Targets
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- Hard Sarge
- Posts: 22145
- Joined: Sun Oct 01, 2000 8:00 am
- Location: garfield hts ohio usa
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Targets
okay just in case
unless I had info, knowledge about targets, I left what was in the old game alone, or what JC had added
we got a lot of good info on stuff, from OB, DBS and Speedy, and more from some of the newer testers, so were able to revamp a lot of England
but, in the long run, that means there may be a lot of places that are not in the right place, are not the right target type, spelled right, or, what have you
if we can, I am willing to try to fix/correct things (some times, it can be HARD because of placement, stacking and what not, but...)
now starting off
as I didn't think I would have much time for reseach work, last night, I just grabbed a book to have something to read, and it was one of my old ones about Schweinfurt
right away, I noticed a issue, we have 5 BB sites there, according to the bombing plans, there were only 3
Fichtel & Sachs I can understand, I plan to make that a ARM site (late war, it started to do some Bearing work, to help out, but was engine plant before the war)
it is Deutsche Star that is confusing me, I find that it made Kugelhalter's
(which right off the bat, the first name of that STANDS out) do a search, and it basicly means, bearing cage, so if it is making cages for bearings, it should still be seen as part of the BB set up ? (small)
so, planning on making F&S into a ARM site, taking the BB points away and adding them to the 3 site that are correct (the sizes of the other BB sites, are based on the size of Schweinfurt) and leaving Deutsche Star as a smaller BB site
work on the placements of the sites also
does that make sense ?
unless I had info, knowledge about targets, I left what was in the old game alone, or what JC had added
we got a lot of good info on stuff, from OB, DBS and Speedy, and more from some of the newer testers, so were able to revamp a lot of England
but, in the long run, that means there may be a lot of places that are not in the right place, are not the right target type, spelled right, or, what have you
if we can, I am willing to try to fix/correct things (some times, it can be HARD because of placement, stacking and what not, but...)
now starting off
as I didn't think I would have much time for reseach work, last night, I just grabbed a book to have something to read, and it was one of my old ones about Schweinfurt
right away, I noticed a issue, we have 5 BB sites there, according to the bombing plans, there were only 3
Fichtel & Sachs I can understand, I plan to make that a ARM site (late war, it started to do some Bearing work, to help out, but was engine plant before the war)
it is Deutsche Star that is confusing me, I find that it made Kugelhalter's
(which right off the bat, the first name of that STANDS out) do a search, and it basicly means, bearing cage, so if it is making cages for bearings, it should still be seen as part of the BB set up ? (small)
so, planning on making F&S into a ARM site, taking the BB points away and adding them to the 3 site that are correct (the sizes of the other BB sites, are based on the size of Schweinfurt) and leaving Deutsche Star as a smaller BB site
work on the placements of the sites also
does that make sense ?

RE: Targets
Hard Sarge, <S>
Yes it does make good sense.
I have a question somewhat related. Just to make sure I am clear because I think I may be misunderstanding a fundamental premise of the targets. The value listed as "Capacity" do all those of each target type sum to 100? IE = 100% of the capacity of that target type in the game. If this is incorrect what is the value I shoud be looking at?
Later,
KayBay [8D]
Yes it does make good sense.
I have a question somewhat related. Just to make sure I am clear because I think I may be misunderstanding a fundamental premise of the targets. The value listed as "Capacity" do all those of each target type sum to 100? IE = 100% of the capacity of that target type in the game. If this is incorrect what is the value I shoud be looking at?
Later,
KayBay [8D]
It's all Mind Over Matter....
If you dont mind... It dont matter
If you dont mind... It dont matter
-
Golden Bear
- Posts: 190
- Joined: Mon Mar 27, 2006 8:58 pm
RE: Targets
Not certain about the question, Sarge. But I worked with Star and they've been making BBs for like a century. Not just tracks, cages, whatever. There definitely needs to be a Star BB plant somewhere in there.
Maybe plants were split apart because they were large? Make it more difficult to knock out the area in a single strike?
Carlos
Maybe plants were split apart because they were large? Make it more difficult to knock out the area in a single strike?
Carlos
Laws without morals are useless.
- Hard Sarge
- Posts: 22145
- Joined: Sun Oct 01, 2000 8:00 am
- Location: garfield hts ohio usa
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RE: Targets
glad it makes sense to someone, most times I know what I am thinking but nobody else does 
No
that is the size of the site, how much it makes in a day
it is easy with something like a engine plant, a oil plant or a fuel site, gets HARDer to follow
but, say you have a size 10 EFAC, that basicly should mean, that plant can make 10 engines a day (depending on other things, but if all rolls are good, it will make 10 engines)
now that big Rubber plant, I am not sure how the game works it, but it is much more then 60 pieces of rubber
okay, reworked the Schweinfurt area some
F&S is a 12 Arm site
KGF is a 45 point BB site, moved to the west and north (so west of the city)
VKF # 1 is a 24 point BB site, moved between KGF and the City
VKF # 2 is a 14 point BB site, moved south west of the city (basicly where KGF was)
D Star moved south of city
still not the best placement, but most of these should be right with the City Icon, so got to have a little leeway
which to the good, I won the Intro campaign, only the 2nd time i have ever won it (first time was the first time I ever ran it in BTR, and have lost every follow up try since !!)
No
that is the size of the site, how much it makes in a day
it is easy with something like a engine plant, a oil plant or a fuel site, gets HARDer to follow
but, say you have a size 10 EFAC, that basicly should mean, that plant can make 10 engines a day (depending on other things, but if all rolls are good, it will make 10 engines)
now that big Rubber plant, I am not sure how the game works it, but it is much more then 60 pieces of rubber
okay, reworked the Schweinfurt area some
F&S is a 12 Arm site
KGF is a 45 point BB site, moved to the west and north (so west of the city)
VKF # 1 is a 24 point BB site, moved between KGF and the City
VKF # 2 is a 14 point BB site, moved south west of the city (basicly where KGF was)
D Star moved south of city
still not the best placement, but most of these should be right with the City Icon, so got to have a little leeway
which to the good, I won the Intro campaign, only the 2nd time i have ever won it (first time was the first time I ever ran it in BTR, and have lost every follow up try since !!)

- Hard Sarge
- Posts: 22145
- Joined: Sun Oct 01, 2000 8:00 am
- Location: garfield hts ohio usa
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RE: Targets
ORIGINAL: Golden Bear
Not certain about the question, Sarge. But I worked with Star and they've been making BBs for like a century. Not just tracks, cages, whatever. There definitely needs to be a Star BB plant somewhere in there.
Maybe plants were split apart because they were large? Make it more difficult to knock out the area in a single strike?
Carlos
it was a smaller plant, and by the targeting, it wasn't even part of the target run the first time though, as I see, it makes some kind of bearings, but wasn't in the plans as a "major" part of the target (F&S will start making bearings later in the war, but at the time of the first raid, it was importent, but not for bearings)

RE: Targets
I rely on Wiki in regard to Schweinfurt and German ball bearing industry, so can't contribute much to historical research here. But Deutsche Star was a Kugellagerfabrik or Wälzlagerwerk (not 'Kugelhalter', which would translate to some sort of ball holder or punching tool).
RE: Targets
ORIGINAL: Hard Sarge
No
that is the size of the site, how much it makes in a day
so the capacity of a factory site decides how many different parts it can produces and the
size of the site decides how much it makes a day? Or what is the difference between capacity and size?
RE: Targets
Capacity = Size
In a more specific sense. Capacity = The maximum number of Units that Fab could produce in One Day. The larger the Capacity therefore the Larger the relative Size of the Fab.
What I am looking for is a value in the game that Directly Represents % of they type of industry.
For Example: I was mistaken but..... I though that the Capacity was the % that particular Fab represented of that entire Industry in the Game. IE: An AFAC that had a capacity of 4 represented 4% of the total AFAC in the game. But I am wrong as Hard Sarge pointed out.
So my question is.... is there a value in the game that is directly proportional to the percentage a Fab represents in the overall industry of that type of Fab.
If not then I can calculate my own for each industry, build a spreadsheet and Pareto it. I can then share it with the community and we will all know.
Later,
KayBay
In a more specific sense. Capacity = The maximum number of Units that Fab could produce in One Day. The larger the Capacity therefore the Larger the relative Size of the Fab.
What I am looking for is a value in the game that Directly Represents % of they type of industry.
For Example: I was mistaken but..... I though that the Capacity was the % that particular Fab represented of that entire Industry in the Game. IE: An AFAC that had a capacity of 4 represented 4% of the total AFAC in the game. But I am wrong as Hard Sarge pointed out.
So my question is.... is there a value in the game that is directly proportional to the percentage a Fab represents in the overall industry of that type of Fab.
If not then I can calculate my own for each industry, build a spreadsheet and Pareto it. I can then share it with the community and we will all know.
Later,
KayBay
It's all Mind Over Matter....
If you dont mind... It dont matter
If you dont mind... It dont matter
RE: Targets
Hi
I was born near Schweinfurt and lived there for about 40 years. My Grandmother told me about the attacks in 1943 and 44. The bomber crews threw out the empty cartridges, when they were on the way back. They fell on the roofs of our town and made a lt of noise. My friend´s father was in the Hitlerjugend and served as a gunner in a Flak unit in Schweinfurt.
I think Kugelfischer was the biggest BB plant in Schweinfurt. The second was VKF (now SKF).
There were some smaller plants in little towns east of Schweinfurt (Eltmann, Ebern) too.
http://www.fag.de/content.fag.de/en/com ... 5-1945.jsp?
http://www.skf.com/portal/skf/home/abou ... 53&lang=en
Fichtel&Sachs produced engines and clutches during the war:
http://www.zf.com/corporate/en/company/ ... story.html
I was born near Schweinfurt and lived there for about 40 years. My Grandmother told me about the attacks in 1943 and 44. The bomber crews threw out the empty cartridges, when they were on the way back. They fell on the roofs of our town and made a lt of noise. My friend´s father was in the Hitlerjugend and served as a gunner in a Flak unit in Schweinfurt.
I think Kugelfischer was the biggest BB plant in Schweinfurt. The second was VKF (now SKF).
There were some smaller plants in little towns east of Schweinfurt (Eltmann, Ebern) too.
http://www.fag.de/content.fag.de/en/com ... 5-1945.jsp?
http://www.skf.com/portal/skf/home/abou ... 53&lang=en
Fichtel&Sachs produced engines and clutches during the war:
http://www.zf.com/corporate/en/company/ ... story.html
RE: Targets
KayBay;
Just an example of my methodology...
Current game situation
Tgt Type: EFAC
Number of Targets: From the "Set Targets" Display = 32 locations
Capacity: 1500 (Is not a simple summation)
% Damage: 2%
From list Targets, EFAC:
click, Last Photo: 5x None (Recon these)
click, capacity: top ten, 15,10,10,10, 8, 8, 8, 8, 8, 8 = 93
Knocking these out wouldn't really hurt production, quickly! This would be a longer mini-campaign.
Tgt Type: VFAC
Number of Targets: From the "Set Targets" Display = 15 locations
Capacity: 473 (Is not a simple summation)
% Damage: 17%
From list Targets, VFAC:
click, Last Photo: 1x None (Recon this)
click, capacity: top ten, 20,10,6,6,4,2,2,2,2,2 = 56
Knocking out the top four will drastically curtail production, and keep the politicians out of my hair.
I use these two as extreme examples, but check out CHEM and RUBBER.
TS
Just an example of my methodology...
Current game situation
Tgt Type: EFAC
Number of Targets: From the "Set Targets" Display = 32 locations
Capacity: 1500 (Is not a simple summation)
% Damage: 2%
From list Targets, EFAC:
click, Last Photo: 5x None (Recon these)
click, capacity: top ten, 15,10,10,10, 8, 8, 8, 8, 8, 8 = 93
Knocking these out wouldn't really hurt production, quickly! This would be a longer mini-campaign.
Tgt Type: VFAC
Number of Targets: From the "Set Targets" Display = 15 locations
Capacity: 473 (Is not a simple summation)
% Damage: 17%
From list Targets, VFAC:
click, Last Photo: 1x None (Recon this)
click, capacity: top ten, 20,10,6,6,4,2,2,2,2,2 = 56
Knocking out the top four will drastically curtail production, and keep the politicians out of my hair.
I use these two as extreme examples, but check out CHEM and RUBBER.
TS
RE: Targets
interesting web, thanks Misty
- Hard Sarge
- Posts: 22145
- Joined: Sun Oct 01, 2000 8:00 am
- Location: garfield hts ohio usa
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RE: Targets
ORIGINAL: Creeper
ORIGINAL: Hard Sarge
No
that is the size of the site, how much it makes in a day
so the capacity of a factory site decides how many different parts it can produces and the
size of the site decides how much it makes a day? Or what is the difference between capacity and size?
words
Cap is how much a site makes (so a 8 AFAC would make 8 frames a day)
Size is mainly used that the player can see, in Ports, Area and RR targets, is more a size of the target, for Population
(RR can have a Cap and a size, a Area, can have either both, or just size, then it does not show on the map, other then in the Urban mode)
now, there is also size that the player don't see, which is the size of the target, Radar and Power are small targets, so a smaller size, they are HARDer to hit, but easier to damage if hit
my bad for talking in General terms

RE: Targets
Thanks HS and KayBay for making this clearly to me. [:)]
RE: Targets
Hey Hard Sarge,
I was checking out the photo's Misty linked and found one showing all the Fabs oriented with the RIVER....
Are you sure you have them all properly oriented with the river???
LOL I just had to Sarge.. just had to... LOL [:D][:D]
I was checking out the photo's Misty linked and found one showing all the Fabs oriented with the RIVER....
Are you sure you have them all properly oriented with the river???
LOL I just had to Sarge.. just had to... LOL [:D][:D]
It's all Mind Over Matter....
If you dont mind... It dont matter
If you dont mind... It dont matter

