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Deckard777
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Joined: Sun Oct 11, 2009 2:38 am

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Post by Deckard777 »

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Hard Sarge
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RE: Extended Campaigns v1.0

Post by Hard Sarge »

oh, this one scares me

oh my

I am not sure there are even 130 points to gain ?

this may cause some issues, there are placeholder units, that are based to come in on 999

also, not sure how Production, replacements will work, if the game goes into 46, most of the Allied production is wearing down early 45 ??

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Deckard777
Posts: 55
Joined: Sun Oct 11, 2009 2:38 am

RE: Extended Campaigns v1.0

Post by Deckard777 »

ORIGINAL: Hard Sarge

oh, this one scares me

oh my

I am not sure there are even 130 points to gain ?

this may cause some issues, there are placeholder units, that are based to come in on 999

also, not sure how Production, replacements will work, if the game goes into 46, most of the Allied production is wearing down early 45 ??

Yeah, I wasn't sure about that. I know the game wasn't designed to run that long. Are there even that many points in the game?

*edit* What I think I will do is change a starting date to past 1945 to test to see what happens. But you may be right. Production might not continue correctly after certain dates.
Deckard777
Posts: 55
Joined: Sun Oct 11, 2009 2:38 am

RE: Extended Campaigns v1.0

Post by Deckard777 »

HS, I decided to just go ahead and release a 'Harder' version that only increases the number of points needed to win. I don't think I will mess with extending the dates. Sounds like it would cause to many problems. Thanks for the info. [:D]
Deckard777
Posts: 55
Joined: Sun Oct 11, 2009 2:38 am

RE: Harder Campaigns v1.0

Post by Deckard777 »

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User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
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RE: Extended Campaigns v1.0

Post by Hard Sarge »

ORIGINAL: Deckard777

HS, I decided to just go ahead and release a 'Harder' version that only increases the number of points needed to win. I don't think I will mess with extending the dates. Sounds like it would cause to many problems. Thanks for the info. [:D]

yea, I think that would be best, my data files are not set for 46 :)

as Area targets are overran, you start to lose Terror points

point total should be fine, as long as you stay ahead of the ground war

LOL, there are not many people who have won the game as the Allies to start with (BTR) this could be interesting
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Deckard777
Posts: 55
Joined: Sun Oct 11, 2009 2:38 am

RE: Extended Campaigns v1.0

Post by Deckard777 »

ORIGINAL: Hard Sarge

ORIGINAL: Deckard777

HS, I decided to just go ahead and release a 'Harder' version that only increases the number of points needed to win. I don't think I will mess with extending the dates. Sounds like it would cause to many problems. Thanks for the info. [:D]

yea, I think that would be best, my data files are not set for 46 :)

as Area targets are overran, you start to lose Terror points

point total should be fine, as long as you stay ahead of the ground war

LOL, there are not many people who have won the game as the Allies to start with (BTR) this could be interesting

You guys made a great game, even better. That is for sure. Many thanks to you all. [&o] I made this mod because I thought there might possibly be one or two players out there who would need a bit more of a challenge. Certainly not me though! I'm not sure I can even beat the game in it's original form. [X(]
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