my first impression

Eagle Day to Bombing of the Reich is a improved and enhanced edition of Talonsoft's older Battle of Britain and Bombing the Reich. This updated version represents the best simulation of the air war over Britain and the strategic bombing campaign over Europe that has ever been made.

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Oliver Heindorf
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my first impression

Post by Oliver Heindorf »

OK, for the 3rd time, I tried the Luftwaffe Eagle Day one Day campaign and I won. (without reading the manual, of course...)


so far, I like the game and style. Different approaches and settings pay off - good [:)]

Biggin Hill is doomed to 50% on day one and two other major AF are damaged as well and I scored 37 losses to the RAF. while loosing only 22 of my own.

BUT WHY ON EARTH IS THE AMERICAN HYME PLAYED ON A MAJOR GERMAN victory ??? [8|]

sorry but

When I play the germans and I win, I dont want to hear that !!! (and it makes no sense at all btw.)
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Richard III
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RE: my first impression

Post by Richard III »

It`s because after 1945 we became friends to oppose the Bolsheviks
“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy
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K.Pooley
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RE: my first impression

Post by K.Pooley »

ORIGINAL: Richard III

It`s because after 1945 we became friends to oppose the Bolsheviks
I really wish I'd thought of that!
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harley
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RE: my first impression

Post by harley »

ORIGINAL: Oliver Heindorf

BUT WHY ON EARTH IS THE AMERICAN HYME PLAYED ON A MAJOR GERMAN victory ??? [8|]

Overreact much?

It's called a bug. One that has been reported and will receive my full attention at the appropriate juncture of time.
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Oliver Heindorf
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RE: my first impression

Post by Oliver Heindorf »

thanks harley,

I simply didnt thought about a bug -  (with me with absolut no knowledge of this game at all.)
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harley
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RE: my first impression

Post by harley »

In setting up ED and BTR into one interface I've had to do some if.then programming, mostly it's worked, but there's always something that slips through. This was one...

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Oliver Heindorf
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RE: my first impression

Post by Oliver Heindorf »

Ha, played till 2:30 am yesterday.....ok, I am officially addicted now.

Learned that Recon ACs need to be @ high altitude like in WITP & AE.

Now I teach the brits in the one week campaign 1940 some lessons with the Luftwaffe. Already punched a hole in their radar coverage on day 2 [;)]

I was afraid that planing is a killer of the game but once you got used to the ancient user interface raids are made quickly ready to rock & roll....

I am not sure, if in the long campaign games, your own personal tactics are pay off but we will see.   happy with the game esp with the -w switch like in witp & AE - a must have imho.

Any ideas how to cancle the slow turn progress ???[&:]


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Oliver Heindorf
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RE: my first impression

Post by Oliver Heindorf »

I bought it as well despite the lack of a manual....printed one...(and still play it without reading one single side of the pdf of course...)

compared to AE its for a quick breakfast but its hell uf a fun game for a quick round or two [&o]
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JeffroK
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RE: my first impression

Post by JeffroK »

Not quite a newbie, I had Talonsoft's Battle for Britain so the basics were familiar.

I've played 3-4 turns of 3-4 scenarios of Bombing the Reich now and am about to start on a longer campaign. (Lost 130+  B17 on the Schweinfurt raid!!)

Hats off to the developers, while I'd have reservations about a few minor items, they have expanded the original into a reasonably good game of the Allied bombing campaign.

Little quibble, elsewhere I had seen complaints about the bf109G6, ditto, they get wiped out like flies.

IMHO, some things to improve the game:
The map graphics & aircraft icons need sharpening up, I'm a WITP fan and the maps & icons there are excellent, though still at a basic level. I play this with the plane icons turned off but with the little squares.

Selecting units for a raid, why cant I select all units of 5 Group or 1st Bomber Division etc, not pick them up 1 by 1. Equally in the between day phase, I want to look at my air units by HQ, not by aircraft type, have the option available.

Editing  !!!!!!!    One of the greatest things of WITP & TOAW is the ability to edit the database to create their own version or scenario. I want to see the effect of, for example no P-51 and have them replaced by P-63's. Equip Lancasters & Halifaxes with 50cals and fly in daylight. Meteors or P-80s in mid 1944. An Editor makes the game potential limitless. I would also like to see/make a scenario of the RAF operations into NW Europe in 1941-42.
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Baron von Beer
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RE: my first impression

Post by Baron von Beer »

Agree, having the same sorting as the Order of Battle list with the info of the by type list (exp, kills, losses etc)  would be very handy.
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Justascratch
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RE: my first impression

Post by Justascratch »

I like the plane icons, but tend to turn them and the music off during play so the turn will execute as fast as possible. The thing I like best about the game is the depth of strategy and vast variety of options available to win the war with the fewest casualties. The BTR full campaign is 700 turns so I tend to invest my time in planning & go refill my coffee cup during execution. Of course, when playing the Germans, you have to play during the execution of the Allied turn which presents an etirely new set of strategic challenges. This game is a strategy players delight! Sure hope it runs in Windows 7 (when the time comes).
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Hard Sarge
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RE: my first impression

Post by Hard Sarge »

ORIGINAL: JeffK

Not quite a newbie, I had Talonsoft's Battle for Britain so the basics were familiar.

I've played 3-4 turns of 3-4 scenarios of Bombing the Reich now and am about to start on a longer campaign. (Lost 130+  B17 on the Schweinfurt raid!!)

Hats off to the developers, while I'd have reservations about a few minor items, they have expanded the original into a reasonably good game of the Allied bombing campaign.

Little quibble, elsewhere I had seen complaints about the bf109G6, ditto, they get wiped out like flies. (not trying to be smart, but, didn't they get knocked down like flies ? the G6 was old, worn out design (and the 109 is one of my RL Fav's) it was basicly slow and heavy, didn't dance like it did in the old days when it was the terror of the skies, the G14 was an attempt to correct the faults and upgrade as much as they could, the K4 was the end of the line for Upgrading, the G10 was to get all of the good fixes to the 14/4 into a basic model, for ease of production, what over 30,000 of them made, and not many made it past the end of the war, in the game as in RL, in the hands of a good pilot, it can do wonders, in the hands of a rookie, it is a coffin)

IMHO, some things to improve the game:
The map graphics & aircraft icons need sharpening up, I'm a WITP fan and the maps & icons there are excellent, though still at a basic level. I play this with the plane icons turned off but with the little squares.

as stated else where, if we can get plane art in the 180*180 scale, we can do wonders with the plane art, but until then, we are stuck with what we have, what modders can come up with

Selecting units for a raid, why cant I select all units of 5 Group or 1st Bomber Division etc, not pick them up 1 by 1. Equally in the between day phase, I want to look at my air units by HQ, not by aircraft type, have the option available. then why don't you ? go to summery screen, then OOB, each HQ is listed and each command with in the HQ is listed, with what is in that command ?

Editing  !!!!!!!    One of the greatest things of WITP & TOAW is the ability to edit the database to create their own version or scenario. I want to see the effect of, for example no P-51 and have them replaced by P-63's. Equip Lancasters & Halifaxes with 50cals and fly in daylight. Meteors or P-80s in mid 1944. An Editor makes the game potential limitless. I would also like to see/make a scenario of the RAF operations into NW Europe in 1941-42.
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JeffroK
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RE: my first impression

Post by JeffroK »

ORIGINAL: Hard Sarge

ORIGINAL: JeffK

Not quite a newbie, I had Talonsoft's Battle for Britain so the basics were familiar.

I've played 3-4 turns of 3-4 scenarios of Bombing the Reich now and am about to start on a longer campaign. (Lost 130+  B17 on the Schweinfurt raid!!)

Hats off to the developers, while I'd have reservations about a few minor items, they have expanded the original into a reasonably good game of the Allied bombing campaign.

Little quibble, elsewhere I had seen complaints about the bf109G6, ditto, they get wiped out like flies. (not trying to be smart, but, didn't they get knocked down like flies ? the G6 was old, worn out design (and the 109 is one of my RL Fav's) it was basicly slow and heavy, didn't dance like it did in the old days when it was the terror of the skies, the G14 was an attempt to correct the faults and upgrade as much as they could, the K4 was the end of the line for Upgrading, the G10 was to get all of the good fixes to the 14/4 into a basic model, for ease of production, what over 30,000 of them made, and not many made it past the end of the war, in the game as in RL, in the hands of a good pilot, it can do wonders, in the hands of a rookie, it is a coffin)
Exactly, and because of these limitations it is extremely vulnerable and is knocked down in substantial numbers, 2nd to the B17

IMHO, some things to improve the game:
The map graphics & aircraft icons need sharpening up, I'm a WITP fan and the maps & icons there are excellent, though still at a basic level. I play this with the plane icons turned off but with the little squares.

as stated else where, if we can get plane art in the 180*180 scale, we can do wonders with the plane art, but until then, we are stuck with what we have, what modders can come up with

If the modders can do it, I cant wait for the Devs to catch up, I dont want the Icons to represent the aircraft involved, just be a smaller & crisper image

Selecting units for a raid, why cant I select all units of 5 Group or 1st Bomber Division etc, not pick them up 1 by 1. Equally in the between day phase, I want to look at my air units by HQ, not by aircraft type, have the option available. then why don't you ? go to summery screen, then OOB, each HQ is listed and each command with in the HQ is listed, with what is in that command ?
But can I do this during raid selection? Why not the ability to select a HQ and then select the Sqns/Groups you want, should make creating a raid a lot faster. I dont want to keep a manual record of the OOB, thats what a Computer is for.

Editing  !!!!!!!    One of the greatest things of WITP & TOAW is the ability to edit the database to create their own version or scenario. I want to see the effect of, for example no P-51 and have them replaced by P-63's. Equip Lancasters & Halifaxes with 50cals and fly in daylight. Meteors or P-80s in mid 1944. An Editor makes the game potential limitless. I would also like to see/make a scenario of the RAF operations into NW Europe in 1941-42.
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Lützow
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RE: my first impression

Post by Lützow »

Finally took the plunge and purchased BTR, despite the rather mediocre reviews. I have nothing to complain about the interface and whoever does, probably never played the old Talonsoft games. The overhauled visuals, new added art, higer resolution and capability to play in windowed mode are well recieved.

However, the technical side looks less bright. Even with explosions / night off, message level 0 and flight lines enabled, the game literally crawls on a Quadcore, Win 7x64 and tends to crash when I switch some options during realtime phase. The original did run at least twofold as fast on my PII 400 back to the day. In addition it asks me to insert a volume everytime I start the game. Guess this relict is alike from old code.

To say it as canny as possible: BTR is less polished as other remastered games I purchased, like JTCS or TOAW, and probably should not have pass Matrix QA yet. I won't ramble here because I can imagine how much work HS and Harley put into this project, but please release a patch as soon as possible, to fix these nuisances.
Golden Bear
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RE: my first impression

Post by Golden Bear »

Hmm. This game will run fine on your machine with a bit of tweaking. There are a lot of platforms out there and a bunch of different OSs so personally I don't think that it is so bad if they concentrate on the game play first.

Night Off seems to be a big winner. Also, if I Right click on the icon and choose Properties and then Compatibility, I found the big fix to be clicking "Disable display scaling on high DPI settings." This is assuming that you have Vista because anything earlier cannot use the extra memory that you probably jammed in to the machine (I certainly did!).

Good luck and perservere just a little bit. Once this is over the game can take over your life.


Carl
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Kriegsspieler
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RE: my first impression

Post by Kriegsspieler »

I agree. It appears that the way the game runs on diffeent systems is highly variable.

May I suggest that the devs give some thought to offering users a menu of exe switches that can be employed or not, as needed? The developers of WitP-AE came up with a handful of them in their first patch and it made a BIG difference in performance
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Hexagon
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RE: my first impression

Post by Hexagon »

Ok, thanks, i understand it now [&o]

EDIT: wrong topic sorry
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Hard Sarge
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RE: my first impression

Post by Hard Sarge »

guys, it is all over this forum

Quad Cores (and some Duel) has issues, that we didn't see, until released

we are working on the patch, we are working with Matrix and the guys from WitP:AE

not every Quad Core has issues, it is based on computer, but we have some fixes in place to try and make the computer work with the game

right now, mine flys with the changes (with everything turned on)

my new system got here about 2 days after I handed the game over to Matrix, or I would of seen it, but, I don't think mine is/was as bad as some have reported




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