1.07 AI observation

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

Moderator: MOD_EIA

easterner
Posts: 179
Joined: Sat Oct 09, 2004 2:43 pm

RE: 1.07 AI observation

Post by easterner »

VP

Difficult to say. Need play a game with each country 1st. But Turks seemed to have way to hard a time of it. Pr won the game and it was well deserved victory smashing Russia and CONQ Au simultaneously despite vigorous assaults on Pr.

New
HARD Brit Solitaire

10/06
25 Fr
20 GB
29 Sp
31 Pr
26 Tu
30 Ru
28 Au

Brit is only Dominant, all others Normal.

Au is deep in Tu.
easterner
Posts: 179
Joined: Sat Oct 09, 2004 2:43 pm

RE: 1.07 AI observation

Post by easterner »

AAR becoming really annoying. Needs be moved to top tool bar. Generates severe Rt-clk problem, especially in naval phase.

Brit Game

15 or so Russ corps are stacked on St. Pete's
10 or so Tu at Const.
All Sp but 1 at Madrid
5-8 at Paris This cost Fr a trip to INSTAB in Ital/Swede Campns vs. GB.
Entire Au army less 1 at Temesvar, none at Vienna.
Pr not stacked heavily on Berlin.

GB declare war on Genoa in hopes Ally got it creating a buffer zone across N. Italy giving GB a free hand. But it was Winter and impossible to get there
pzgndr
Posts: 3789
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: 1.07 AI observation

Post by pzgndr »

AAR becoming really annoying. Needs be moved to top tool bar. Generates severe Rt-clk problem, especially in naval phase.

I agree. I like the new AAR feature but the right click needs to be reconsidered.
Bill Macon
Empires in Arms Developer
User avatar
datacollectioncenter
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: 1.07 AI observation

Post by datacollectioncenter »

LOL! I was thinking the same thing while playing the other morning!
I will look at a button option somehow??? I'm running low on button space so give a me a bit to figure this out!
Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: 1.07 AI observation

Post by Dancing Bear »

Can you guys post a picture of the AAR problem? I'm still on 1.06, but would like to see what the problem is.
User avatar
datacollectioncenter
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: 1.07 AI observation

Post by datacollectioncenter »

DB:

The problem is that the AAR menu pops up on a rt-click and since there are so many rt-clicks already implemented on the map (de-select unit) the menu is popping up more and kind of irratating!
Thank you

Marshall Ellis
Outflank Strategy War Games


easterner
Posts: 179
Joined: Sat Oct 09, 2004 2:43 pm

RE: 1.07 AI observation

Post by easterner »

There is no 'problem' the pop-up jumps out while moving as AAR needs right-click to activate and a moving unit does too to stop moving. So it is annoying and frustrating.
easterner
Posts: 179
Joined: Sat Oct 09, 2004 2:43 pm

RE: 1.07 AI observation

Post by easterner »

Brit Game Completed

Prussia took 1st & Sp 2nd. Neither ever fought a war.

Fr- 86
Br- 71
Sp- 96
Pr- 100
Ru- 95
Tu- 82
Au- 93

Au surrendered to Fr in France's one war.
Tu surrendered to Au, Pr & GB
Brit spent a lot of time in DOM zone

Ru has not only lost the ability to CONQ Sweden, it can't even handle an unoccupied Finland.

Sp continually declares on Morocco but has no troops in range causing a lapse everytime. I believe ndrose noted this tendency.
User avatar
datacollectioncenter
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: 1.07 AI observation

Post by datacollectioncenter »

Easterner:

Dod you have a save where Sp is declaring without forces in range? It should NOT be doing this so I would love to see this game if you can?

Thank you

Marshall Ellis
Outflank Strategy War Games


easterner
Posts: 179
Joined: Sat Oct 09, 2004 2:43 pm

RE: 1.07 AI observation

Post by easterner »

No, I just note that Morr becomes Free and no sign of Sp in area.

Just started an AU game. Au has already had Tu UNCON and had a White Peace with Pr. Yet lags badly on VP.

I'll start a Pr game and see where Sp starts and what it does.
easterner
Posts: 179
Joined: Sat Oct 09, 2004 2:43 pm

RE: 1.07 AI observation

Post by easterner »

Pr- Hard Soli

Took all the way to Feb 05 REIN phase for tomfoolery to be seen.

Sent Files:

Feb REIN 1805.

Sp declared on Morocco and ran away-lapsing.

Sp declared on Tuscany this Diplo Phase, I see no forces in range.

Looks like:

Au lapsed vs. Romagna

Ru lapsed vs. Finn

Tu lapsed vs. Egypt
User avatar
datacollectioncenter
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: 1.07 AI observation

Post by datacollectioncenter »

Thanks Easterner!
I got'em!

Thank you

Marshall Ellis
Outflank Strategy War Games


easterner
Posts: 179
Joined: Sat Oct 09, 2004 2:43 pm

RE: 1.07 AI observation

Post by easterner »

Russ-Hard-Soli

No comments yet
ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

RE: 1.07 AI observation

Post by ndrose »

I'm just starting to play around with the new 1.07.01 BETA; it looks like I'm still seeing the flight-to-capital and lapsed minors. I posted an updated savefile to Mantis....
User avatar
datacollectioncenter
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: 1.07 AI observation

Post by datacollectioncenter »

ARRRRRRRG!

Will look at! I may need to hold up 1.07 and post yet another BETA! :-0

Thank you

Marshall Ellis
Outflank Strategy War Games


ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

RE: 1.07 AI observation

Post by ndrose »

Playing a few more months, it doesn't look as bad as the previous version--definitely some improvements, but still some odd behavior.

Turkey: sent the one corps into Sinai to prevent lapse, BUT did not just leave it there; sent the main army the next month. So not so bad, but two points:

1) it's reasonable to send one corps sideways to prevent lapse in case you lose the main battle at the border, but there's no reason not to have that main battle the same month.

2) The defending corps was not right on the border anyway, so there was no such risk to worry about. However, all in all, not too bad: they did NOT suddenly all get spooked and head back up to Syria.

Austria: Lapsed quite a few minors, which is not so good, but it was not a case of running back to the capital. Instead they all stacked up in Venice, near the main French army. So maybe just a case of the decision tree about taking minors and the one about preparing for the big war were not talking to each other.


Russia: This is the only really bad one. Set up corps in Caucasus, Finnish border, Brest-Litovsk, then immediately marched them all towards St Pete's, with forage losses. Not sure what it wants to do....
User avatar
datacollectioncenter
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: 1.07 AI observation

Post by datacollectioncenter »

Will be playing MANY AI games over Thanksgiving so I will look at Russia a little closer. I have seen her confuse a little more easily since she has so many areas across such a huge landscape!
Thank you

Marshall Ellis
Outflank Strategy War Games


Post Reply

Return to “Empires in Arms the Napoleonic Wars of 1805 - 1815”