Brabarossa +20% Axis bonus never works

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Radar8717
Posts: 39
Joined: Fri Aug 03, 2007 1:26 pm
Location: Minnesota

Brabarossa +20% Axis bonus never works

Post by Radar8717 »

From event #230:
<!--German units effectivity increased-->
<effect method="Country.ChangeEffectivityOfAllUnits" param0="3" param1="1" param2="20" />

Should param0="3" be changed to "1" ? In my grand campaign games the event does fire (80% chance), but the Axis units never get the bonus because they start the turn in Poland=1, not Russia=3. Is this WAD?
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doomtrader
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Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
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RE: Brabarossa +20% Axis bonus never works

Post by doomtrader »

It is WAD, but your point is good one.
The best thing is to add another line for Polish territory.
gwgardner
Posts: 7303
Joined: Fri Apr 07, 2006 1:23 pm

RE: Brabarossa +20% Axis bonus never works

Post by gwgardner »

Please clarify what the added line should read like.

Is this perhaps a similar set of code to the one that is supposed to fire when Moscow is captured by the Germans? Chocolino states that he never saw the effectiveness increase as a result of getting Moscow, even though the event stated it would be increased.

Mike Parker
Posts: 578
Joined: Tue Dec 30, 2008 11:43 am
Location: Houston TX

RE: Brabarossa +20% Axis bonus never works

Post by Mike Parker »

Oh wow I have seen the Moscow bonus many times (pre 1.6 though) it definately worked at one time.&nbsp; Its the same as the Kiev, Leningrad, and Stalingrad bonus except you get it for 5 turns.
Radar8717
Posts: 39
Joined: Fri Aug 03, 2007 1:26 pm
Location: Minnesota

RE: Brabarossa +20% Axis bonus never works

Post by Radar8717 »

I did a play test to fix the missing Axis +20% bonus the first turn of Barbarossa in either the 1939 or 1940 campaigns. If you wish the attack bonus, change the parma0="3" to parm0="2" in event #230 from the events_02_germany file. This is for German=3 occupied and controlled territrory, not for Poland=1 like I at first thought.

Original file:

<!--German units effectivity increased-->
<effect method="Country.ChangeEffectivityOfAllUnits" param0="3" param1="1" param2="20" />


Change to:

<!--German units effectivity increased-->
<effect method="Country.ChangeEffectivityOfAllUnits" param0="2" param1="1" param2="20" />

All the other Axis attack bonuses seem to work, whenever the big Russian cities fall to Axis forces. Enjoy modding a great game.
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