Suggestions for future patches
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- KenchiSulla
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RE: Suggestions for future patches
Is it possible to make the following changes:
Be able to give a unit priority in receiving pilot/airplane replacements
Show a message when pilots, planes (replacements) are assigned to a group.
I would like to be able to track replacements on a squadron/group level (perhaps some kind of subtab in the unit tab)
Be able to give a unit priority in receiving pilot/airplane replacements
Show a message when pilots, planes (replacements) are assigned to a group.
I would like to be able to track replacements on a squadron/group level (perhaps some kind of subtab in the unit tab)
AKA Cannonfodder
"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
- Hard Sarge
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RE: Suggestions for future patches
ORIGINAL: Howard Mitchell
Nachtjagd III campaign Order of Battle – Bomber Command starts out with 762 Lancaster III and 432 Halifax III in the replacement pool, which looks like too many as at the start of the Overlord II campaign, which starts a month before, the figures are 12 each.
the shorter campaigns are code driven, they follow some of the OOB, but not all of it
I added in extra planes were the code didn't have them, after the first turn, the AI will suck up most of those planes in stock, to fill out the units
best I could do, until we can go over each one with a fine tooth comb

RE: Suggestions for future patches
I've played a lot of Uncommon Valor and WitP in the past and one of the features I find useful is the exported text document in the save folder. Here I can collect and save the events from each day and look back at them like a journal.
Is there a way of doing that with this game? There's quite a bit of information for the day's event. It would benefit me in the longer campaigns to keep track of sorties, losses, etc for each side.
Here's hoping.
Is there a way of doing that with this game? There's quite a bit of information for the day's event. It would benefit me in the longer campaigns to keep track of sorties, losses, etc for each side.
Here's hoping.
RE: Suggestions for future patches
+1 _Stele
RE: Suggestions for future patches
I use the OOB and the related Screens quite a bit to analyze my current situation. It would be most helpful, if the Unit Detail Screen would allow me to move on to the next/ previous unit w/o having to close the dialog and click on the next unit in the OOB Screen to open the same dialog again.
I also noticed that the initial sorting of the OOB Screen is a bit off.
Hope this makes it into the patch.
I also noticed that the initial sorting of the OOB Screen is a bit off.
Hope this makes it into the patch.
- Howard Mitchell
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- Location: Blighty
RE: Suggestions for future patches
ORIGINAL: Hard Sarge
ORIGINAL: Howard Mitchell
Nachtjagd III campaign Order of Battle – Bomber Command starts out with 762 Lancaster III and 432 Halifax III in the replacement pool, which looks like too many as at the start of the Overlord II campaign, which starts a month before, the figures are 12 each.
the shorter campaigns are code driven, they follow some of the OOB, but not all of it
I added in extra planes were the code didn't have them, after the first turn, the AI will suck up most of those planes in stock, to fill out the units
best I could do, until we can go over each one with a fine tooth comb
Thanks for the swift reply Sarge.
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General Sir William Slim
General Sir William Slim
- JudgeDredd
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RE: Suggestions for future patches
Can we have a delete button for the save game interface. It gets quite crowded in there
Alba gu' brath
RE: Suggestions for future patches
Hmm...ORIGINAL: terry1040
I use the OOB and the related Screens quite a bit to analyze my current situation. It would be most helpful, if the Unit Detail Screen would allow me to move on to the next/ previous unit w/o having to close the dialog and click on the next unit in the OOB Screen to open the same dialog again.
I also noticed that the initial sorting of the OOB Screen is a bit off.
Hope this makes it into the patch.
This is a good one! HS & Harley, add this to my list, too! [;)]
TS
RE: Suggestions for future patches
Can we at least make Night fighters land different Airbases.
It will be great if daylight fighter could do that trick.
Historically the could. Which is a very effective tactic for engaging bomber formations
on our wish list, but, it is/was a standard tactic, and lots of NF's were lost to the intruders, or the worry about them
bombers and fighters could also stage to forward fields before raids
Recently I read an article about German salvage units.
Berge-bataillone (salvage units)
They were salvaging allmost every plane shoot down in Europe. Could be very nice for extra aluminyum resource stock. For example the more B17 destroyed the more resource of aluminyum can be added. Theorically A full B17 can supply aluminyum for 10 single engine fighter I guess.
Can it be implemented to game engine.
depends on point of view, but it is kind of in there
Rheintochter,Wasserfall,Schmetterling
Is there way to include these AA missiles in to game Engine. Currently my method is putting large amount of big caliber Flank guns in to single bases.
They are very effective.
But A missile system can be produced like Aircraft and can be expended in shooting. So it can be a pro-active system. Not shooting automaticaly but wgen we want to use them. Choosing Bomber instead of figters.
Regards
"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal
RE: Suggestions for future patches
First let me say I love this game. I have only played from a bomber perspective. Any of my suggestions would just make the game slightly better IMHO.
1. During the planning phase I can't find an easy way to assess the aircraft still remaining to be assigned to missions. There is the review missions but not a review of unallocated aircraft. As a result I don't know if I am only sending out 20%, 50% or 75% of my planes.
2. When you go into Modify Raid within the Mission Review on the right it lists the various units with a button you can highlight. Not sure why the buttons are there. It appears that you can't modify anything to one of the individual units. Anything you do applies to the entire mission. It would be nice to be able to modify one of the units in a mission or cancel a unit from the mission without affecting all.
go to modify mission and modify it ? you can add, delete bombers, fighters, targets, way points, just the same as if you were plotting the mission ? Below is a screenshot inside Modify Raid. The only buttons available are on fighter units. When chosen there are no options to change just that unit. At the top are options that affect all units in the mission. I can only add bombers or fighters. I may be missing something, but as I see it I cannot adjust or cancel any one unit within the mission. Bomber units don't even have a select button beside them. http://farm3.static.flickr.com/2672/399 ... 614b_o.jpg
3. Being able to do more directly on the map would be great. For example, I have the system plan the recons. When I review the recon missions, some are going places that are worthless. It would nice to be able to go into Mission Review, Show Paths and click and drag a recon to another area. Same goes with bomber raids. The more planning that could be done graphically the better. This could also apply to waypoints, click and drag, versus having to click through buttons. for way points at least, go ahead and click and drag, that is how I do most of my missions ? you got to be in modify mission though I have not been able to click and drag waypoints in any mode whether waypoints have been previously set or not. I have tried a mouse left click on one of the boxes, also shift left click, control left click as well as the same combinations with the right click. I searched the manual for "waypoint" and it is only listed once with no mention of dragging them. If there is a way to do it could you expand on how to do it? Are you in windowed or non-windowed mode?
4. I tend to plan my raids from a TOT (time over target) standpoint yet all planning is by departing time. As a result I have to go to review missions and sort by TOT to see how the raids will actually hit, then modify them. This is time consuming. Can there be an option in the planning phase to use TOT instead and let the system calculate departure time?
5. Another thing I find confusing in the planning phase is the "show all paths". It would be great if this were separate review path buttons for Bomber, Fighter Sweep, Recon, etc. To see all just check them all or any combo you want.
6. If you click on a unit within an airfield what if it drew a circle around the base to show its extent of operation? I am wondering if some of my units are not being utilized as they are too far from the front and I need to move them forward.
hassle is, only base that means anything is the form up base that the mission flys/joins up at, you can use a fighter that is 100 miles away from the form up base, and that fighters is going to use up 100 miles worth of gas on the way there and on the way back, so, it has lost 200 miles of fuel before the mission leaves the form up point
7. Can the game be made to ignore screensaver settings?
1. During the planning phase I can't find an easy way to assess the aircraft still remaining to be assigned to missions. There is the review missions but not a review of unallocated aircraft. As a result I don't know if I am only sending out 20%, 50% or 75% of my planes.
2. When you go into Modify Raid within the Mission Review on the right it lists the various units with a button you can highlight. Not sure why the buttons are there. It appears that you can't modify anything to one of the individual units. Anything you do applies to the entire mission. It would be nice to be able to modify one of the units in a mission or cancel a unit from the mission without affecting all.
go to modify mission and modify it ? you can add, delete bombers, fighters, targets, way points, just the same as if you were plotting the mission ? Below is a screenshot inside Modify Raid. The only buttons available are on fighter units. When chosen there are no options to change just that unit. At the top are options that affect all units in the mission. I can only add bombers or fighters. I may be missing something, but as I see it I cannot adjust or cancel any one unit within the mission. Bomber units don't even have a select button beside them. http://farm3.static.flickr.com/2672/399 ... 614b_o.jpg
3. Being able to do more directly on the map would be great. For example, I have the system plan the recons. When I review the recon missions, some are going places that are worthless. It would nice to be able to go into Mission Review, Show Paths and click and drag a recon to another area. Same goes with bomber raids. The more planning that could be done graphically the better. This could also apply to waypoints, click and drag, versus having to click through buttons. for way points at least, go ahead and click and drag, that is how I do most of my missions ? you got to be in modify mission though I have not been able to click and drag waypoints in any mode whether waypoints have been previously set or not. I have tried a mouse left click on one of the boxes, also shift left click, control left click as well as the same combinations with the right click. I searched the manual for "waypoint" and it is only listed once with no mention of dragging them. If there is a way to do it could you expand on how to do it? Are you in windowed or non-windowed mode?
4. I tend to plan my raids from a TOT (time over target) standpoint yet all planning is by departing time. As a result I have to go to review missions and sort by TOT to see how the raids will actually hit, then modify them. This is time consuming. Can there be an option in the planning phase to use TOT instead and let the system calculate departure time?
5. Another thing I find confusing in the planning phase is the "show all paths". It would be great if this were separate review path buttons for Bomber, Fighter Sweep, Recon, etc. To see all just check them all or any combo you want.
6. If you click on a unit within an airfield what if it drew a circle around the base to show its extent of operation? I am wondering if some of my units are not being utilized as they are too far from the front and I need to move them forward.
hassle is, only base that means anything is the form up base that the mission flys/joins up at, you can use a fighter that is 100 miles away from the form up base, and that fighters is going to use up 100 miles worth of gas on the way there and on the way back, so, it has lost 200 miles of fuel before the mission leaves the form up point
7. Can the game be made to ignore screensaver settings?
RE: Suggestions for future patches
Editing wars: Ron Vs Stk...
In that screenshot, you click add bombers or add fighters to add or remove units. The buttons you see on that page select an already chosen escort, to allow you to right-click the start/meet point for the escort.
That's going on the list. I can't promise it any time soon, but it's going on the list.
ORIGINAL: StkNRdr
2. When you go into Modify Raid within the Mission Review on the right it lists the various units with a button you can highlight. Not sure why the buttons are there. It appears that you can't modify anything to one of the individual units. Anything you do applies to the entire mission. It would be nice to be able to modify one of the units in a mission or cancel a unit from the mission without affecting all.
go to modify mission and modify it ? you can add, delete bombers, fighters, targets, way points, just the same as if you were plotting the mission ? Below is a screenshot inside Modify Raid. The only buttons available are on fighter units. When chosen there are no options to change just that unit. At the top are options that affect all units in the mission. I can only add bombers or fighters. I may be missing something, but as I see it I cannot adjust or cancel any one unit within the mission. Bomber units don't even have a select button beside them. http://farm3.static.flickr.com/2672/399 ... 614b_o.jpg
In that screenshot, you click add bombers or add fighters to add or remove units. The buttons you see on that page select an already chosen escort, to allow you to right-click the start/meet point for the escort.
4. I tend to plan my raids from a TOT (time over target) standpoint yet all planning is by departing time. As a result I have to go to review missions and sort by TOT to see how the raids will actually hit, then modify them. This is time consuming. Can there be an option in the planning phase to use TOT instead and let the system calculate departure time?
That's going on the list. I can't promise it any time soon, but it's going on the list.
gigiddy gigiddy gig-i-ddy
-
Nicholas Bell
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RE: Suggestions for future patches
I would like to see an increased "Fog of War" (at least as an option) by NOT seeing the enemy's actual losses on the Loss Page until the scenario concludes. I know the Report Page gives inflated numbers which is nice, but I need to know the actual type and qty of my own losses - only available on the Loss Page. Unfortunately I am not strong enough not to look at the other guys losses . If it is not possible to depict inflated enemy losses on the Loss Page, just blank out the other sides! But allow full disclosure at the end of the scenario please.
RE: Suggestions for future patches
Not a game play request as much as a data request:
1) arrival dates and replacement rates for Allied airplanes displayed somewhere, even if just in the plane data pages.
2) altitude effects on different planes. Even if it's something as simple as a "High: good, Med: good, Low: bad" list in the plane data pages.
There's other UI suggestions I'd make (when you list raids, put a "Cancel" and "Modify" button next to each raid, rather than at the top of the screen)...but I don't know how readily you can make those.
1) arrival dates and replacement rates for Allied airplanes displayed somewhere, even if just in the plane data pages.
2) altitude effects on different planes. Even if it's something as simple as a "High: good, Med: good, Low: bad" list in the plane data pages.
There's other UI suggestions I'd make (when you list raids, put a "Cancel" and "Modify" button next to each raid, rather than at the top of the screen)...but I don't know how readily you can make those.
- Hard Sarge
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RE: Suggestions for future patches
. When you go into Modify Raid within the Mission Review on the right it lists the various units with a button you can highlight. Not sure why the buttons are there. It appears that you can't modify anything to one of the individual units. Anything you do applies to the entire mission. It would be nice to be able to modify one of the units in a mission or cancel a unit from the mission without affecting all.
go to modify mission and modify it ? you can add, delete bombers, fighters, targets, way points, just the same as if you were plotting the mission ? Below is a screenshot inside Modify Raid. The only buttons available are on fighter units. When chosen there are no options to change just that unit. At the top are options that affect all units in the mission. I can only add bombers or fighters. I may be missing something, but as I see it I cannot adjust or cancel any one unit within the mission. Bomber units don't even have a select button beside them. http://farm3.static.flickr.com/2672/399 ... 614b_o.jpg
make a mission, add fighters to it, then click done
got to review missions

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- Hard Sarge
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RE: Suggestions for future patches
click on that mission to see it
the buttons on the bottom screen, for the fighters, you can adjust the delay using those, click on one, and then move the area they are on the path and it will adjust there delay

the buttons on the bottom screen, for the fighters, you can adjust the delay using those, click on one, and then move the area they are on the path and it will adjust there delay

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- Hard Sarge
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RE: Suggestions for future patches
it shows 3 Gruppen of 110s and 3 Gruppen of 109s and a stab of 109s
click on add fighters

click on add fighters

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- Hard Sarge
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RE: Suggestions for future patches
click on the fighters you want to add or take off of the missions
when your done, click exit, it takes you back and shows you what you have

when your done, click exit, it takes you back and shows you what you have

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- Hard Sarge
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RE: Suggestions for future patches
I took one Gruppen of 110s and one Gruppen of 109s and the Stab away from the plotted mission

- Hard Sarge
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RE: Suggestions for future patches
for way points, set the raid up


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- Hard Sarge
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RE: Suggestions for future patches
to move or change the waypoints, you can use the buttons, or the mouse, move the mouse to one of the waypoint boxes, and right click and move it to where you want


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