WitPTracker AE News
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: WitPTracker AE Release 1.0.1 Available
Moose -
First, you don't need to delete your database files - you only need to do that when you want to completely start over. Once you have a starting database, you can add onto it by loading new turns.
The program currently will only load turns which have a filename matching the SaveFile name in the witptracker.properties file. So you have some options:
[*]Quit WitPTracker, edit the witptracker.properties file to use the name of the save file you now want to load, restart, use Read Turn. Repeat as needed.
[*]Rename the files to something matching the pattern and use the Multi-turn Read
[*]Wait for me to do something different with the reading routine
I recommend choosing one of the first two... [;)]
Floyd
First, you don't need to delete your database files - you only need to do that when you want to completely start over. Once you have a starting database, you can add onto it by loading new turns.
The program currently will only load turns which have a filename matching the SaveFile name in the witptracker.properties file. So you have some options:
[*]Quit WitPTracker, edit the witptracker.properties file to use the name of the save file you now want to load, restart, use Read Turn. Repeat as needed.
[*]Rename the files to something matching the pattern and use the Multi-turn Read
[*]Wait for me to do something different with the reading routine
I recommend choosing one of the first two... [;)]
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0.1 Available
Are you guys planning to make that open source? I can program Java too and probably many other folks here 
MrLongleg
Life is too short to drink bad wine
Life is too short to drink bad wine
RE: WitPTracker AE Release 1.0.1 Available
ORIGINAL: Haudrauf1962
Are you guys planning to make that open source? I can program Java too and probably many other folks here![]()
No chance. The save file format is proprietary to Matrix - we signed an NDA that we wouldn't tell.
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- Hanzberger
- Posts: 925
- Joined: Wed Apr 26, 2006 12:16 pm
- Location: SE Pennsylvania
- Contact:
RE: WitPTracker AE Release 1.0.1 Available
Good job guys, look forward to checking it out. (1.1) [&o]
RE: WitPTracker AE Release 1.0.1 Available
ORIGINAL: Hanzberger
Good job guys, look forward to checking it out. (1.1) [&o]
I'm waiting for release 4.9. [:D]
RE: WitPTracker AE Release 1.1
ORIGINAL: floydg
Folks, the latest release of WitPTracker AE is now available.
<snip>
We hope you enjoy it. As always suggestions, comments and bug reports welcome.
Damian and Floyd
Thanks guys. Works like a charm on both the 32 & 64 bit Vista's. Nice to see the addition of "Task Forces" as a csv Export. I probably should have mentioned that "Ships" would also be a very useful CSV (Duh on me for forgetting). Under the category of "suggestions", let me lay out what I'm working on and tell me if it's something you might be able to support in a future version:
As everyone knows, the opening turn (Day 2) of WitP was a mammoth affair, and under AE it's oders of magnitude worse - almost beyond the capabilities of a human being to manage without a master plan. So what I'm trying to do is develop a template that has every location on the map, along with everything based there, so that players can go through and sequentially "check off" everything they are doing, one location at a time. Part of that includes a large "comment field" where players can write down specifically what they are doing. So in location "x" you would begin by doing "base things" (expanding forts or airfields), if there's industry then change settings if desired, then move on to aircraft (search settings, mission types, upgrades, movement to another location, etc), then to the land units (some stay, some go, etc), and finally ships (which ones go into which task forces, what are they carrying, where are they going, etc). It's a mammoth undertaking, but worth it insofar as the player only has to do it once, and can then refer back anythime they start a new game or decide to tweak their approach over time.
The problem here is that "location" is really the "key field", and although WitP Tracker is a GODSEND in gathering most of the starting position information, the various csv files use different formats for the location field. As an example, let's look at Pearl Harbor:
Bases: 180,107
Air Groups: Pearl Harbor
LCUs: Pearl Harbor (180,107)
TFs: 180,107 (Pearl Harbor) [7]
Industry: Pearl Harbor
There are others, but you get the point. Now I can kludge something that will tie them all together but it would be really nice if all reports/outputs had two different location fields. The first would be the physical hex location, while the second would be the location name (if applicable). That would standardize the handling of locations and easily enable folks to link the reports together using the hex location (which, by definition, is unique to every hex on the map), while still including the "name", which is a much more "human friendly" way to spot a location for those using individual reports.
RE: WitPTracker AE Release 1.1
ORIGINAL: Kull
Here's a quick workaround for those looking to grab data out of tables that aren't supported by the "CSV Export" function:
1) Highlight the top row
2) Hold shift key and highlight the bottom row (highlights all rows in the table)
3) Ctrl+C keys (copy function)
4) Open a spreadsheet program (or even Notepad)
5) Paste
Gah! This doesn't work with the "Ships" dataset! Any ideas how I can copy that into a file? That is a LOT of typing, otherwise!
RE: WitPTracker AE Release 1.0.1 Available
ORIGINAL: Nomad
I'm waiting for release 4.9. [:D]
You have way more patience than I ever could...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.1
ORIGINAL: Kull
ORIGINAL: Kull
Here's a quick workaround for those looking to grab data out of tables that aren't supported by the "CSV Export" function:
1) Highlight the top row
2) Hold shift key and highlight the bottom row (highlights all rows in the table)
3) Ctrl+C keys (copy function)
4) Open a spreadsheet program (or even Notepad)
5) Paste
Gah! This doesn't work with the "Ships" dataset! Any ideas how I can copy that into a file? That is a LOT of typing, otherwise!
Oops, I see why. I set that table to single-selection mode.
I guess you'll need to wait a bit for the CSV export on that one. I'm doing it now while I watch the the Giants cream the Chiefs...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.1
ORIGINAL: Kull
ORIGINAL: floydg
Folks, the latest release of WitPTracker AE is now available.
<snip>
We hope you enjoy it. As always suggestions, comments and bug reports welcome.
Damian and Floyd
Thanks guys. Works like a charm on both the 32 & 64 bit Vista's. Nice to see the addition of "Task Forces" as a csv Export. I probably should have mentioned that "Ships" would also be a very useful CSV (Duh on me for forgetting). Under the category of "suggestions", let me lay out what I'm working on and tell me if it's something you might be able to support in a future version:
As everyone knows, the opening turn (Day 2) of WitP was a mammoth affair, and under AE it's oders of magnitude worse - almost beyond the capabilities of a human being to manage without a master plan. So what I'm trying to do is develop a template that has every location on the map, along with everything based there, so that players can go through and sequentially "check off" everything they are doing, one location at a time. Part of that includes a large "comment field" where players can write down specifically what they are doing. So in location "x" you would begin by doing "base things" (expanding forts or airfields), if there's industry then change settings if desired, then move on to aircraft (search settings, mission types, upgrades, movement to another location, etc), then to the land units (some stay, some go, etc), and finally ships (which ones go into which task forces, what are they carrying, where are they going, etc). It's a mammoth undertaking, but worth it insofar as the player only has to do it once, and can then refer back anythime they start a new game or decide to tweak their approach over time.
The problem here is that "location" is really the "key field", and although WitP Tracker is a GODSEND in gathering most of the starting position information, the various csv files use different formats for the location field. As an example, let's look at Pearl Harbor:
Bases: 180,107
Air Groups: Pearl Harbor
LCUs: Pearl Harbor (180,107)
TFs: 180,107 (Pearl Harbor) [7]
Industry: Pearl Harbor
There are others, but you get the point. Now I can kludge something that will tie them all together but it would be really nice if all reports/outputs had two different location fields. The first would be the physical hex location, while the second would be the location name (if applicable). That would standardize the handling of locations and easily enable folks to link the reports together using the hex location (which, by definition, is unique to every hex on the map), while still including the "name", which is a much more "human friendly" way to spot a location for those using individual reports.
Yeah, I think I got the gist of this. I'd like to do something similar (and had some basic ideas formulating). But for now, our priority is to add AE-specific data that we're missing you can further immerse yourselves in numbers, settings and options.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: WitPTracker AE Release 1.1
I'm doing it now while I watch the the Giants cream the Chiefs...


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[/center]RE: WitPTracker AE Release 1.1
okay, guys. I cannot get the thing to initialize. Does it not work with modified scenarios? Do I have to save it in a particular slot? Almost anything I try leaves me sitting here befuddled. Now, granted that I am totally lost with most of the programming stuff - if I follow directions and all I keep getting is that the program could not open the gamee save file - something is wrong and I haven't a clue!
I have been trying to remember to save a just completed turn in slot 003, for example. It would not work. So I tried the autosave. It would not work. I tried initializing with the original slot I saved the game in my sequential saves at the end of the combat turn - and you guessed it... It would not work, all with the message that it could not open the game save.
Havs't thou, kind sirs, perchance the slightest whisper of direction which wouldst this unseemly annoyance abate?
I have been trying to remember to save a just completed turn in slot 003, for example. It would not work. So I tried the autosave. It would not work. I tried initializing with the original slot I saved the game in my sequential saves at the end of the combat turn - and you guessed it... It would not work, all with the message that it could not open the game save.
Havs't thou, kind sirs, perchance the slightest whisper of direction which wouldst this unseemly annoyance abate?
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
RE: WitPTracker AE Release 1.1
Simple questions to get us started:
Exactly what are you seeing when you try to initialize?
Are you running from the witptracker.jar file or the witptracker.bat file?
Exactly what are you seeing when you try to initialize?
Are you running from the witptracker.jar file or the witptracker.bat file?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.1
Trying to initialized with WitpTracker.bat.
Thanks...
I'm getting this:
I have deleted all trackerdb files time and time again...no joy...
Thanks...
I'm getting this:
C:\Matrix Games\War in the Pacific Admiral's Edition\WitPAE Tracker>java -Xms128
m -Xmx256m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
ERROR: Save game file "C:\Matrix Games\War in the Pacific Admiral's Edition\WitP
AE Tracker\wpae003.pws" could not be opened.
ERROR: Problem with save game file. Exiting.
C:\Matrix Games\War in the Pacific Admiral's Edition\WitPAE Tracker>pause
Press any key to continue . . .
I have deleted all trackerdb files time and time again...no joy...
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
Cabbage crates coming over the briney
Here is a first pass at adding the additional ship damage information. Any suggestions before I move on to something else...?
Floyd

Floyd

- Attachments
-
- new_ship.jpg (177 KiB) Viewed 391 times
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.1
ORIGINAL: RevRick
Trying to initialized with WitpTracker.bat.
Thanks...
I'm getting this:
C:\Matrix Games\War in the Pacific Admiral's Edition\WitPAE Tracker>java -Xms128
m -Xmx256m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
ERROR: Save game file "C:\Matrix Games\War in the Pacific Admiral's Edition\WitP
AE Tracker\wpae003.pws" could not be opened.
ERROR: Problem with save game file. Exiting.
C:\Matrix Games\War in the Pacific Admiral's Edition\WitPAE Tracker>pause
Press any key to continue . . .
I have deleted all trackerdb files time and time again...no joy...
Silly question: is there a wpae003.pws file in the [font="Courier New"]C:\Matrix Games\War in the Pacific Admiral's Edition\WitP
AE Tracker [/font] folder?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.1
Looks pretty good to me.
One thing I've noticed in the device tab, under 'pool history', the LCU's that use the device are listed, but this list is often incomplete, a bit annoying if you're trying to find units that still need a certain device upgrade.
One thing I've noticed in the device tab, under 'pool history', the LCU's that use the device are listed, but this list is often incomplete, a bit annoying if you're trying to find units that still need a certain device upgrade.
The AE-Wiki, help fill it out
RE: WitPTracker AE Release 1.1
ORIGINAL: Smeulders
One thing I've noticed in the device tab, under 'pool history', the LCU's that use the device are listed, but this list is often incomplete, a bit annoying if you're trying to find units that still need a certain device upgrade.
Please give a concrete example and provide a save so I can track down why things are missing.
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.1
I am hopeless in database understanding. I have the old version of tracker, I am through 5 turns in my game, if I upgrade to the new version, do I lose all the data for the first four turns? In other words will the first turn listed be turn five and the day by day data for turns one through 4 lost? [&:]
RE: WitPTracker AE Release 1.1
ORIGINAL: floydg
ORIGINAL: Smeulders
One thing I've noticed in the device tab, under 'pool history', the LCU's that use the device are listed, but this list is often incomplete, a bit annoying if you're trying to find units that still need a certain device upgrade.
Please give a concrete example and provide a save so I can track down why things are missing.
Floyd
Sent a mail with the safe file attached and 2 examples.
The AE-Wiki, help fill it out





