how to fix the naval game

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
User avatar
Tomokatu
Posts: 488
Joined: Mon Feb 27, 2006 7:55 am

RE: how to fix the naval game

Post by Tomokatu »

Bleck forgive me I heard no such discussion. When was it discussed?
It would have been a developers' in-house discussion. They are the people who know how the software is put together, what works and what is likely to cause flow-on consequences in the rest of the game.
 
Don't expect to be privy to all their planning.
For every action, there is an equal and opposite malfunction
bo
Posts: 4175
Joined: Thu Apr 30, 2009 9:52 pm

RE: how to fix the naval game

Post by bo »

ORIGINAL: Tomokatu
Bleck forgive me I heard no such discussion. When was it discussed?
It would have been a developers' in-house discussion. They are the people who know how the software is put together, what works and what is likely to cause flow-on consequences in the rest of the game.

Don't expect to be privy to all their planning.
Thank you Tom I misunderstood his meaning I thought it was in the posts sorry about that.

Bo
User avatar
Tomokatu
Posts: 488
Joined: Mon Feb 27, 2006 7:55 am

RE: how to fix the naval game

Post by Tomokatu »

Thank you Tom I misunderstood his meaning I thought it was in the posts sorry about that
S'OK![:)]
For every action, there is an equal and opposite malfunction
User avatar
Michael the Pole
Posts: 680
Joined: Sat Oct 30, 2004 2:13 am
Location: Houston, Texas

RE: how to fix the naval game

Post by Michael the Pole »

ORIGINAL: gwgardner

with these new reports it's much easier to determine the effectiveness of raider activities, for instance. I just sent out three uboats to three sea zones, got reports back that they destroyed 10 STPs overall this turn, and I lost one of the subs. Easy to see in this instance, at this tech level, that the uboat campaign isn't paying off. For the first time in this game I'm paying attention to the nuances of the naval game. Before these reports, I was just blowing the uboat war off.

ORIGINAL: gwgardner

I ignored the naval for the most part too, but no more. It is really a new dimension for the game.
Just imagine what it could be if Wastelands had invested some time in fixing the naval game in 1.60.

I fear that expecting that we're going to get any improvement from the still largely imaginary WiP is an exercise in futility. There is just too little similarity between the carrier war in the Pacific and the narrow seas naval war in the European Theatre.

I mourn for what could have been greatness.[:(]
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

RE: how to fix the naval game

Post by Anraz »

Just imagine what it could be if Wastelands had invested some time in fixing the naval game in 1.60.

Mike here we go again? Please Michael take it for granted  that we did everything what was possible in a given period of time. Multiple the time for 1.6 patch by 3 or 4 and then you could imagine your propositions implemented after at least half of year, after six or maybe more months of intensive work... Such long period of time is very good for... a new game.
Post Reply

Return to “WW2: Time of Wrath”