Landeshut

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PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

Landeshut

Post by PrinzHenrich »

This is one of 3 scenarios about Landeshut battles.
It is 13th August 1757 combat.
I wish all players good fun.
Attachments
Landeshut1757.zip
(8.55 KiB) Downloaded 57 times
Changes....
jackx
Posts: 353
Joined: Wed Jul 08, 2009 8:34 am
Location: Germany

RE: Landeshut

Post by jackx »

Going to spend most of today out of town, but I'll give it a go when I get back. [8D]
no truth - no justice
all false belief
blinded by morality
there shall be ... no peace
Alan Sharif
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Joined: Wed Aug 01, 2001 8:00 am
Location: UK.
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RE: Landeshut

Post by Alan Sharif »

Thanks, thanks, and once again, thanks.
A Sharif
jackx
Posts: 353
Joined: Wed Jul 08, 2009 8:34 am
Location: Germany

RE: Landeshut

Post by jackx »

Played it a couple of times now, and it's a refreshing change from having superior Prussian troops. Many rallypoints and brittle morale for most units allows for a lot of back-and-forth action.

I ran into a couple of issues though, which are probably engine- and not scenario-related:

#1 - amphibious cavalry. The Austrian hussars pulled off a disengage move as indicated by the arrow, i.e. across impassable terrain afaics.
Image

#2 - the inept AI opening turn of assured self-destruction. This is also the explanation for why in the first image, it's only turn 6 and the Austrians are virtually destroyed. Leaving your guns open and exposing one battalion to immediate capture isn't exactly a good way to get started, and the AI has done this exact move several times now that I've started the scenario. :x

Image

(The AI also seems unable to deploy into skirmish formation in situations where that'd be a clear advantage...)
no truth - no justice
all false belief
blinded by morality
there shall be ... no peace
Alan Sharif
Posts: 1129
Joined: Wed Aug 01, 2001 8:00 am
Location: UK.
Contact:

RE: Landeshut

Post by Alan Sharif »

I played this once last night and experienced the exact same thing, the Austrian Cav retreating over prohibited terrain. I played the Prussians VS Austrian AI and found this very enjoyable. I started by trying to outflank the Austrian right wing, a move the AI prevented and I ended up defending on this side of the battlefield until towards the end of the game. On the Austrian left the Art was not left wide open but I did, nonetheless, destroy the Art and take the victory hex on this side of the map. The AI put in a few counter attacks but by games end I had a Decisive victory. Thanks for another great scenario.  
A Sharif
PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

RE: Landeshut

Post by PrinzHenrich »

I see that was few problems with gameplay. Try this one ...
Should be better
Attachments
Landeshut1757.zip
(8.65 KiB) Downloaded 30 times
Changes....
jackx
Posts: 353
Joined: Wed Jul 08, 2009 8:34 am
Location: Germany

RE: Landeshut

Post by jackx »

Thank you. With this deployment, the AI seems to do better - probably because the Prussians go first much more often now, and once they start their advance, the AI is much less likely to deliberately expose its flanks. 
no truth - no justice
all false belief
blinded by morality
there shall be ... no peace
Alan Sharif
Posts: 1129
Joined: Wed Aug 01, 2001 8:00 am
Location: UK.
Contact:

RE: Landeshut

Post by Alan Sharif »

Thanks, I will give it a try.
A Sharif
Alan Sharif
Posts: 1129
Joined: Wed Aug 01, 2001 8:00 am
Location: UK.
Contact:

RE: Landeshut

Post by Alan Sharif »

New version is much improved. Thanks Again.  
A Sharif
PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

RE: Landeshut

Post by PrinzHenrich »

Thank you. I'm preparing much more.
Changes....
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