AE Land and AI Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: IJ 16th Division
Playing Japanese I'm trying to take Manila, every time my forces try to advance from Bantangas the AI moves units to Bantangas, I attack they retreat, then as soon as I set my forces to move to Manila again, the same thing happens.
Is the AI getting some sort of movement bonus?
Is the AI getting some sort of movement bonus?
RE: IJ 16th Division
Nope AI gets no tactical movement bonus
Southeast Asia bases
Can we change (in some patch, I mean) the Burma bases to be owned by Burma Command? The India bases are owned by India Command, and that makes it easy to list all Indian bases. Meanwhile, Burma, Malay and several assorted bases are all owned by SE Asia, and that makes a lot of them. If the Malay and assorted bases remained with SE Asia, but the Burma bases were moved to Burma Command, that make it easier to list the bases in these theaters.
Thanks [:D]
fbs
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EasilyConfused
- Posts: 110
- Joined: Sat Jun 11, 2005 2:18 pm
RE: Southeast Asia bases
RAAF OTU Canberra (6110) starts the game with 12 NZ Militia Sections (962) instead of CMF Militia Sections (964).
By the way, this and my above comments all refer to scenario 1.
By the way, this and my above comments all refer to scenario 1.
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EasilyConfused
- Posts: 110
- Joined: Sat Jun 11, 2005 2:18 pm
RE: Southeast Asia bases
Don't know if this matters, but Fort Nepean (6165) is listed as a coastal artillery regiment rather than a fort.
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EasilyConfused
- Posts: 110
- Joined: Sat Jun 11, 2005 2:18 pm
RE: Southeast Asia bases
Christchurch Fort (6193) has several outdated device entries. Devices 2, 4, and 6 all point to pre-AE versions of weapons.
Rabaul Det. Base Force (6125) has device 5 pointing to an outdated entry.
Auckland Fort (6194) has devices 3 and 5 pointing to an outdated entry.
4th RNZAF Base Force (6223) has device 8 pointing to an outdated entry.
Rabaul Det. Base Force (6125) has device 5 pointing to an outdated entry.
Auckland Fort (6194) has devices 3 and 5 pointing to an outdated entry.
4th RNZAF Base Force (6223) has device 8 pointing to an outdated entry.
RE: Southeast Asia bases
Few odd things about 198 - RN South Atlantic HQ:
(a) It gets 50,000 supplies on 12/8/41 (that's not base, but unit supplies).. that's more than 200x its requirement
(b) It is a RN unit, but the commander is an Army guy
(c) Why do we need this unit, anyway? There isn't anything happening in Cape Town...
Thanks [:D]
fbs
- Wirraway_Ace
- Posts: 1509
- Joined: Mon Oct 08, 2007 2:28 pm
- Location: Austin / Brisbane
RE: Southeast Asia bases
ORIGINAL: fbs
Few odd things about 198 - RN South Atlantic HQ:
(a) It gets 50,000 supplies on 12/8/41 (that's not base, but unit supplies).. that's more than 200x its requirement
(b) It is a RN unit, but the commander is an Army guy
(c) Why do we need this unit, anyway? There isn't anything happening in Cape Town...
Thanks [:D]
fbs
This represents your convoys from the UK of supplies to the Indian Theater. 100K+ will get dumped there every month. You need to set up regular long-haul convoys to Cape Town from Ceylon or India. Perth too if needed. Later in the war, with the Axis defeated in Med, Aden will probably be the main souce of supplies. In the mean time, your Brit reinforcements generally come from the Mideast through Aden via the Suez.
Your
RE: Southeast Asia bases
ORIGINAL: Wirraway_Ace
ORIGINAL: fbs
Few odd things about 198 - RN South Atlantic HQ:
(a) It gets 50,000 supplies on 12/8/41 (that's not base, but unit supplies).. that's more than 200x its requirement
(b) It is a RN unit, but the commander is an Army guy
(c) Why do we need this unit, anyway? There isn't anything happening in Cape Town...
Thanks [:D]
fbs
This represents your convoys from the UK of supplies to the Indian Theater. 100K+ will get dumped there every month. You need to set up regular long-haul convoys to Cape Town from Ceylon or India. Perth too if needed. Later in the war, with the Axis defeated in Med, Aden will probably be the main souce of supplies. In the mean time, your Brit reinforcements generally come from the Mideast through Aden via the Suez.
Your
Sorry, I meant the unit itself has 50,000 supplies on the unit information screen. Usually units have only a little bit more than the required (like Bombay Fortress, requires 363 supplies and has 373 supplies). The base itself has more supplies besides that (like, Bombay has 27,575 supplies)
These units have too many supplies:
198 RN South Atlantic HQ (50,000 supplies)
6677 Rosyth & Plymouth Fortress (500,000 supplies)
6679 Simonstown RN Base Force (50,000 supplies)
6680 Mombasa RN Base Fort (50,000 supplies)
6681 Aden RN Base Fort (50,000 supplies)
6882 Kuwait RN Base Fort (50,000 supplies)
That seems to be an oddity, and for those bases alone; for example, Eastern US Base Force and Soviet Union Base Force both have a reasonable amount of supplies. This is for scenario #001 on 1.0.1.1084.
Thanks [:D]
fbs
RE: IJ 16th Division
Unit 5201 - "871th Engineer Aviation Battalion" - also has 2x normal compliment of devices.
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RE: IJ 16th Division
Unit 7713 has a typo "9th Seperate Brigade" instead of "9th Separate Brigade"
Unit 7714 has same type "34th Seperate Brigade" instead of "34th Separate Brigade"
Cheers [:D]
fbs
RE: AE Land and AI Issues
I've made it to the middle of September against Japan. I've found two minor issues you might want to look at -
1) the AI seems to be very reluctant to form carrier task forces with more than one carrier and those single carrier forces are way too easy to beat.
2) there's a routine north of guadacanal where the carrier task force swings north then doubles back with Lunga as its final destination - the problem here is the computer will do this even when Lunga is controled by the allies, meaning these small carrier task forces steam right into whatever surface forces are guarding the base, initiating a quick one-sided slaughter that costs the japs a carrier every time.
Other than that, I like the AI improvements. I've even lost a transport fleet loaded with a full regiment to a carrier sweep east of hawaii.
1) the AI seems to be very reluctant to form carrier task forces with more than one carrier and those single carrier forces are way too easy to beat.
2) there's a routine north of guadacanal where the carrier task force swings north then doubles back with Lunga as its final destination - the problem here is the computer will do this even when Lunga is controled by the allies, meaning these small carrier task forces steam right into whatever surface forces are guarding the base, initiating a quick one-sided slaughter that costs the japs a carrier every time.
Other than that, I like the AI improvements. I've even lost a transport fleet loaded with a full regiment to a carrier sweep east of hawaii.
RE: AE Land and AI Issues
OK I am doing the next patch AI scripts this weekend so I will taker a look at the late 42 scripts for IJN Carriers a save with waht you are talking about would be really good - c 1500 scripts its hard to nail down which one is flaky !!!
RE: AE Land and AI Issues
I don't have a save, but I may can do better than that - I think the problem is AI Data space 231. The destination is set for Lunga. The carrier task force goes to those two waypoints, then beelines for Lunga and gets whacked.
RE: AE Land and AI Issues
OK thanks its not a straightforward one to fix as its a reaction script to an allied capture of Lunga so its designed to react to Lunga falling (or in other AI scripts other bases)
I will take a look at it to see if I can design it better.
I will take a look at it to see if I can design it better.
RE: AE Land and AI Issues
I'm comparing the China map from my trusty West Point Atlas of War (Pacific), map 141, and I noticed these discrepancies compared to the scenario #001:
(a) The game has a lot of hexes with Chinese units between Sian and Chengting, when actually the Japanese were quite close to Sian by 1939.
(b) The game has Ichang conquered by 1941, when it was still in Chinese hands by 1944.
Cheers
fbs
(a) The game has a lot of hexes with Chinese units between Sian and Chengting, when actually the Japanese were quite close to Sian by 1939.
(b) The game has Ichang conquered by 1941, when it was still in Chinese hands by 1944.
Cheers
fbs
- Kereguelen
- Posts: 1454
- Joined: Wed May 12, 2004 9:08 pm
RE: AE Land and AI Issues
ORIGINAL: fbs
I'm comparing the China map from my trusty West Point Atlas of War (Pacific), map 141, and I noticed these discrepancies compared to the scenario #001:
(a) The game has a lot of hexes with Chinese units between Sian and Chengting, when actually the Japanese were quite close to Sian by 1939.
The war and the frontlines were not exactly static between 1939 - 1945.
ORIGINAL: fbs
(b) The game has Ichang conquered by 1941, when it was still in Chinese hands by 1944.
Cheers
fbs
The Japanese took Ichang on 10th June 1940 and were still holding the city when they surrendered in 1945. As far as I know the city did never change hands in the meantime. But I've read that the Chinese considered to try to take it back in 1944. If I remember correctly, the Chinese Military Council came to the conclusion that the Japanese fortifications were too strong and they abandoned any thoughts about it.
RE: AE Land and AI Issues
ORIGINAL: Kereguelen
The Japanese took Ichang on 10th June 1940 and were still holding the city when they surrendered in 1945. As far as I know the city did never change hands in the meantime. But I've read that the Chinese considered to try to take it back in 1944. If I remember correctly, the Chinese Military Council came to the conclusion that the Japanese fortifications were too strong and they abandoned any thoughts about it.
You're right, holy macaroles, my West Point maps are incorrect. Can't trust anything nowadays! [:(]
Thanks [:D]
fbs
RE: AE Land and AI Issues
Unit 7544 18th Group Army HQ... this one is classified as a Command HQ and has a different icon, while all the other Group Army HQs are classified as Corps HQ and have a Corps icon. Is that on purpose?
Cheers [:D]
fbs

