Very disappointed

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Chickenboy
Posts: 24648
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

Very disappointed

Post by Chickenboy »


ETA: This thread was started after my first attempt vs. the IJ AI in 2009. Some of the AI scripts have changed, but I still harken back to the discussion for newcomers. It's still useful for them to hear the back and forth re: AI "cheats" and the benefits of AI v. PBEM. That's why I'm bumping it again.


ETA II: My apologies to Andy Mac especially. Much of the tone here is quite critical of the AI (at least from my part). His selfless work on the AI has lead to immeasurable improvements, by all accounts. This may not be apparent from much of my postings on this thread.


After playing against the IJ AI since the game's release (I patched a couple weeks ago), I felt gradual creeping dread settling over my game. No, not due to forcible evictions of my digital troops from Manila, Singapore and the like-but a sense like other posters that something was amiss on the IJ AI side of things. So I took a look.

I feel like someone that has been suspicious of their wife's activities and opens up her email to do a little fact finding. Only to discover that she was having affairs. Lots of them. With a whole football team. During a game. Which was televised. It just gets worse and worse the more you look into it.

Here's what I found:

(currently in March 20, 1942. Was playing on very hard until recently, when I scaled back to 'historical' in an effort to stem some cheating that was likely occuring under the 'very hard' settings. How'd that work out for me?)

1. The Manchuko Garrison is at 6570/8000 required. The Soviets should have activated. Where are those Manchuko troops? One of the divisions landed on the Northern tip of New Caledonia a month or so ago. I don't know where the other 1000+ AV are. In recently captured Rangoon, the IJ have completely evacuated the city, busy chasing my soldiers into North Burma. Not one IJ unit is present, certainly not enough to garrison the city properly. I received partisan activity warnings while replaying the turn.

Looks like the IJ isn't bound by any sort of PP, garrison or operational HQ area boundaries. Is this WAD?

2. I've been getting large numbers of air attacks from Singapore since the IJ took it. Makes sense. Except, even though there's 185 a/c there, there's not ONE aviation support point in the city. Very few planes in repair or maintenance status.

Similarly, looks at other air units across the map revealed very few units with *any* planes in repair or maintenance status. All A6M2 Daitai, for example, were fully manned, planed and ready for action. Looks like the IJ isn't bound by aviation support, aircraft maintenance or repair requirements. Is this WAD?

3. A IJN TF just unloaded an SNLF unit in its entirety onto Tassafaronga last turn to capture it. OK. That happened IRL, no biggie. Except the TF was set to "Transport" rather than amphibious. And Tassafaronga is a 0(0) port size. And the unit was not at all disrupted by this miraculous landing. Looks like the IJ isn't bound by TF composition, load / unload requirements, port sizes or amphibious disruption during unload. I can't imagine that this can be explained away with the early war amphibious alone, can it? Is this WAD?

4. The IJ airforces have lost a huge number of airframes and, presumably, pilots to date. Yet, the available pilot pool for the IJN was 1104. IJA 1935. I've read board proclamations that the available airframes 'boost' that the AI gets was not the problem, but that pilot availability would be the bottleneck for the IJ AI. Looks like that won't be an issue for some time and the IJ gets 'free' pilots (nearly) ad libitum as well. Is this WAD?

5. The existing A6M2 available pool was 1742 with a build rate of 312. The Betty pool was 744 with a build rate of 200. Looks like other posters were dead on about this. Apparently, the AI isn't bound by production parameters for aircraft frames.

I've heard from some folks on other threads that this is *not* working as designed and will be 'scaled back' for patch II. Great news! To further my previous analogy, my wife in my example will no longer be carrying on her salacious behavior with the defensive secondary, although she's not making any promises about desisting with the offensive line.

6. After four months of bitter warfare, the Japanese home islands appear to have massive stores of supplies / oil / resources / fuel. As examples:

Osaka: 999,999 / 997,229 / 887,164 / 432,793
Tokyo: 980,044 / 998,049 / 848,183 / 389,644

Other cities have resources in excess of 999,000 as well.

Is this WAD?

Looks like the IJ won't really be needing Palembang, Balikpapan, Java or Tarakan for some time for fuel or oil. I can't imagine a need in the next 3-4 years for resources either. Why should it bother with capturing these areas?

So, to summarize:

The AI appears to be unbounded by: political points and HQ restrictions; garrison requirements; home island supply, oil, resources, production of / pools of airframes, pilots; TF load/unload limitations, assignments for load / unload; airframe maintenance and repair timeframes. These in addition to the reported and documented 'script' errors.

These oversights / omissions / errors / hackneyed 'bonuses' make the game virtually unplayable versus the AI now. All the clever AI gambits and scripts in the world won't change the overwhelming crush of otherworldly production issues that are going on within my game. I'm just waiting for the Imperial Twin Ion Engine (TIE) fighter production to start for the IJ. You know, 1000 a month-just to make it tough for the human player. That and transporting troops through the IJ Stargate. These ideas make just about as much sense as some of these cheats here, if they're WAD.

For those of you that are out there 'contentedly' playing against the AI: It's a sham marriage, folks. Check it out for yourselves. No clever manuevers will save you from the AI. It will go where it wants to, when it wants to and no rules of the game (or physics) will get in the way. If you consider this a challenge, trying to outwit nonsensical production and replacements, more power to you. I for one have better things to do with my time.

So, back to my wife analogy. I'll ask that she desist and correct the error of her ways (patch II). But with *so much* and such flagrant cheating going on, it seems unlikely that all will be corrected-leaving me heart broken. [:(]

Image
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: Very disappointed

Post by Mynok »


Try PBEM. [8D]
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
Chickenboy
Posts: 24648
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: Very disappointed

Post by Chickenboy »

ORIGINAL: Mynok


Try PBEM. [8D]
Looks like that's the only way the game is playable, Mynok.[:-]
Image
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Very disappointed

Post by treespider »

ORIGINAL: Chickenboy

ORIGINAL: Mynok


Try PBEM. [8D]
Looks like that's the only way the game is playable, Mynok.[:-]


Well you did say you were playing 'Very Hard'...[;)]
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: Very disappointed

Post by Mynok »

ORIGINAL: Chickenboy

ORIGINAL: Mynok


Try PBEM. [8D]
Looks like that's the only way the game is playable, Mynok.[:-]

I've been saying that for years. [;)]
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
Chickenboy
Posts: 24648
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: Very disappointed

Post by Chickenboy »

ORIGINAL: Mynok

ORIGINAL: Chickenboy

ORIGINAL: Mynok


Try PBEM. [8D]
Looks like that's the only way the game is playable, Mynok.[:-]

I've been saying that for years. [;)]
Yes, and only now do I agree with you. [;)] Most people that buy this game probably don't regularly PBEM or visit the forums. This has really got to irk that 'silent majority' something fierce.
Image
User avatar
Canoerebel
Posts: 21099
Joined: Fri Dec 13, 2002 11:21 pm
Location: Northwestern Georgia, USA
Contact:

RE: Very disappointed

Post by Canoerebel »

As we all know, this is an incredbily complex game. I doubt there's any way to really program an AI to handle something this complex and fluid. PBEM is the only answer. Even if my opponent disappeared, I'd rather play a month of thrilling PBEM than years of gaming against the AI.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Very disappointed

Post by Shark7 »

ORIGINAL: Mynok

ORIGINAL: Chickenboy

ORIGINAL: Mynok


Try PBEM. [8D]
Looks like that's the only way the game is playable, Mynok.[:-]

I've been saying that for years. [;)]

I'm actually surprised that your army of little green men hasn't over-run everything yet. [:D]

PBEM against a good opponant is the absolute best way to play. AI is good for wasting time when you've nothing better to do.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
Matto
Posts: 1150
Joined: Fri Nov 24, 2000 10:00 am
Location: Czech Republic
Contact:

RE: Very disappointed

Post by Matto »

Problem is, that in PBEM are allied little bit boosted ... I´m playing two campaigns from both sides, both only in December 41 and in both are Japanese in troubles ... it is not easy attack like in old WitP. I cannot imagine, how it will look at 1943 ...
Excuse my English ... I hope is better then Your Czech ... 8-)
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

Image
User avatar
Kereguelen
Posts: 1454
Joined: Wed May 12, 2004 9:08 pm

RE: Very disappointed

Post by Kereguelen »

ORIGINAL: Matto

Problem is, that in PBEM are allied little bit boosted ...
I´m playing two campaigns from both sides, both only in December 41 and in both are Japanese in troubles ... it is not easy attack like in old WitP. I cannot imagine, how it will look at 1943 ...

Where did you get this[&:]? The Allied side was not boosted in (or for) PBEM games.
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: Very disappointed

Post by Mynok »

ORIGINAL: Chickenboy

ORIGINAL: Mynok

ORIGINAL: Chickenboy



Looks like that's the only way the game is playable, Mynok.[:-]

I've been saying that for years. [;)]
Yes, and only now do I agree with you. [;)] Most people that buy this game probably don't regularly PBEM or visit the forums. This has really got to irk that 'silent majority' something fierce.

Some of them aren't silent, I assure you! I've locked horns with them on numerous occasions. [:D]

The AI is for training. It will never be as satisfying as a human opponent. PBEM is not difficult to do. In fact, I have a little Guadalcanal scenario going right now that might take me fifteen minutes to do a turn. Some of those complaining about not having time to do PBEM spend more time than that writing their complaint post. [8|]

Give it a shot! You'll like it.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: Very disappointed

Post by pad152 »

There are only two types of game AI, those that cheat and the ones you don't notice cheating. In AE, the AI only has two limitations, (troops, ships) if you destroy a ship, or land unit (LCU) they don't come back. Not sure about AI Air groups they always seem to just fly away if a base is captured.

So the player's job is to destroy ships, cutoff and destroy LCU's while capturing objectives.

I think the biggest issue with the AI, it's too easy even without peeking, to notice it's not playing by the same rules as the player (ships teleporting across the map, 4 engine aircraft flying for level 1 or 2 airfields, etc.). The AI's forces always showing up at the right place at the right time, all while tying the players hands with static and restricted commands, high garrison requirements and load/unload rules that would give UPS/Fed-X a headache.

Suggestions:
- Make the AI follow more of the rules, aircraft type vs. base size.
- Make the AI take a little more time to load/unload.
- Add a little more randomness or random delay to the AI actions, so it doesn't always do the same thing, making it appear is not cheating.
- Ability to get a list of destroyed ground units (both Allied & Japan) just like ships.
- Ability to get a list of destroyed air units (both Allied & Japan) just like ships.
- List of bases captured by date, so the player can see how they are doing vs. history.

Sorry but, some of us didn't buy a PBEM only game.




User avatar
Chickenboy
Posts: 24648
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: Very disappointed

Post by Chickenboy »

ORIGINAL: Mynok

ORIGINAL: Chickenboy

ORIGINAL: Mynok




I've been saying that for years. [;)]
Yes, and only now do I agree with you. [;)] Most people that buy this game probably don't regularly PBEM or visit the forums. This has really got to irk that 'silent majority' something fierce.

Some of them aren't silent, I assure you! I've locked horns with them on numerous occasions. [:D]

The AI is for training. It will never be as satisfying as a human opponent. PBEM is not difficult to do. In fact, I have a little Guadalcanal scenario going right now that might take me fifteen minutes to do a turn. Some of those complaining about not having time to do PBEM spend more time than that writing their complaint post. [8|]

Give it a shot! You'll like it.
I've done PBEM for the Coral Sea scenario. Fun. You're right Mr. Martian-I do like green eggs and ham!

But this discussion isn't really about which is better (PBEM vs. AI). To continue my 'marriage' analogy from my original post, it would be akin to telling your cuckolded friend that 'marriage sucks anyways so stay single' instead of trying to help his marriage work. May be true, but not helpful in resolution of the underlying problem.

So, to continue the analogy: this marriage sucks. I want a divorce!

I've responded to Crimguy for a GC PBEM.
Image
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Very disappointed

Post by Andy Mac »

I am sorry thats how you feel Chickenboy.

1. The AI does ignore Manchurian garrison requirements - in stock they added a huge number of extra units to help the AI recycling of units especially on the Japanese side - without access to those units I needed forces to beef up AI invasions so I used Manchurian forces.

2. The AI is not immune to aviation support requirements on normal difficulty.

3. If the unit was fully prepped and during the japanese amphib bonus stage thats not impossible for a unit to be mostly undisrupted for either a player or the AI.

4. AI does not get free pilots most of those will be poorly trained - one of the issues is that the AI does run out of trained pilots quickly and the quality tanks

5. As was said by James in answer on the other thread there is a logic problem with the AI on upgrades which we are correcting for patch 2. In addition we are toning down any production help the AI gets on normal difficulty BUT if you played the game on very hard then the AI doesnt just lose the accumulated benefits it gets when you switch back to normal. If you play 3 months on VHArd the AI WILL have big pools of some types probably they will eventually dissapear over time but 1 month is not long enough.

6. AI does not get free resources etc in the HI and uses the same factory logic as players nor does it get massive bonuses even on hard resources are now used in lots of 20 so you will get big stores of them.

ORIGINAL: Chickenboy

After playing against the IJ AI since the game's release (I patched a couple weeks ago), I felt gradual creeping dread settling over my game. No, not due to forcible evictions of my digital troops from Manila, Singapore and the like-but a sense like other posters that something was amiss on the IJ AI side of things. So I took a look.

I feel like someone that has been suspicious of their wife's activities and opens up her email to do a little fact finding. Only to discover that she was having affairs. Lots of them. With a whole football team. During a game. Which was televised. It just gets worse and worse the more you look into it.

Here's what I found:

(currently in March 20, 1942. Was playing on very hard until recently, when I scaled back to 'historical' in an effort to stem some cheating that was likely occuring under the 'very hard' settings. How'd that work out for me?)

1. The Manchuko Garrison is at 6570/8000 required. The Soviets should have activated. Where are those Manchuko troops? One of the divisions landed on the Northern tip of New Caledonia a month or so ago. I don't know where the other 1000+ AV are. In recently captured Rangoon, the IJ have completely evacuated the city, busy chasing my soldiers into North Burma. Not one IJ unit is present, certainly not enough to garrison the city properly. I received partisan activity warnings while replaying the turn.

Looks like the IJ isn't bound by any sort of PP, garrison or operational HQ area boundaries. Is this WAD?

2. I've been getting large numbers of air attacks from Singapore since the IJ took it. Makes sense. Except, even though there's 185 a/c there, there's not ONE aviation support point in the city. Very few planes in repair or maintenance status.

Similarly, looks at other air units across the map revealed very few units with *any* planes in repair or maintenance status. All A6M2 Daitai, for example, were fully manned, planed and ready for action. Looks like the IJ isn't bound by aviation support, aircraft maintenance or repair requirements. Is this WAD?

3. A IJN TF just unloaded an SNLF unit in its entirety onto Tassafaronga last turn to capture it. OK. That happened IRL, no biggie. Except the TF was set to "Transport" rather than amphibious. And Tassafaronga is a 0(0) port size. And the unit was not at all disrupted by this miraculous landing. Looks like the IJ isn't bound by TF composition, load / unload requirements, port sizes or amphibious disruption during unload. I can't imagine that this can be explained away with the early war amphibious alone, can it? Is this WAD?

4. The IJ airforces have lost a huge number of airframes and, presumably, pilots to date. Yet, the available pilot pool for the IJN was 1104. IJA 1935. I've read board proclamations that the available airframes 'boost' that the AI gets was not the problem, but that pilot availability would be the bottleneck for the IJ AI. Looks like that won't be an issue for some time and the IJ gets 'free' pilots (nearly) ad libitum as well. Is this WAD?

5. The existing A6M2 available pool was 1742 with a build rate of 312. The Betty pool was 744 with a build rate of 200. Looks like other posters were dead on about this. Apparently, the AI isn't bound by production parameters for aircraft frames.

I've heard from some folks on other threads that this is *not* working as designed and will be 'scaled back' for patch II. Great news! To further my previous analogy, my wife in my example will no longer be carrying on her salacious behavior with the defensive secondary, although she's not making any promises about desisting with the offensive line.

6. After four months of bitter warfare, the Japanese home islands appear to have massive stores of supplies / oil / resources / fuel. As examples:

Osaka: 999,999 / 997,229 / 887,164 / 432,793
Tokyo: 980,044 / 998,049 / 848,183 / 389,644

Other cities have resources in excess of 999,000 as well.

Is this WAD?

Looks like the IJ won't really be needing Palembang, Balikpapan, Java or Tarakan for some time for fuel or oil. I can't imagine a need in the next 3-4 years for resources either. Why should it bother with capturing these areas?

So, to summarize:

The AI appears to be unbounded by: political points and HQ restrictions; garrison requirements; home island supply, oil, resources, production of / pools of airframes, pilots; TF load/unload limitations, assignments for load / unload; airframe maintenance and repair timeframes. These in addition to the reported and documented 'script' errors.

These oversights / omissions / errors / hackneyed 'bonuses' make the game virtually unplayable versus the AI now. All the clever AI gambits and scripts in the world won't change the overwhelming crush of otherworldly production issues that are going on within my game. I'm just waiting for the Imperial Twin Ion Engine (TIE) fighter production to start for the IJ. You know, 1000 a month-just to make it tough for the human player. That and transporting troops through the IJ Stargate. These ideas make just about as much sense as some of these cheats here, if they're WAD.

For those of you that are out there 'contentedly' playing against the AI: It's a sham marriage, folks. Check it out for yourselves. No clever manuevers will save you from the AI. It will go where it wants to, when it wants to and no rules of the game (or physics) will get in the way. If you consider this a challenge, trying to outwit nonsensical production and replacements, more power to you. I for one have better things to do with my time.

So, back to my wife analogy. I'll ask that she desist and correct the error of her ways (patch II). But with *so much* and such flagrant cheating going on, it seems unlikely that all will be corrected-leaving me heart broken. [:(]

Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Very disappointed

Post by Andy Mac »

p.s. after the Japanese amphib bonus ends the AI struggles the same as players at amphib operations
User avatar
Charbroiled
Posts: 1181
Joined: Thu Oct 14, 2004 10:50 pm
Location: Oregon

RE: Very disappointed

Post by Charbroiled »

Don't look at it like the "wife" has been cheating on you....look at it as if the "wife" has been on the internet and has learned to make "short-cuts" in order to please you more. You would probably be completely happy with the joy from the things "she" does in order to please you more, but once you look at the books she is has been reading, you would probably be disgusted at the "raunchy" material she has been reading.

The AE "wife" is much more pleasurable then the WITP "wife" who just laid there and didn't do much.
"When I said I would run, I meant 'away' ". - Orange
User avatar
Chickenboy
Posts: 24648
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: Very disappointed

Post by Chickenboy »

Andy Mac,

I appreciate all you've done for the AI scripts. I've heard nothing but solid reviews on the rework. Thank you for your meaningful and thoughtful response above.

I'll weigh restarting vs. the AI after patch II on historical mode.
Image
User avatar
Chickenboy
Posts: 24648
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: Very disappointed

Post by Chickenboy »

ORIGINAL: Charbroiled

The AE "wife" is much more pleasurable then the WITP "wife" who just laid there and didn't do much.
[:D]
Image
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: Very disappointed

Post by Mike Scholl »

ORIGINAL: Kereguelen

ORIGINAL: Matto

Problem is, that in PBEM are allied little bit boosted ...
I´m playing two campaigns from both sides, both only in December 41 and in both are Japanese in troubles ... it is not easy attack like in old WitP. I cannot imagine, how it will look at 1943 ...

Where did you get this[&:]? The Allied side was not boosted in (or for) PBEM games.

I think he's dealing with an Allied player who's making better use of "hindsight" than he is. The Japanese do need to operate on a "shoestring" early on, and an Allied player who pushes everything to the max can tie some nasty knots in it. Probably more a need for discussion and some houserules/gentlemen's agreements than a major re-write.
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: Very disappointed

Post by pad152 »

Andy Mac

6. AI does not get free resources etc in the HI and uses the same factory logic as players nor does it get massive bonuses even on hard resources are now used in lots of 20 so you will get big stores of them.

Really? the AI is forced to move 30,000 resources per day in campaign 2?
Post Reply

Return to “War in the Pacific: Admiral's Edition”