ORIGINAL: Canoerebel
Hey, the Rebs CAPTURED the entired Union garrison in said fort (Harper's Ferry) - some 20,000 prisoners of war. Overall I think the Confederates performed pretty well on all levels of the battle, considering their strategic objectives (putting the fear in the enemy's heart and trying to draw Marylanders into the Southern army). It was a nightmarish battle, but perhaps my favorite of the Civil War.
P.S. After a lifetime of reading about Antietam, I finally had a chance to visit in 2003. We approached from Shepardstown, WV. It was amazingly surreal - one second you're driving through rural Maryland countryside, the next your in the middle of the battlefield. Because there's essentially no development, and because the visitor's center is unobtrusive, the first thing I noticed was the Dunkard Church and Sunken Road. It was like wandering right into the pages of a history book.
I have lived in the DC area and Antietam is my favorite battlefield to visit. Very beautiful and not a lot of junk such as you will find at Gettysburg. As an added plus, the bass fishing right below Burnside's bridge is pretty fine. My wife's great grandfather was severly wounded at the bridge. He was in the Union army.
Now back to business. A few comments on Japanese subs. I find sub warfare to be the best and most improved portion of this vastly improved game. It does really work well. That said, the Japanese subs are a holy terror early on. However, I have a few thoughts to share.
1. You must use large convoys. (The Allies found this out the hard way) Large convoys that cross the big water then scatter when near smaller ports. Just like in the real deal, this substantually lowers the opportunity for Japanese subs to find and attack shipping. You got to watch for carriers though.
2. With the ability to react a few hexes, subs just eat up solo, unescorted ships. No surprise here.
3. Even a poorly escorted convoy is better than no escort. (A historical truth for the Allies). I find that even with one escort, many times the Jap sub will target the escort, and most times miss.
4. April 42 is a key date as all of your fleet DDs get big improvement to their DC loads and those that don't have it get radar. Improves dection and the ability to stay and pound subs. I have gotten so tired of the "out of ammo" message with my fleet destroyers.
5. Your aircraft suck at ASW. Poor experience and lack of radar are the factor. Most sucessful attack reports are FOW lies. You bombers are not hitting anything. Only time will cure this. Note that your Catalinas have radar listed-only that it is greyed out as they do not get it before a specific date. Once they get surface search radar, detection and kills will go up as I believer that better spotting leads to air and ASW cordination, and more kills. In WITP, you could put any bomber (bettys were killers) on ASW and if they were high experienced then they would just kill away. In AE, it is your designatied patrol planes that will be the key as they (cats, mariners, pyb liberators and so on will get radar). Train them up now for naval search and ASW for the killing time that comes later.
6. I think that by mid 1943, Japanese subs should be running like the dogs they are....[;)]
7. On a positive note, your ASW is bad but not as bad as Japanese ASW. In my two campaigns as the allies both six weeks old, I am finding that there is little to fear from Japanese ASW, and the Japanese patrol planes are not going to get radar. So even though my Allies subs are mostly shooting tootsie rolls at the Japanese, I really have not lost any in combat.
Best moment yet. The Narwhale took a Japanese torpedo on the second day of the war and survived! That ain't going to happen much. She will be in the yard for a bit.
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