AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Kereguelen
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RE: AE Land and AI Issues

Post by Kereguelen »

ORIGINAL: fbs


Unit 7544 18th Group Army HQ... this one is classified as a Command HQ and has a different icon, while all the other Group Army HQs are classified as Corps HQ and have a Corps icon. Is that on purpose?

Cheers [:D]
fbs

18th Group Army was a Chinese Communist HQ. Don't know if this was the reason for the difference but Andy can answer this.
fbs
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RE: AE Land and AI Issues

Post by fbs »

Hmm.. talking about Communists.. can we get a different color for the Chinese Communist units in game? Right now all units are yellow, so they all seem to make one big happy party. One of the great things about WITP is that one learns a lot from the game, and by having Chinese Communists with a different color would give a better atmosphere.

I would suggest going as far as creating a different nationality "Chinese Communist", with specific rules:
- No supply exchanges between Chinese and Chinse Communist bases
- If a Chinese and a Chinese Communist are in the same location, something bad happens

On final notice... may want to change the Chinese color from yellow to something else. It doesn't matter to me, but some people may be sensitive about that.

Thanks! [:D]
fbs
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Kereguelen
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RE: AE Land and AI Issues

Post by Kereguelen »

ORIGINAL: fbs

Hmm.. talking about Communists.. can we get a different color for the Chinese Communist units in game? Right now all units are yellow, so they all seem to make one big happy party. One of the great things about WITP is that one learns a lot from the game, and by having Chinese Communists with a different color would give a better atmosphere.

I would suggest going as far as creating a different nationality "Chinese Communist", with specific rules:
- No supply exchanges between Chinese and Chinse Communist bases
- If a Chinese and a Chinese Communist are in the same location, something bad happens

Not possible with the game engine. Even adding new nations is not that easy
ORIGINAL: fbs
On final notice... may want to change the Chinese color from yellow to something else. It doesn't matter to me, but some people may be sensitive about that.

Thanks! [:D]
fbs

It is easy enough to change this (simply right-click on their art files and open in a paint program).
Halsey
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RE: AE Land and AI Issues

Post by Halsey »

OOB issue...


Merrill's Marauders Rgt.


The official designation is the 5307th Composite Unit (Prov).


Thanks!
jcjordan
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RE: AE Land and AI Issues

Post by jcjordan »

Not sure if it's been mentioned or not or if it should be changed but as Allied player scen 1 started under original release but patched to last available, so would probably be in any other long campaign scen as well, but I get 2 land units mid Feb42 at Bora Bora near Tahiti which is a dot base, shouldn't they come in at Tahiti instead to allow loading or come in at US as there's a couple of units that arrived earlier in game that can combine w/ these to make a larger unit. I'm at work now so don't have particular names of units as I just ran turn but haven't finished doing my planning on new turn before I had to come into work.
Andy Mac
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RE: AE Land and AI Issues

Post by Andy Mac »

data GATHERED
Halsey
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RE: AE Land and AI Issues

Post by Halsey »

Thanks Andy...

The 5307th is the parent unit of the current day Ranger Rgt.[;)]
The Blue Diamond Rangers were a different breed, though they get a relation with todays Rangers by the name link they share.
Andy Mac
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RE: AE Land and AI Issues

Post by Andy Mac »

Ummm just because data is gathered doesnt mean I changed everything :)
 
I actually left merrils as is on the grounds that most folks would recongnise it easier......
Halsey
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RE: AE Land and AI Issues

Post by Halsey »

That's true...

We could use nicknames for all the units.[;)]

EasilyConfused
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RE: IJ 16th Division

Post by EasilyConfused »

ORIGINAL: EasilyConfused

Some oddities I've noticed that may be errors (apologies if already reported)
1. Auckland Fort (6194) has a Japanese 4.7in CD Gun (293) in slot 3.
2. A number of units are given devices that have a "9999" availability date. Not sure if that is intentional. If it isn't supposed to happen, I can make up a list for you.
3. Similarly, some units have a build rate, but are set to unbuildable. For example, 81mm Mortar (935).
4. Malayan Air Wing (6632) has a nationality of "none"
5. Many units set to withdraw have neither "1" or "2" selected next to the withdrawal date. Malayan Air Wing is an example of this too.
6. M10 Wolverine TD (1183), M18 Hellcat TD (1184), and M36 Jackson TD (1185) all have a start date 6/43.
7. Black Force (5980) is set to withdraw on 9/31/42.

Andy,
If number five is not an issue, can you explain what happens if neither button is selected?
fbs
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RE: IJ 16th Division

Post by fbs »


China, scenario 001, 1.0.1.1084:

Unit 7782 10th Chinese Base Force is assigned to 9th War Area, but it is actually located in the middle of the 1st War Area. This looks like a mistake - please reassign the base from 9th to 1st War Area.

Thanks [:D]
fbs
Andy Mac
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RE: IJ 16th Division

Post by Andy Mac »

As patch 2 gets closer I need as much AI feedback as possible the more specific the better
dwbradley
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RE: Stilwell

Post by dwbradley »

Andy Mac,
A question for you concerning Chinese forces in Burma and India.

My long time PBEM opponent and I are preparing for the arrival of Patch 2 and hence the start of our long-awaited AE Grand Campaign game. We were discussing how to handle Chinese forces in the China/Burma/India border region, that is, whether units could go into that region and if so how to deal with them, PP to be paid, and so forth.

I brought up the issue of the Chinese forces that were under Stilwell’s command and that retreated to India in ~May,42 as the Japanese swept the Allies out of Burma. I did some poking in the OOB and I found Stillwell’s HQ (NCAC) appearing at Tsuyung in April, 42. I also found the X-Force HQ unit, appearing at Delhi in May, 43

What I didn’t find were any Chinese combat forces that should have been assigned to Stilwell in the April, 42 timeframe. The remnants of these forces were evacuated from Mytkyina to India where they went though a long period of rebuilding and eventually formed the combat divisions for the X-Force.

The only units I did find in the pipeline that are assigned to the NCAC were the 1st and 6th New Chinese Corps. The 1st New Chinese Corps appear in Chungking 15 Jan 43 and the 6th New Chinese Corps appears at Lashio on 16 May 44. In history Lashio would still have been in Japanese hands on that date so that may be in error.

I realize that just because I didn’t find what I expected in the OOB doesn’t mean it isn’t there nor does it mean that it ought to be. I am hoping you can shed some light on this and tell me where the X-Force divisions are. Thanks!

Dave Bradley
Andy Mac
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RE: Stilwell

Post by Andy Mac »

5th and 6th Chinese Corps with a total of 8 combat and 1 reserve div between them are the forces that form the Chinese expeditionary force to Burma
 
The basic intention is that forces should not cross the border into Burma unless they are allocated to a non restricted HQ.
 
Most Corps cannot be changed and may never leave China at all
 
So you can free via PP's 5th and 6th Corps and later the 66th Corps as initial reinforcements.
 
You may also buy out the new Chinese Corps but the vast majority of Chinese Corps are stuck in China
jcjordan
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RE: IJ 16th Division

Post by jcjordan »

ORIGINAL: Andy Mac

As patch 2 gets closer I need as much AI feedback as possible the more specific the better

Some AI feedback for you if not already worked on. It's a scen 1 game started under initial release & patched to last patch of Allied vs AI on normal lvl into Mar42. The AI seems to throw the long bomb & skip rear areas even when they were main bases or capable of being one. In my game in the So Pac it went after Wake, Canton Is, Tulagi, Luganville & Efate (not captured yet due to no AV in unit) but skipped Shortlands, went after Rabaul, Finschafen, Lae & the rest of NG down to Milne including dot bases in area & the base w of PM but skipped Kavieng, Gasmata, PM & the bases going along the coast up to the Dutch Indies. In the Indies it seems to go about it methodically going after Brunei & such first but so far has skipped the northern isles like Medan & Palembang after taking Malaya but going more at Batavia. Even though I've lost the Phil troops other than those scattered on the different isles it seemed a bit sluggish to finish my troops off at Bataan but I think that's mostly due to the fact I gave it a bloody nose or 2 & did some raids to take rear area undefended bases before I was forced back into Bataan. In Burma, it's just starting but seems to want to take Rangoon & move to Mandalay at the same time but in peeking at the AI side it's using the Thai divisions instead of just the IJA troops so there's not much going to stop it in Mandalay as the big guns are at Rangoon so I'll probably stop it at Imphal of it tries to go there. Also the AI seems to have a habit of moving airunits into a base like Lae & then leave it there w/ no AV base support, also seems to use no bomber a/c units in So Pac area as most of the Nells/Bettys/Lillys seem to be either in the Indies/Malaya/Burma or protecting Kwajalein. It also seems to invade small dot bases or minor bases w/ troops w/ no assault value so they just wither on the vine never taking over the base unless it auto converts due to the random roll there. The AI also seems to have a bad habit of sending unescorted bombers to a well defended target, even w/ all the production bonus the AI gets this shouldn't be the case, or it sends raids to targets that really don't have any usefulness for hindering me (ie instead of sending air raids to Soerbaja, it sends them to Der something (Bali I guess from WITP)). In China even though initially it was active, it seems to have settled in to sitzkreig for the moment w/ the AI not doing anything unless I come out & play which I'm not trying to do as I'm just trying to let the Chinese resupply, recover & build up though I took the bases next to Shanghai w/ little effort beating back the RGC divs but not able to take advantage of it due to supply/strength situation. Overall the AI is a big improvement over WITP but it still seems to make some bonehead stuff that'll cost it or doesn't help it in defeating me when the move it made should/could if it did things right.
fbs
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RE: IJ 16th Division

Post by fbs »

Scenario 001, 1.0.1.1084:

33rd Group Army is totally out of whack - it is located some 500 miles from the War Area they are assigned to, and there are a lot of Japanese in the way - is this intentional? should they walk there?

Oddly enough, while the HQ has planned for Pucheng in its correct War Area (1st), the Corps are planned for Ichang, in between the 4th and 5th War Areas.

Thanks [:D]
fbs
John Lansford
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RE: IJ 16th Division

Post by John Lansford »

Andy,
 
In my CG I've noticed a couple of things.
 
1) The AI hasn't made a single move to take Brunei.  It's taken every other base on Borneo, but not that one, and it's 4/42 now.
2) The 11th Division is sitting at Koumac apparently taking a break from the war.  It was landed early in 2/42 but hasn't even taken the base yet.  It's just sitting there providing my Noumea pilots a nice ground target to practice on.
 
Buck Beach
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RE: AE Land and AI Issues

Post by Buck Beach »

I posted this below but thought I would move it to here so it would be noticed in time for the next patch if thought to be appropriate.

Realizing that any Internet information site may not be 100% accurate, in an about the following site, show that a Bn of the 201st Infantry Reg. and a company of Engineers were at the Sitka, Alaska base location in addition to the Base Force.

http://niehorster.orbat.com/013_usa/_41 ... alaska.htm

That site also reflects elements of the Alaska Coastal and AA Defense Regiments, but those seem to have already been account for in the Naval Base Force. However, the base force does not include the Marine Guard Detachment which is reflected at the USN OOB of the above site. The game's bases of Dutch Harbor and Kodiak do reflect their Marines at 10 squads each (the site shows a Marine Barracks at Kodiak and Dutch Harbor NB & NAS have a guard Detachment each).

I sort of think the absence of the above are just oversights but if not, the overall impact (other that the additional ongoing supply requirement to continuously support them)is not that great but may more historically accurate.
.
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witpqs
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RE: AE Land and AI Issues

Post by witpqs »

Discrepancy in these Australian units after rebuilding to parent unit:

Slot 5996 - 2/6 Cavalry Cdo Battalion is listed as "-Parachute" on the unit display screen.

The following two units, despite identical composition are not listed as "-Parachute".

Slot 5991 - 2/9 Cavalry Cdo Battalion

Slot 5986 - 2/7 Cavalry Cdo Battalion
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Gary D
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RE: AE Land and AI Issues

Post by Gary D »

Andy;
2) The 11th Division is sitting at Koumac apparently taking a break from the war. It was landed early in 2/42 but hasn't even taken the base yet. It's just sitting there providing my Noumea pilots a nice ground target to practice on.


Seeing the same behavior with a division at Coxs Bazzar. The IJA landed a large formation there and they sit on the base without capturing it. The base has always been undefended.

All the best.
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