AE is for AFBs

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: AE is for AFBs

Post by Mike Scholl »

ORIGINAL: Jonathan Pollard

I think it actually would have been nice for the game if it had given the Japs at least the option of delaying their Dec. 7 attacks in order to keep the US/Brits out of the war in order to try to clean up China/USSR first. Maybe a scenario like that could be set up with the editor, and playable in a human vs. human format with house rule prohibitions on the Allied player until the Japs decide to strike.


I don't understand this thinking. Japan had been at war with China (and only China) since 1937. After a spectacular start, they had pretty much been bogged down by 1940. China was vast, it's population huge, and whole divisions were swallowed up just trying to hold the major population centers they had already seized. Japan made virtually no gains in in China during the final 18 months before PH. One of the major reasons the IJA agreed to the attack to the South was in the hopes that it might finally cut China off from outside aid and perhaps bring Chaing to the peace table..., something they couldn't achieve military.

Any game which makes a military conquest of China a possibility for the Japanese is simply not representative of the reality of the time. Tackling Russia simultaneously is an even greater stretch of the imagination. Not to mention that the Allied embargoes were strangling Japan daily, and neither China or Russia offered a solution to those problems. The SRA was a necessity if any military activity was to be maintained anywhere.



Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: AE is for AFBs

Post by Buck Beach »

ORIGINAL: Yamato hugger

And finally the loading screen:

Image

Do you serve cheese with all that whine? Your going to short out your key board.

I don't know whether they would work or not but Cobra did some fine Japanese opening screens for WITP RHS. The may still be available somewhere.
User avatar
P.Hausser
Posts: 416
Joined: Sun Aug 16, 2009 8:24 am

RE: AE is for AFBs

Post by P.Hausser »

ORIGINAL: Yamato hugger

AE is for AFBs!






@Yamato hugger - of course it is for Allied Fanboys!

I think they knew about it, so they made a handy Editor as well.




In my game now, (late January 1942) I have
24th Division, 25th Division, 41st Division, 18th Division, 6th Aus Division, 7th Aus Division, 8th Aus Division, 1st Burma Division Already in the Field under "moved" commands ... I also have most of them in the same region already!
Adition to this I have multiple Brigades and Regiments to hold the rare..

I also have Air Superiority (by using the 3 AVG Squadrons + some British Hurricane Groups + 6 P39D Squadrons)

I seriously wonder what would happened in PBEM if I dropped lets say 4 of this Divisions on the Philippines, and on the same time landed the 4 others on Northern Malaya ? Btw. I also have the defult divisions on the Philippines and in Singapore at the same time..



I this situation, the "North Malaya Army" + default Singapore Army combined can crush the Japs in Malaya... then walk up towards Burma and join the Burma army in Invading Thailand. Then, the 10? Divisions on the Philippines (the 4 extra + the default ones) can retaken it.
All the US Catalina squadrons can act Navel Bombers (very good at it btw..) then.. by moving in huge Supply convoys (300 000 Supplies) to Manilla, accepting any ship losses... I then think it would be very hard for the Japanese...
Use also the Duch forces for Aviation Support... dump the CV planes if needed to land bases.


I feel that my "fair game" spirit is what's preventing me doing this in PBEM, I did it against the AI at HARD!!! btw!

A scenario limiting the Allies more would been better, the OOB's may be correct but one could moved more Allied units into (R) commands, and by so doing increasing making the time it takes for the Allies to react more realistic.

So yes, it is a Allied Fanboy Game!
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: AE is for AFBs

Post by TheElf »

You guys realize YH was banned for breach of trust after posting Dev Forum conversations here on this forum for all to see right? He hasn't been seen since, though I imagine it is likely he lurks. Why is this thread still on the front page?
IN PERPETUUM SINGULARIS SEDES

Image
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: AE is for AFBs

Post by Buck Beach »

ORIGINAL: TheElf

You guys realize YH was banned for breach of trust after posting Dev Forum conversations here on this forum for all to see right? He hasn't been seen since, though I imagine it is likely he lurks. Why is this thread still on the front page?


I absolutely didn't know that. Thank you I will be guided accordingly.

User avatar
P.Hausser
Posts: 416
Joined: Sun Aug 16, 2009 8:24 am

RE: AE is for AFBs

Post by P.Hausser »

ORIGINAL: TheElf

You guys realize YH was banned...


I did not know that Yamato Hugger had been banned either.

I fail to understand why you inform us about him being banned.
When you say above that Yamato Hugger is banned, does this then mean that we should not post in his threads ?




Well, Yamato Hugger I hope you will be back soon. I played UV, and WITP for long time before I signed up at this forum, but I have always been a "reader" of it, and your posts have always made a lot of seance to me...

I always saw you Yamato Hugger as a Pioneer within the testing, (officially testing of AE and un-officiall of WITP). IMHO you seemed to be the most "balanced" tester, so it makes me very sad to here that you are gone.

I feelt confident that AE would be "realistic" from a operational perspective (using more restricted commands, to force Allied to use PP... to delay the Allies to more realistic time frames)... and I saw you Yamato Hugger as a tester who could give the game development team more "balance" and that your presence there would aid the development to make AE a better game, and more realistic.
I used to decline all thoughts I used to have about AE being for Allied Fan Boys... until for a few days ago when I completed a series of testings, taking me through more then 150 hours of constant testing. (I wanted to make a mod... so I tested a lot)
I want to make a Mod, by using the Editor to limit the Allied reaction time, as I think IMHO  this is the biggest problem of AE.

I hope you Yamato Hugger will be back soon.
  
User avatar
Jonathan Pollard
Posts: 584
Joined: Sun Feb 25, 2007 2:48 am
Location: Federal prison
Contact:

RE: AE is for AFBs

Post by Jonathan Pollard »

ORIGINAL: Mike Scholl
Any game which makes a military conquest of China a possibility for the Japanese is simply not representative of the reality of the time. Tackling Russia simultaneously is an even greater stretch of the imagination.
Then you should credit seydlitz for a very stretchable imagination. He seems to be doing reasonably well in his PBEM AAR which features an attack on the USSR.
tm.asp?m=2228497

But I agree that historically unlike in the game, China would have been very difficult to defeat, because of the reserves which Chiang Kai-Shek was keeping for use against the Communists which would have been released if the prospect of defeat materialized. GGWAW does a better job of simulating this by having Chinese production increase if the Japs advance too far inland.
Not to mention that the Allied embargoes were strangling Japan daily, and neither China or Russia offered a solution to those problems. The SRA was a necessity if any military activity was to be maintained anywhere.
I agree, but was it a necessity on Dec. 7 '41? How about 3, 6, or 9 months after Dec. 41? Most historians credit the Japanese with a 1 year fuel surplus reserve. A strike against the USSR would have drained Soviet resources from the crucial summer 1942 campaign which may have allowed Germany to win there, forcing significant diversion of Allied assets from the Pacific to Europe. Plus, if you don't use your navy for anything, you don't use too much of your fuel reserves during that time period.




Fishbed
Posts: 1827
Joined: Mon Nov 21, 2005 1:52 am
Location: Henderson Field, Guadalcanal

RE: AE is for AFBs

Post by Fishbed »

ORIGINAL: Jonathan Pollard

A strike against the USSR would have drained Soviet resources from the crucial summer 1942 campaign which may have allowed Germany to win there, forcing significant diversion of Allied assets from the Pacific to Europe.

I don't know. Frankly? There was even more room to trade in the far East than in the West. Had Japan struck in the Far-East, considering a more important Soviet involvement in Siberia, I believe war may have been even shorter... The IJA was simply not up to the task of undertaking modern warfare anywhere else than in the heart of the jungle or in China, especially not hundred of miles away from any source of supply in the middle of Siberia.
CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: AE is for AFBs

Post by CV Zuikaku »

Back to the subject- I agree with the YH. When you load this game it really feels like "Allied edition". Why was so hard to put some colourized japanese pictures in there? Of some IJN ships, or planes, or ground crews or geishas?
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: AE is for AFBs

Post by castor troy »

There may be lots of Allied pics in the game but calling it an Allied Fanboy Edition because of that is over the top I guess. And I don´t really think that YH was 100% serious anyway.
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: AE is for AFBs

Post by Andy Mac »

I dont understand how what you are describing is possible it must be a bug

6th Aus has just arrived at Aden in late Jan 42, 7th Aus isnt even on map yet

2 Regts of both 24th and 25th Divs are restricted as is 41st so of the force you are describing as in position in late jan 42 - 1 Div has just arrived, 1 is not on map and the best part of 3 Divs are restricted and even assuming no PP's paid for anything you cannot have bought them all out yet


[/quote]
@Yamato hugger - of course it is for Allied Fanboys!

I think they knew about it, so they made a handy Editor as well.




In my game now, (late January 1942) I have
24th Division, 25th Division, 41st Division, 18th Division, 6th Aus Division, 7th Aus Division, 8th Aus Division, 1st Burma Division Already in the Field under "moved" commands ... I also have most of them in the same region already!
Adition to this I have multiple Brigades and Regiments to hold the rare..

I also have Air Superiority (by using the 3 AVG Squadrons + some British Hurricane Groups + 6 P39D Squadrons)

I seriously wonder what would happened in PBEM if I dropped lets say 4 of this Divisions on the Philippines, and on the same time landed the 4 others on Northern Malaya ? Btw. I also have the defult divisions on the Philippines and in Singapore at the same time..



I this situation, the "North Malaya Army" + default Singapore Army combined can crush the Japs in Malaya... then walk up towards Burma and join the Burma army in Invading Thailand. Then, the 10? Divisions on the Philippines (the 4 extra + the default ones) can retaken it.
All the US Catalina squadrons can act Navel Bombers (very good at it btw..) then.. by moving in huge Supply convoys (300 000 Supplies) to Manilla, accepting any ship losses... I then think it would be very hard for the Japanese...
Use also the Duch forces for Aviation Support... dump the CV planes if needed to land bases.


I feel that my "fair game" spirit is what's preventing me doing this in PBEM, I did it against the AI at HARD!!! btw!

A scenario limiting the Allies more would been better, the OOB's may be correct but one could moved more Allied units into (R) commands, and by so doing increasing making the time it takes for the Allies to react more realistic.

So yes, it is a Allied Fanboy Game!
[/quote]
CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: AE is for AFBs

Post by CV Zuikaku »

ORIGINAL: castor troy

There may be lots of Allied pics in the game but calling it an Allied Fanboy Edition because of that is over the top I guess. And I don´t really think that YH was 100% serious anyway.

Well, I am serious... all of the game menus and screens are single-sided. Not a single japanese picture [:(] This needs to be patched!
Fishbed
Posts: 1827
Joined: Mon Nov 21, 2005 1:52 am
Location: Henderson Field, Guadalcanal

RE: AE is for AFBs

Post by Fishbed »

ORIGINAL: CV Zuikaku

Back to the subject- I agree with the YH. When you load this game it really feels like "Allied edition". Why was so hard to put some colourized japanese pictures in there? Of some IJN ships, or planes, or ground crews or geishas?

Well, I do fancy the idea of getting greeted on my computer screen by democracy fighters instead of baby killers and suicidal foolish heroes, thank you.
User avatar
Jonathan Pollard
Posts: 584
Joined: Sun Feb 25, 2007 2:48 am
Location: Federal prison
Contact:

RE: AE is for AFBs

Post by Jonathan Pollard »

From a purely business point of view, I think Matrix would benefit from having a Japanese language version along with appropriate JFB artwork available for sale in Japan.  Maybe they've already contacted potential Japanese distributors who were not interested, I don't know.
CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: AE is for AFBs

Post by CV Zuikaku »

ORIGINAL: Fishbed

ORIGINAL: CV Zuikaku

Back to the subject- I agree with the YH. When you load this game it really feels like "Allied edition". Why was so hard to put some colourized japanese pictures in there? Of some IJN ships, or planes, or ground crews or geishas?

Well, I do fancy the idea of getting greeted on my computer screen by democracy fighters instead of baby killers and suicidal foolish heroes, thank you.

If you look that way, "democracy fighters" had their own sins and flaws in that war, but it's not the subject here. It is the game, and what is wrong if there is a nice picture of IJA Tony being loaded with MG ammo belts on some game screen? It has nothing to do with politics- there were 2 sides fighting this war, and there were many, many good mens even on the Jap side, you know...
Fishbed
Posts: 1827
Joined: Mon Nov 21, 2005 1:52 am
Location: Henderson Field, Guadalcanal

RE: AE is for AFBs

Post by Fishbed »

I actually had the same reaction than you when I saw the loading screen the first time. And I still dislike the new intro when compared to the WitP one (I'd like to swap them in fact) for the same reasons, artistically too. But I have way too few time in my hands to come on the forum start to annoy the devs about the photos they chose to include in the loading menus and lecture them about it, thanks. I mean, why don't you play or do new loading screens instead? [;)]
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: AE is for AFBs

Post by DuckofTindalos »

Just consider that all the photographs in the game have to come from open, non-copyright sources, and that good quality pictures of Japanese subjects are, shall we say, difficult to come by when that's all you have.

It's easy to cry about stuff like this when you don't know the whole story.
We are all dreams of the Giant Space Butterfly.
CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: AE is for AFBs

Post by CV Zuikaku »

Well, I don't have qouality pics to do that on my own. But adding some japanese pisc woul'd surely improve gamebalance [:D]
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: AE is for AFBs

Post by DuckofTindalos »

The issue is that AE is a commercial product, so we can't just put stuff in there, like we do all the time in forum posts.
We are all dreams of the Giant Space Butterfly.
User avatar
P.Hausser
Posts: 416
Joined: Sun Aug 16, 2009 8:24 am

RE: AE is for AFBs

Post by P.Hausser »

ORIGINAL: Andy Mac

I dont understand how what you are describing is possible it must be a bug

6th Aus has just arrived at Aden in late Jan 42, 7th Aus isnt even on map yet

2 Regts of both 24th and 25th Divs are restricted as is 41st so of the force you are describing as in position in late jan 42 - 1 Div has just arrived, 1 is not on map and the best part of 3 Divs are restricted and even assuming no PP's paid for anything you cannot have bought them all out yet






24th + 25th has 2 Regiments out, pay PP and you got 2 div (Pacific command)

+23rd Division (The Americal div) if paying pp for 1 Regiment (Pacific command)

+17th Indien Division (III Corps)

+11th Indien Div (Burma Command)

+1st Burma Division (Burma Command)

+6th Aus div (I Aur Corps)

+18th div in TF 422 at dec 7th (III Corps)

+41st div not restricted in my game (moved it prior prior to patch, was on ships while patch was applied)... (Pacific... may be changed in patch?)

+8th div is in Singapore, (can move 3 batt's from aus and rab no pp to get it as a div under Malaya com.) (Malaya Command)

7th, I'm sorry it is incorrect name, (the one who comes in form of 3 brig to aden, late jan/early feb 42 for me) (Aus I Corps)

+New Zeland Brigade at Fiji (SWP)

+8th Marine Regiment and Gun Regiments support if needed (Pacific command)

+ also 7th Armor Brigade of course... (Burma Command)

+ 3 Sep. Inf Reg + 3 Marine Def Batt's (rare area forces)... (Norht Pacific and Pacific)

+3 Combat Eng Regiments (Pacific Command)




+Default Div's from Manilla.. + sevreal more Battalions and Regiments from Singapore and Burma..



Well, I count 9 Divisions not restricted.. for only paying low PP's for 3 Regiments.
Additionally comes of course the many restricted Divisions at Philippines, and Battalions and Regiments in Singapore and Burma.





and you got a nice huge army..




Reinf. +/- 60 days opt. is On


I can send you my save [;)]





I hope that the Jap get force enough to beat this, Evan if lets say the 3 US divisions + the 2 Australian ones + the 18th British were to be.. lets say all in the SWP by February 10th 1942 ?





Sorry if I sound like a IJA Fanboy, (I'm playing the Allies..) but I get the Impression that the Allied side is to strong early game..


Post Reply

Return to “War in the Pacific: Admiral's Edition”