City supply question

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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HR2
Posts: 46
Joined: Tue May 13, 2008 9:21 pm

City supply question

Post by HR2 »

Deep in Russia with the axis I'm having a hard time with replacements.

So I checked city supply and they are all like 30(10)
Even all the cities next to Berlin.

All hexes to these cities are traceable and unbroken.

Not one city has 30(30) or full supply. Not Paris,Brussels..none.

???
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AH4Ever
Posts: 628
Joined: Wed Jul 29, 2009 5:30 pm
Location: NU JOYZ

RE: City supply question

Post by AH4Ever »

The # in ( ) is the amount of supply a city can generate on it's own, when it is cut off from the main supply source.

Any trouble you are having in Russia is most likely due to terrain/weather and the distance of the invisible truck route to the nearest city controlled by you.

The game computes this to determine supply level.

JJMC

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HR2
Posts: 46
Joined: Tue May 13, 2008 9:21 pm

RE: City supply question

Post by HR2 »

Ah thanks. I figured it had to be something I overlooked in the rules.

The weather is good but I am far into the wildnerness. I don't think I have what it takes to take NE Russia. My 25 panzer is down to a 10 and no replacements allowed :)

Of course I guess I could back up, refit, and come back in 43. If those far NE towns are even worth it. :)
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