AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Montbrun
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RE: AE Land and AI Issues

Post by Montbrun »

ORIGINAL: Gary D

Andy;
2) The 11th Division is sitting at Koumac apparently taking a break from the war. It was landed early in 2/42 but hasn't even taken the base yet. It's just sitting there providing my Noumea pilots a nice ground target to practice on.


Seeing the same behavior with a division at Coxs Bazzar. The IJA landed a large formation there and they sit on the base without capturing it. The base has always been undefended.

All the best.

The Japanese division at Cox's Bazar seems to only unload support devices - so it won't attack...
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loricas
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RE: AE Land and AI Issues

Post by loricas »

hi. a lot of player complaim about balance in china front: there hare same change scheduled in patch 2?
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Admiral Scott
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RE: AE Land and AI Issues

Post by Admiral Scott »

I was wondering about that also. Any changes in China for patch 2?
John Lansford
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RE: AE Land and AI Issues

Post by John Lansford »

I wonder about Scenario #2 also; I'm running that one right now and the Japanese are chasing Chinese formations all the way up to the Mongolian and Soviet border, and are threatening Lashio as well.  If this is the "quiet" scenario then I wonder what the typical one looks like.
Andy Mac
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RE: AE Land and AI Issues

Post by Andy Mac »

Which way is the balance off in China ?
 
I have seen both sides swat the other trypically tied to how they use their arty (which is a whole other issue)
 
I think I would rather look at that 1st then restest balance
Andy
John Lansford
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RE: AE Land and AI Issues

Post by John Lansford »

The description of Scenario 2 says the China theater is 'dormant' with little action taking place there.  It's been anything but that in my game; like I said, Japanese units have advanced to the Mongolian border and driven the Chinese ahead of them all the way up to the Himalayans.  There's still fighting in NE China but for the most part China is a Japanese colony now; is that what you meant by a "quiet" front?  I guess it will be quiet after they conquer it!
loricas
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RE: AE Land and AI Issues

Post by loricas »

ORIGINAL: Andy Mac

Which way is the balance off in China ?

I have seen both sides swat the other trypically tied to how they use their arty (which is a whole other issue)

I think I would rather look at that 1st then restest balance
Andy
a good point.i agree with you.
but from what i've seen there is samething that work as intended only with house rules: for exemple to not relocate in burma china unit without paying PP. there is others HR that due to engine is better to use to have sistem working as intended?

and also: the factors the contribute to give the results of a ground combat are splitted in the manual: it's possible to have the "table" or the formula the AI use to define result all toghether? or a display indicator of the real AV of a unit at start of a turn?

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Chad Harrison
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RE: AE Land and AI Issues

Post by Chad Harrison »

Is there any reason why you should not be able to pick up the North Pacific HQ at Dutch Harbor?

In Scenario 1, I keep trying to pick it up using both Amphib and Transport TF's, but the option does not show up to 'Load Troops' - it is just greyed out. It doesnt say that its restricted, and the editor doesnt say its restricted.

This may be a naval question, but I wanted to check here first. Has anyone been able to move the NoPac HQ at Dutch Harbor?
jmbraat
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RE: AE Land and AI Issues

Post by jmbraat »

The 276th Cst Art Bn that arrives at the East Coast will not move by rail. All of the other units that arrived with it moved out just fine. This condition occurred both before and after the patch.

The work around is to ship it by sea.

As it is not tagged as static, is it supposed to be immobile?
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mariandavid
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RE: Road west of Imphal

Post by mariandavid »

Andy: Already flagged this on the Map site but mention as you are looking at patch 2 input. Right now a Japanese army that took Imphal could simply march west to Bengal - in fact implausible to say the least. I do not know of a single unit that was able to take that route; a brigade marched east from Bengal for about half the distance then stopped. However I assume that only a map shift, not an AI adjustment would fix.
fbs
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RE: Road west of Imphal

Post by fbs »

1.0.1.1084, scenario 001:

Units 7009 and 7116 are both called "106th Region Fort"; advise to rename one of them to "112th Region Fort".

Cheers [:D]
fbs
fbs
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RE: Road west of Imphal

Post by fbs »

Also, there are two units called "95th VVS Base Force", both located in Blagoveshchensk.

Cheers [:D]
fbs
fbs
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RE: Road west of Imphal

Post by fbs »

One typo on scenario 001:

1132rd Howitzer Rgt

Cheers [:D]
fbs
Buck Beach
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RE: Road west of Imphal

Post by Buck Beach »

ORIGINAL: fbs

One typo on scenario 001:

1132rd Howitzer Rgt

Cheers [:D]
fbs

You have that silly yuk,yuk,yuk smiley for the last three of your posts (as well as many others). Just tell me what is so hilarious about these typos you have discovered.

Forgive me but sometimes little things aggravate us senior citizens.[&:][>:][8|][:-]
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wworld7
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RE: Road west of Imphal

Post by wworld7 »

ORIGINAL: Buck Beach

ORIGINAL: fbs

One typo on scenario 001:

1132rd Howitzer Rgt

Cheers [:D]
fbs

You have that silly yuk,yuk,yuk smiley for the last three of your posts (as well as many others). Just tell me what is so hilarious about these typos you have discovered.

Forgive me but sometimes little things aggravate us senior citizens.[&:][>:][8|][:-]

Of better use would be to put all these little "fixes" into one post. That way it would be easier for the fixers to find the errors.

And I agree, too many smileys is BAD.
Flipper
fbs
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RE: Road west of Imphal

Post by fbs »

Scenario 001:

There is a TransBaikal Front HQ unit commanding 2 armies, so there should also be a 1st Far East Front HQ and 2nd Far East Front HQ, but these units are not present -- so there is no immediate Front HQ unit above the 1st Red Banner Army, 25th Army, 35th Army, 2nd Red Banner Army and 15th Army HQ units.

Can we add these two Front HQ units?

Thanks, ex-[:D] removed by popular call
fbs
fbs
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RE: Road west of Imphal

Post by fbs »

ORIGINAL: Buck Beach

ORIGINAL: fbs

One typo on scenario 001:

1132rd Howitzer Rgt

Cheers [:D]
fbs

You have that silly yuk,yuk,yuk smiley for the last three of your posts (as well as many others). Just tell me what is so hilarious about these typos you have discovered.

Forgive me but sometimes little things aggravate us senior citizens.[&:][>:][8|][:-]


Sorry, I always put a smiley in my signature. Just habit - that's a "goodbye smiley"

fbs
fbs
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RE: Road west of Imphal

Post by fbs »

ORIGINAL: flipperwasirish

Of better use would be to put all these little "fixes" into one post. That way it would be easier for the fixers to find the errors.


I tend to post problems in separate items because that's how I advise my programming team -- we take each defect into a separate e-mail, as that may generate different threads and answers. Whenever a problem report comes in with several different items, we split them in separate e-mail threads: there is nothing worse than a thread that mixes up 10 different defects together.

The better use would be to use one of those bug reporting system, like Bugzilla or something else, to declare and keep track of defects.

Thanks (smiley removed by popular call)
fbs
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Bradley7735
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RE: Road west of Imphal

Post by Bradley7735 »

LCU 6632 (Maylayan Air Wing) has no nationality attached. Should be 15-Commonwealth? (sorry if this has already been posted. I didn't want to look through 60 pages of posts.)
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Pascal_slith
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RE: AE Land and AI Issues

Post by Pascal_slith »

Posted from Base sticky forum.

Christmas Island (785) – all forces here on Dec. 7, 1941 should be back in PH or US and Navy base unit should probably be a USAAF base unit instead; the ‘civilian’ construction unit should probably disappear outright. The island was unoccupied by any significant Allied forces at the start of the war. First units arrived on Feb. 10, 1942.

So much WitP and so little time to play.... :-(

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