AE is for AFBs

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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NormS3
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RE: AE is for AFBs

Post by NormS3 »

If that won't get people teh incentive to quickly get off the screen and begin playing the game, what could![;)]
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Shark7
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RE: AE is for AFBs

Post by Shark7 »

ORIGINAL: Dixie

Everyone happy now?

JFB load screens

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I can't speak for everyone, but you have made me quite happy. [:D]
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AW1Steve
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RE: AE is for AFBs

Post by AW1Steve »

ORIGINAL: Buck Beach

ORIGINAL: Terminus

I'd personally like to know who exactly thought that this stupid thread was worth resurrecting...

Now here is a post that I can agree with. There are just too many people who sit around in front of their computer thinking "Hey how can I be intellectually argumentative today and stir up some @#&%".

J
I was thinking; "Hey how can I be intellectually argumentative today and stir up some @#&%".
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dorjun driver
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RE: AE is for AFBs

Post by dorjun driver »

What is "@#&%"?
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Mynok
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RE: AE is for AFBs

Post by Mynok »


What falls out of the south end of north bound camels. [:D]
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RE: AE is for AFBs

Post by DivePac88 »

ORIGINAL: Mynok


What falls out of the south end of north bound camels. [:D]

You do mean 'South Red Martian Sand Camels', my little alien friend don't you?
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LST Express
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RE: AE is for AFBs

Post by LST Express »

ORIGINAL: JWE

Ya'll might try scen006 (shameless plug). It's got some nice Japanese pics in it. Almost brand new. Only played by a little old lady from Deaf Smith County, TX, on alternate Fridays at the local church Bingo and AE social. She likes the Japanese pics. Says the flag reminds her of what her husband's eyeballs looked like after a night out with his buddies down to the Legion Hall.

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There ya go! [:D]
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dorjun driver
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RE: AE is for AFBs

Post by dorjun driver »

Se iu tradukus la tutan aĥ afero Esperanto rifuz ni ĉiuj est multe pli feliĉa Mi sci* min kredas, ke jes
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jomni
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RE: AE is for AFBs

Post by jomni »

ORIGINAL: Terminus

Just consider that all the photographs in the game have to come from open, non-copyright sources, and that good quality pictures of Japanese subjects are, shall we say, difficult to come by when that's all you have.

It's easy to cry about stuff like this when you don't know the whole story.


I have a feeling those intro pictures are not old WW2 era pictures.
Looks like they are just hired models posing for a photo shoot. They all look like the same persion(s) in different roles. I might be wrong though but they really don't look vintage.
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RE: AE is for AFBs

Post by LargeSlowTarget »

ORIGINAL: rockmedic109

YH has a point.  I for one would not mind having one of the loading screens have a pic of a stunningly beautiful Geisha.  Or a more neutral one so none of the fanboys can be upset.....LargeSlowTarget's island girls!

Speaking of that: I have found my old sigpic on one of my ancient computers - here it comes!


And AE is for AFBs - what do you expect when the developer calls himself "Henderson Field Designs"? [;)]
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RE: AE is for AFBs

Post by DuckofTindalos »

ORIGINAL: jomni

ORIGINAL: Terminus

Just consider that all the photographs in the game have to come from open, non-copyright sources, and that good quality pictures of Japanese subjects are, shall we say, difficult to come by when that's all you have.

It's easy to cry about stuff like this when you don't know the whole story.


I have a feeling those intro pictures are not old WW2 era pictures.
Looks like they are just hired models posing for a photo shoot. They all look like the same persion(s) in different roles. I might be wrong though but they really don't look vintage.

You not only might be wrong, you ARE wrong.
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JeffroK
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RE: AE is for AFBs

Post by JeffroK »

ORIGINAL: P.Hausser
ORIGINAL: TheElf

You guys realize YH was banned...


I did not know that Yamato Hugger had been banned either.

I fail to understand why you inform us about him being banned.
When you say above that Yamato Hugger is banned, does this then mean that we should not post in his threads ?




Well, Yamato Hugger I hope you will be back soon. I played UV, and WITP for long time before I signed up at this forum, but I have always been a "reader" of it, and your posts have always made a lot of seance to me...

I always saw you Yamato Hugger as a Pioneer within the testing, (officially testing of AE and un-officiall of WITP). IMHO you seemed to be the most "balanced" tester, so it makes me very sad to here that you are gone.

I feelt confident that AE would be "realistic" from a operational perspective (using more restricted commands, to force Allied to use PP... to delay the Allies to more realistic time frames)... and I saw you Yamato Hugger as a tester who could give the game development team more "balance" and that your presence there would aid the development to make AE a better game, and more realistic.
I used to decline all thoughts I used to have about AE being for Allied Fan Boys... until for a few days ago when I completed a series of testings, taking me through more then 150 hours of constant testing. (I wanted to make a mod... so I tested a lot)
I want to make a Mod, by using the Editor to limit the Allied reaction time, as I think IMHO  this is the biggest problem of AE.

I hope you Yamato Hugger will be back soon.
  

PHausser,

One option to use to limit the Allies is to lower their active squads at start and on arrival on map.

Just the Australians, all 3 Mid East Divisions had to rebuild on return to Australia, while at reasonably full strength they all took on a lot of reinforcements before leaving the Mid East & on arrival in Australia, I would say 6,7 & 9 Australian Divs would be at about 60-75% strength.
The Australian Militia was at about 25% of TOE on 7/12/41, most were at 50% by the end of Dec 41 but it was only around the end of April 42 that they approached 100% (The Bdes in Queensland were at a Higher level)

By having better strength levels, and having a few more in restricted command (In India, failure to keep garrisons should be a lot higher at start, you shouldnt take lightly stripping a garrison below the required levels, how about giving the base a chance of changing sides[8D])

Keep looking, there are a lot of areas in AE which meed tweaking.

PS I didnt know YH got outed, and dont see the relevance of making the post in this thread. The artwork is 100% Allied, maybe it could rotate or change based on the side you choose!
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P.Hausser
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RE: AE is for AFBs

Post by P.Hausser »

ORIGINAL: JeffK

PHausser,

One option to use to limit the Allies is to lower their active squads at start and on arrival on map.

Just the Australians, all 3 Mid East Divisions had to rebuild on return to Australia, while at reasonably full strength they all took on a lot of reinforcements before leaving the Mid East & on arrival in Australia, I would say 6,7 & 9 Australian Divs would be at about 60-75% strength.
The Australian Militia was at about 25% of TOE on 7/12/41, most were at 50% by the end of Dec 41 but it was only around the end of April 42 that they approached 100% (The Bdes in Queensland were at a Higher level)

By having better strength levels, and having a few more in restricted command (In India, failure to keep garrisons should be a lot higher at start, you shouldnt take lightly stripping a garrison below the required levels, how about giving the base a chance of changing sides[8D])

Keep looking, there are a lot of areas in AE which meed tweaking.

PS I didnt know YH got outed, and dont see the relevance of making the post in this thread. The artwork is 100% Allied, maybe it could rotate or change based on the side you choose!




I totally agree Jeffk in what you are saying.



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SuluSea
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RE: AE is for AFBs

Post by SuluSea »

I dug up the thread because after two months of playing this game I can disagree with it. If that causes moistened panties my only  suggestion is change them or suffer a rash.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
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AW1Steve
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RE: AE is for AFBs

Post by AW1Steve »

ORIGINAL: SuluSea

I dug up the thread because after two months of playing this game I can disagree with it. If that causes moistened panties my only  suggestion is change them or suffer a rash.


What a charming way with words you have.
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m10bob
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RE: AE is for AFBs

Post by m10bob »

Now, kids....................
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Coupon
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RE: AE is for AFBs

Post by Coupon »

If the AAR thread in Paradox OT forums has any merit, the current version is certainly balanced toward the allied player. Two Japanese players in a row quit the game very early, because of heavy losses [:D].
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RE: AE is for AFBs

Post by bspeer »

Are we looking for play balance or realism?  The Japs had no chance to win the war.  I consider it a victory just to hang on into late 45 or early 46!
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RE: AE is for AFBs

Post by Buck Beach »

ORIGINAL: LargeSlowTarget

ORIGINAL: rockmedic109

YH has a point.  I for one would not mind having one of the loading screens have a pic of a stunningly beautiful Geisha.  Or a more neutral one so none of the fanboys can be upset.....LargeSlowTarget's island girls!

Speaking of that: I have found my old sigpic on one of my ancient computers - here it comes!


And AE is for AFBs - what do you expect when the developer calls himself "Henderson Field Designs"? [;)]

And BTW, that offends me as being biased!! I think there should be an option to call it "Tokyo International Airport" creations for the JFBs.
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AW1Steve
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RE: AE is for AFBs

Post by AW1Steve »

ORIGINAL: m10bob

Now, kids....................
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