Inefficient Guadalcanal subs after patch?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Templer_12
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Inefficient Guadalcanal subs after patch?

Post by Templer_12 »

Playing Guadalcanal scenario
Now it´s November 30, 1942.

Played the scanario before the patch - acts OK.

But since I patched it there are extremly less (maybe 7 or 8) attacks of my allied subs to 11/30/1942. [&:]
The japanes TF´s rattle always right over my sub/hex without been scratched. [:@]

Historic or a game issue?

And if it´s an issue it din´t bother japanes subs sinking my TF´s.
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IndyShark
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RE: Inefficient Guadalcanal subs after patch?

Post by IndyShark »

Have you upgraded them with Radar?
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Templer_12
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RE: Inefficient Guadalcanal subs after patch?

Post by Templer_12 »

ORIGINAL: IndyShark

Have you upgraded them with Radar?

Ups, surprise, surprise - how that? [X(]

And as I said, my subs weren´t so lazy before the patch.
Fishbed
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RE: Inefficient Guadalcanal subs after patch?

Post by Fishbed »

Honestly, my opponent's subs just had 3 attacks in a row those last 2 turns (Sculpin fires and hit (dud) a japanese sub and a japanese DD, + greeling fires and sinks a japanese TK), I am not sure they are THAT lazy...
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DivePac88
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RE: Inefficient Guadalcanal subs after patch?

Post by DivePac88 »

My subs are behaving as I would expect in my PBEM games that I'm playing at present. Were as my USN subs have being getting a lot of shots in, just about all the hits have been duds, which is exactly what I would expect. Your Sub commanders have a lot to do with your boats attack behavior, so be sure to pick them carefully.
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Templer_12
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RE: Inefficient Guadalcanal subs after patch?

Post by Templer_12 »

So I do something's wrong. I have no idea. [&:]
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DivePac88
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RE: Inefficient Guadalcanal subs after patch?

Post by DivePac88 »

Hi Templer.

I like to pick sub commanders with leadership and aggression of over 50, I find that this helps with the subs finding and attacking targets. I have also found that high aggression (say around 70) can be a drawback in the early war for USN Sub commanders. Because a commander with very high aggression, and getting dud hits with his torpedoes, will surface and have a gunfight with some heavily armed transports.

I also like to set my subs on patrol lines of say 5x hexes, or about 1x days steaming across. I set them across direct routes between the Japanese bases, and I don't like choke points as thats where his ASW assets will be.

Here is a screenshot of one of my Sub setups.

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Templer_12
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RE: Inefficient Guadalcanal subs after patch?

Post by Templer_12 »

Hi DivePac88,

thanks for the beginners support, the advice and the very informative information.

And thanks for the work you've done here.

I´ll try out your tipps.

Never cared about the sub commanders raitings yet.
Allways accept the choice of the AI.
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