Nice picture, where does it come from ?ORIGINAL: Joseignacio
First, I will say I have not been to Giraltar myself, although I have been very close this very summer. But let me tell you that Gibraltar is a tiny area of under 7 square km, which means les that 3 square miles, they have a (very recent) short airport lane which has to cross the road itself and traffic is paralized when used.
Although it seems it has massive excavations (not so massive then) , I cannot imagine a way they could have resisted a serious attack from the spanish army in what is not more than a beach head, let alone be supported by luftwaffe, howitzers and commandos, no matter how much sea or (sea-based)aerial ground support they were given.
I would like to cite the only real attempt ever made at conquering Gibraltar from the Brits, which was made between 1779 and 1783 by Spain and France. Wikipedia (http://en.wikipedia.org/wiki/Great_Siege_of_Gibraltar) has it that it pitted tens of thousands Spanish and French troops against the defending garrison of 5,000-7,000 mens (the book even cites an assaut with 100,000 troops), and that 4 years of siege and assault never allowed to take it. The Osprey book about this battle (Campaign #172 - Gibraltar 1779-1783 - The Great Siege) even show an attack by floating artillery batteries which was repelled.
WW2 weapons may be far more efficient than 18th Century guns and ships, but Stukas are not better than bronze guns for destroying limestone rock and affecting the troops that are dug-in in the tunnels and the honeycombed caves inside the mountain.
My opinion is that Gibraltar would not have been the piece of cake it is to take in WiF FE. Gibraltar is too easy to take as Germany.
Using the 2d10 CRT :
- The odd ratio you will achieve will be somewhere between +1 and +2, counting the OSB, DSB, fortifications, OC, etc... Rarely you will be below,
or above.
- You will flip the whole garrison one moment or another (whith hordes of 5 strength Stukas), gaining +5.
- You will paradrop 1-2 units on the rock, gaining +1 or +2
- You will use a HQ that will give you a HQ support of about +3.
So, you will end up making an assault with odds of +9 to +12.
The Rock is taken on a result of 20, so even with the worst odds (+9), you take it with a roll (2d10) of 11+, which means 55% of success. With odds of +12, you take it on a 8+, which means 79% of success.
If you manage to put the Brits oos, which is highly probable too, you'll rocket to odd ratios that give you the rock on a silver plate.
You can attack a minimum of once per turn, sometimes more by reorganizing the disrupted attackers with an HQ or an OC, so tell me what are the odds
for a 55-79% of success assault to fail 3+ times in a row ? I've even seen a German player who failed the first attack with losses and disrupted status
that did not hesitate to kill the HQ supporting HQ just to allow for another HQ to take his place and allow a second assault in the next impulse.