit....and at that specific turn limit simply rate the players by VP's (possibly for cities held) from first to last. So rather then have 1 winner and 4 loosers... you'd have a gradation of placement from 1st to 5th with each player vying for as high a spot as they can get.

That way it could be upto to the individual player to determine whether they were willing to settle for 2nd place as part of a winning allience... or to go for broke and stab thier ally in the back at a critical juncture late in the game to claim the top spot (and possibly risk failure and being knocked down all the way to 5th).

I kinda like the idea...since it allows for alliances... but also allows (and possibly encourages) treachery by an ambitious partner wanting that top spot.




Tufkal2
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RE: Space Opera - Test Games

Post by Tufkal2 »

Good question. I think normally once a player or side has like 60% of production the game is over and the rest is not that interesting any more.

But you know I think games are very different if you allow for alliance victories or if this is not allowed. If it is possible than players might form alliances lasting till end of the game which can be completely trusted. If there can only be one regime which wins then everybody in an alliance knows that he will be backstabbed at some point in time.
I like the second version and think it fits the atmosphere of the setting. But think we all should be agreeing and would be open also for alliance wins if we all agree this is possible.
autarkis1967
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RE: Space Opera - Test Games

Post by autarkis1967 »

Grumpymel Put one objective on each planet and set a objective limit. That seems the simplest thing.  
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sapper32
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RE: Space Opera - Test Games

Post by sapper32 »

Turn sent to Grumpymel.

The AI seems to take a long time to complete his turn now,i put the kettle on made a cup of tea got my washing out ran a bath and it was still on turn 4,thankfully it seems to speed up after turn 4 i will time it next time.

Regards Ian
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
GrumpyMel
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RE: Space Opera - Test Games

Post by GrumpyMel »

Turn 12 complete and onto House Romanov.
 
Sapper, I noticed that when I did test games solo as well. Even though I'm not letting the AI build, it does divide it's forces into a ton of different units somtimes (sometimes very  small ones). As we knock out more and more AI forces and fewer rebels are around, I expect the processing time should start to go back down again.
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sapper32
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RE: Space Opera - Test Games

Post by sapper32 »

Turn 12 sent on
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
GrumpyMel
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RE: Space Opera - Test Games

Post by GrumpyMel »

Turn 13 sent on
Tufkal2
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RE: Space Opera - Test Games

Post by Tufkal2 »

And on to House DeCastillo...
GrumpyMel
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RE: Space Opera - Test Games

Post by GrumpyMel »

Where is the turn at now? Last I saw was Lunaticus posting that he sent it along on the 3rd?
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sapper32
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RE: Space Opera - Test Games

Post by sapper32 »

Ihave the turn hope to play it this evening [:D]
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
GrumpyMel
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RE: Space Opera - Test Games

Post by GrumpyMel »

Turn 14 completed and sent on.
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sapper32
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RE: Space Opera - Test Games

Post by sapper32 »

Turn 14 sent on
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
Tufkal2
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RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 15 sent on.
One thing I noticed: I seem to get by on Minerals and Organics for the time being but seem to be dangerous low on Isotopes. Probably because I am not using full planetary production for combat units but am also producing some political points? If this is a general view than maybe it might be of interest to make units need more minerals and organics to be built so they become more scarce, too?
 
GrumpyMel
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RE: Space Opera - Test Games

Post by GrumpyMel »

Yeah, it's a little bit of a trial and error to find the right balance on how many resources it takes to build units. Right now, I think units aren't costing enough resources...either that or the resource hexes are producing too many. I'll probably have to tweak it a bit.

Isotopes it seems like I might have about right, since there is always more production available for them (starbases) then you can build, if you want to max stuff out.
GrumpyMel
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RE: Space Opera - Test Games

Post by GrumpyMel »

Who has the turn now? Last I saw Lunaticus sent his along to DeCastillo on the 12th?
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