AI Cheating Or A Bug?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Top Cat
Posts: 157
Joined: Mon Aug 26, 2002 10:20 am
Location: Adelaide, Australia

AI Cheating Or A Bug?

Post by Top Cat »

Been playing campaign against Allied AI on normal difficulty and noticed that his air force seemed very resilient to say the least.

So I had a quick peek and noticed that by late Jan. 1942 he'd taken over 800 P40E replacements and 100's of B17 and other bomber replacements.

Is my game screwed up or is it working as designed?

Cheers
Top Cat



Image
Attachments
AIReinforcements.jpg
AIReinforcements.jpg (109.92 KiB) Viewed 627 times
Chris21wen
Posts: 7720
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: AI Cheating Or A Bug?

Post by Chris21wen »

From my AI game against Japan yes, the figures are monsterous. I'm in early April and I've had 150 P-40E.
User avatar
Crimguy
Posts: 1408
Joined: Fri Aug 15, 2003 6:42 pm
Location: Cave Creek, AZ

RE: AI Cheating Or A Bug?

Post by Crimguy »

That's insane - I'm playing as allies and I'm running out of P40's everywhere.
________________________
www.azcrimes.com
<sig removed because I'm a bandwidth hog>
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: AI Cheating Or A Bug?

Post by herwin »

ORIGINAL: Crimguy

That's insane - I'm playing as allies and I'm running out of P40's everywhere.

The AI has the brains of an ant colony...
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: AI Cheating Or A Bug?

Post by castor troy »

ORIGINAL: herwin

ORIGINAL: Crimguy

That's insane - I'm playing as allies and I'm running out of P40's everywhere.

The AI has the brains of an ant colony...


and that´s why it gets 800 P-40 in one month?

Sounds more than strange
beppi
Posts: 382
Joined: Thu Mar 11, 2004 5:23 am
Location: Austria

RE: AI Cheating Or A Bug?

Post by beppi »

It's an advantage of the AI, practically limitless Planes. I think it's only on hard/very hard or just very hard, but necessary cause without it beating the AI would be much to easy. It still has the weekly limits of plane replacement, so evenen with this adavantage you can attrit units quite easy. The AI won't rotate Airgroups, build strongpoints or conduct airfield bombardments on a level compared to a player so it's no really problem.
User avatar
Admiral Scott
Posts: 707
Joined: Mon Jan 08, 2001 10:00 am
Location: Syracuse, NY USA

RE: AI Cheating Or A Bug?

Post by Admiral Scott »

I HOPE THIS IS JUST A BUG!

If so, I hope its fixed fast!
User avatar
Admiral Scott
Posts: 707
Joined: Mon Jan 08, 2001 10:00 am
Location: Syracuse, NY USA

RE: AI Cheating Or A Bug?

Post by Admiral Scott »

He said he was playing on normal difficulty, not hard or very hard.
JocMeister
Posts: 8258
Joined: Wed Jul 29, 2009 10:03 am
Location: Sweden

RE: AI Cheating Or A Bug?

Post by JocMeister »

I´m playing on normal vs the AI and it has run out of both nells and bettys!
Image
Top Cat
Posts: 157
Joined: Mon Aug 26, 2002 10:20 am
Location: Adelaide, Australia

RE: AI Cheating Or A Bug?

Post by Top Cat »

Yep. Just playing on "default" or normal difficulty level.

The Allied AI has about 25 squadrons of P40E's all at full strength.

Will have to rethink my strategy if this is how it's supposed to be.

Don't mind the Japanese AI having a "boost" as the the Allies will grind them down eventually, but the Allied AI having so many planes so early is a different ball game.

The AVG in Burma might be a tough nut to crack as they've all upgraded to P40E's and won't run out of spares any time soon...

Anyway I'm gonna go down swinging.

Cheers
Top Cat
Knavey
Posts: 2565
Joined: Thu Sep 12, 2002 4:25 am
Location: Valrico, Florida

RE: AI Cheating Or A Bug?

Post by Knavey »

ORIGINAL: herwin

ORIGINAL: Crimguy

That's insane - I'm playing as allies and I'm running out of P40's everywhere.

The AI has the brains of an ant colony...

LOL.

Herwin,

I don't know about in the UK, but the fire ants down here in Florida do NOT need brains. If they did, humans would be extinct. Those little buggers can lay a hurting on you with bites that rival a Tiger. I got bit one time by ONE ant...had 50 welts in an area about the size of a large coin. He had gotten under my clothes and just went to town.

Thank GOODNESS they don't have the intelligence of a higher organism.
x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"
Rexor
Posts: 295
Joined: Wed May 04, 2005 2:41 pm
Location: The Oort Cloud

RE: AI Cheating Or A Bug?

Post by Rexor »

ORIGINAL: beppi

It's an advantage of the AI, practically limitless Planes. I think it's only on hard/very hard or just very hard, but necessary cause without it beating the AI would be much to easy. It still has the weekly limits of plane replacement, so evenen with this adavantage you can attrit units quite easy. The AI won't rotate Airgroups, build strongpoints or conduct airfield bombardments on a level compared to a player so it's no really problem.

Just out of curiosity, is this sort of behavior moddable in the editor?
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
User avatar
Swayin
Posts: 331
Joined: Sat Jan 27, 2007 6:05 pm
Location: Bellingham, WA

RE: AI Cheating Or A Bug?

Post by Swayin »

I wish I had those numbers coming into my squadrons ... the poor guys on Tabituea and Baker are holding their planes together with duct tape and chicken wire. :(
The Beatings Will Continue Until Morale Improves

Image
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: AI Cheating Or A Bug?

Post by Halsey »

ORIGINAL: Top Cat

Been playing campaign against Allied AI on normal difficulty and noticed that his air force seemed very resilient to say the least.

So I had a quick peek and noticed that by late Jan. 1942 he'd taken over 800 P40E replacements and 100's of B17 and other bomber replacements.

Is my game screwed up or is it working as designed?

Cheers
Top Cat


It's WAD...

Either side you play against the AI receives a bootomless pit of air reinforcements.
The pilots that arrive later WILL reflect the losses.
Eventually you'll start slaughtering them, or they'll run away.
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: AI Cheating Or A Bug?

Post by Halsey »

BTW

I'm looking forward to some ingenious modders to start a fully HISTORICAL scripted campaign scenario.

Any takers?[:D]
User avatar
Crimguy
Posts: 1408
Joined: Fri Aug 15, 2003 6:42 pm
Location: Cave Creek, AZ

RE: AI Cheating Or A Bug?

Post by Crimguy »

Was this in the original WItP? I don't remember this being an issue.

I have been noting that my Allied pilots are getting a better than 1:1 kill ratio against the Japanese, something I wouldn't expect in December, 41. And not just AVG and P40's like it was in the old game. My Buffalo's are kicking butt around Singapore and Rangoon as well as on my CV's.
________________________
www.azcrimes.com
<sig removed because I'm a bandwidth hog>
User avatar
Valgua
Posts: 218
Joined: Fri Nov 10, 2006 10:51 am
Location: Uppsala, Sweden

RE: AI Cheating Or A Bug?

Post by Valgua »

This seems a serious issue to me. No response from the developers?
Image
User avatar
Chad Harrison
Posts: 1384
Joined: Wed Apr 02, 2003 9:07 pm
Location: Boise, ID - USA

RE: AI Cheating Or A Bug?

Post by Chad Harrison »

I can tell you what the response will be:

You wanted a harder AI, we gave you a harder AI.

We asked for a more challenging experience against the AI, and they delivered. Yes it comes by way of blatant AI cheating in many, many ways - but, thta makes up for all those unescorted TF's you sink with your surface ships. I have been making a mental list of all the 'cheats' that the AI is using, and the list is quite long by now. And by 'cheat', I mean having the ability to do something that a human player can not - such as the unlimited planes or the ability to have instant 100 planning points for anywhere on the map, or having no restrictions on restricted troops (was a hoot to see a division from Kwatung show up in Noumea! [X(]) and so on.

*BUT*, they do not get full experienced pilots for free. All the planes in the world mean nothing is they are being flown by someone with 35 skill.
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: AI Cheating Or A Bug?

Post by John Lansford »

Heh; I saw that same division land at Koumac.&nbsp; When I mentioned its designation, someone else said later "hey, that's a Chinese Theater division, how did it get there?", and at that time one of the devs pointed out the AI wasn't restricted in LCU use.
&nbsp;
Unlimited numbers of planes (but not unlimited pilots), unrestricted LCU's, what else?
Rexor
Posts: 295
Joined: Wed May 04, 2005 2:41 pm
Location: The Oort Cloud

RE: AI Cheating Or A Bug?

Post by Rexor »

ORIGINAL: John Lansford

Heh; I saw that same division land at Koumac.  When I mentioned its designation, someone else said later "hey, that's a Chinese Theater division, how did it get there?", and at that time one of the devs pointed out the AI wasn't restricted in LCU use.

Unlimited numbers of planes (but not unlimited pilots), unrestricted LCU's, what else?

Don't forget teleporting TFs and no support requirements at bases...
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
Post Reply

Return to “War in the Pacific: Admiral's Edition”