Suggestions for a tedious UI

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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willgamer
Posts: 900
Joined: Sat Jun 01, 2002 11:35 pm
Location: Huntsville, Alabama

Suggestions for a tedious UI

Post by willgamer »

The User Interface demands many more clicks than necessary to accomplish basic tasks. [:)]

Here's a couple of examples, with suggested improvements. [:D]

1. The deploy new units screen requires that you click the unit, the click again to deploy. This second click is totally un-needed. Eliminate that button and immediately deploy the unit.

This screen also allows only one unit at a time to be deployed. I suggest that using the Window's style ctrl+click to select multiple units, then deploy to as many valid deployment hexes as possible, contiguous to the target hex.

2. Rotating damaged fleet units in and out is crazy making!

When one or more units are selected with the intent of creating a new fleet to move (typically back to port for repair, but could be anywhere), enable the MOVE button to both move the units and automatically create a new fleet. There is no need for a separate create new fleet step.

Create a join fleet button as an alternative to the move fleet button. Join fleet would cause the selection box for the fleets in the targeted sea zone to pop up avoiding the need to move fleets in one step, then transfer them in another.

As in suggestion #1 above, allow multiple new ships to be selected via ctrl-click for deployment to the same port.

I'm hopeful these could be considered as UI changes typically do not require the same degree of programming that AI or rule changes do.

[:)]



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LuckyJim1005
Posts: 22
Joined: Mon Sep 10, 2007 6:24 pm

RE: Suggestions for a tedious UI

Post by LuckyJim1005 »

I would like to see the Air Strike thing change a little as well. Something like the selected unit remains selected after the first bomb run.

Be real cool if you could implement a variation of the old system. Sometimes I want to hit a particular unit with every bomb unit in range.

So when I click the enemy unit I can use the old 'Bomb this unit' button but the display shows the closest bomber units and then cycles through them every time I click the button.

make sense ?
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