Bugs with the game?

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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desm1014
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Joined: Fri Sep 25, 2009 4:57 am

Bugs with the game?

Post by desm1014 »

Hi guys, i just bought Crown of Glory Emperor's edition recently and fouund it to be a nice but complicated game.

There is a few questions that i hope that yo guys can help me addressed as it proves very confusing to me.

Game is in the year 1796 playing as Great Britain.
I sent an army of 30K infantry and 17K calvary to lay seige to Mecklenburg, the province had only garrisons in the fortress so it is suppose to go into a siege but after many turns, my army did not do anything despite me choosing" charge the wall, starve the garrison or fire on the walls" there is no siege reports at all for 3 turns, just my army sitting in their land with their garrison tuck away in the fort.

I have no artillery unit in my army though, can anyone advise why did this happen?

2. I notice that i suffered losses in one other battle but after a few turns, my units replendish back the manpower but looking at the economy screen, i notice that my draftable army maintain at 12,280. How can my units get replendish with manpower yet see no fall in the draftable population at all???


Please advise me on the issues. Thanks.

Kingmaker
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RE: Bugs with the game?

Post by Kingmaker »

HiHi

It’s not a Bug desm, Sieges don't always take, not sure on this but it may have something to do with size of fortress and/or nature of the Garrison, I had a Spanish army of over 70,000 men besieging Madona, did exactly the same things you have tried still no go, but when I brought up some Arty to join the siege, it went down like a stack of cards, so for sieges it seems, 'Rule of Thumb', is have Arty with the Army, BUT, it doesn't always apply, I have also conducted successful sieges without Arty, bloody big armies but nevertheless it works, so over all fraid you will just have to "Poke It And See" [:D]

With regard to your 2nd point, very roughly, your population should grow as the game goes on, so even though you are drawing replacements from your Draft pool more people are being assigned to the Pool from the other end so to speak.

If you want to keep a closer eye on what goes down with Draft & Supply and even your Economy as a whole, then make use of the 'Economy' & 'Supply' tabs along the bottom of the Map, the Supply one will show you exactly where your replacements went etc.

Hope this helps. come back if not, in the main they are a good bunch of Guys on here and someone somewhere will probably be able to help, so just throw up your questions and they will more than likely get answered fairly promptly. When you feel you have got to grips with the basics give PBEM a go, you learn more about the game far quicker by testing your metal against real people, Hellfire some of us are even more intelligent then the AI! [:)] When feel you are ready to give PBEM a go, drop your name onto the ‘Reserve list’ Tread in ‘Opponents wanted’ and hopefully you will get a game fairly quickly.

Have fun.

All the Best
Peter
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Marshal Villars
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RE: Bugs with the game?

Post by Marshal Villars »

What is useful for sieges is the "engineer" upgrade for your forces. These triple the siege strength of any non-artillery forces which are participating.
desm1014
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Joined: Fri Sep 25, 2009 4:57 am

RE: Bugs with the game?

Post by desm1014 »

Hi King maker and Marshal Villars,

Thanks for the reply and explanation of what could have happen, guess one of the possibility could be of the siege value that is being measured between the besiegers and the defenders.

I will try to pump in more manpower and see if it works, artillery may solve the deadlock i presume.

Another interesting observation that i had is one battle where my 33k Brits VS 18k enemy troops, i went into detailed battle and after some manevering the enemy decides to flee the field at once(we barely fought each other yet), losing around 10,000 men during the pursuit phase, thought it is funny they should call a retreat at the last minute and got massacred (i did lose a small amount of men during the pursuit phase) rather than to take a stand and fight it out with me, they could maybe even given me a run for my money.

Rather unsatisfying to bury 10,000 men without firing much of a shot.


Realise that when i send a fleet to blockade a french port and set it to attack the port, there is no naval action after that, the port have no enemy ships though, i thought i could storm the harbor or blast the harbor guns to smittens???? Or does the harbor needs to have enemy ships before we can go into a "attack the port" screen?
Mus
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RE: Bugs with the game?

Post by Mus »

ORIGINAL: Marshal Villars

What is useful for sieges is the "engineer" upgrade for your forces.

Bigtime. I try to put at least 1 infantry division with this upgrade in each Corps. Rarely do I fail a siege check with this because 1 full strength division becomes equivalent to 30,000 sieging infantry, plus whatever else I have there.
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ericbabe
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RE: Bugs with the game?

Post by ericbabe »

In order to besiege, a side has to have an adjusted strength of 50,000 or at least half the adjusted strength of the defending forces.  It's likely that 30K infantry and 17K cavalry don't quite meet this requirement.
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