Can't select TF for LRCAP

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erstad
Posts: 1957
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

Can't select TF for LRCAP

Post by erstad »

If there are only a few TFs in a hex, they are usually spread out in the hex and you can point to the one you want to LRCAP.

If there are many TFs in a hex, you get a little icon representing all of the TFs, and clicking on it brings up a list so you can pick the one you want.

I've got a case where I have the "many TF" icon representing three TFs, but clicking on it for an LRCAP target just picks the TF with the biggest number instead of bringing up the menu.

If I make another TF in the hex, then it works OK.

Since I always like to guess, I'm going to guess that there is code that says if there are three or fewer TFs, then you must be pointing to an individual TF. In open water, that would be true. However, in "busy" hexes like the one shown, you get the "many TF" icon earlier because the base/port/airfield/LCU icons all take up real estate in the hex.

Here's the save


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erstad
Posts: 1957
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Can't select TF for LRCAP

Post by erstad »

Here's the hex in question



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khyberbill
Posts: 1941
Joined: Tue Sep 11, 2007 6:29 pm
Location: new milford, ct

RE: Can't select TF for LRCAP

Post by khyberbill »

I have had that happen to me in WITP, especially if the TF's were in a port, thus it appears to be unchanged.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
erstad
Posts: 1957
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Can't select TF for LRCAP

Post by erstad »

ORIGINAL: khyberbill

I have had that happen to me in WITP, especially if the TF's were in a port, thus it appears to be unchanged.

As we used to say when I worked in software, we guarantee bug-for-bug compatibility [:D]
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