Turn 7
This is the start of the combat screen.
Top left highlighted in white, you can see the “sensor” showing reinforcements. These will move closer to the left as battle commences and will eventually get to me and help out
You can see the two ships
The number of APs remaining are circled red
Their shield status are circled blue.
The Fire Guns button is highlighted pink (1AP)
The Fire Missile button is highlighted yellow (4APs)
The Activate ECM is highlighted green (2APs)
My special abilities are highlighted orange and, from left to right…
Ships Special Ability (3APs) – in my case Evasion Computer – makes me and my enemy harder to hit (I’m confused by that!!)
Discipline (1AP)– Next gun salvo will have a higher chance of hitting
Flee (5APs) – Small chance of escaping the enemy
Tractor Beam (2APs)– Pulls the enemy ship and interrupts it’s attempt to flee
