Meissen

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PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

Meissen

Post by PrinzHenrich »

I'm testing Meissen scenario. There is problem with guns, they as usualy move forward even if I made them to go to ex. hex 3242. Will try made them 'always defend"/
I need to made some changes in deploy; that scenario is about 4000 Prussians vs 13600 Austrians.
Changes....
Alan Sharif
Posts: 1129
Joined: Wed Aug 01, 2001 8:00 am
Location: UK.
Contact:

RE: Meissen

Post by Alan Sharif »

If its as good as your last scenario it will be great. Thanks once again for all your hard work.
A Sharif
PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

RE: Meissen

Post by PrinzHenrich »

I get still serious problem with Initial AI order unit! <see Tech support> but without that problem, rest is done!
Changes....
PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

RE: Meissen

Post by PrinzHenrich »

If I download this scenario here would anyone help me?!
Changes....
Alan Sharif
Posts: 1129
Joined: Wed Aug 01, 2001 8:00 am
Location: UK.
Contact:

RE: Meissen

Post by Alan Sharif »

PrinzHenrich, I would love to help but am computer illiterate. I can play scenarios VS the AI from both sides, and report any findings, for any scenarios you have in development, and would be happy to do this at any time, if ever that will help.

Regards

Alan
A Sharif
PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

RE: Meissen

Post by PrinzHenrich »

Thanks Alan, but my problem is rather programing problem. I will soon try to it better.
Changes....
PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

RE: Meissen

Post by PrinzHenrich »

There were lots of problems with this scenario. I do best I could but I'm unsatisfied by the results. I will upload two different varia of this scenario. First is the situation at 3 december, when Diericke have all his troops on the right side of Elbe river, but from historic point of view, Austrians did not assault. This is situation "what if.."
Second, was attempt of to forces most of prussians unit to cross the river and do not attacked Austrians when they appeared. I had to disapeared Austrians till Prussians go out. But that is not good way [but only which works]
There can be a BUG with units crossing water hexes I'm helpless with that. All suggestions and others attempt is require.
Attachments
meissen4december.zip
(39.79 KiB) Downloaded 68 times
Changes....
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Sertorius1
Posts: 281
Joined: Sat May 03, 2008 3:19 am
Location: Georgia, USA

RE: Meissen

Post by Sertorius1 »

PH,

I took a look at the scenario.

If the problem with the river is at the hexes where the road crosses use the editor to break the road so it isn't connected. While the map shows the bridge being destroyed, the game will treat the hex as being bridged due to the road running to the other side. I think that is a default setting.
PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

RE: Meissen

Post by PrinzHenrich »

Yeah, I did that before upload this file.That is not road :)
Changes....
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