Detalied training missions for a less steep learning curve?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Post Reply
dogancan
Posts: 193
Joined: Tue Sep 25, 2007 5:11 pm
Location: Ankara - Turkey

Detalied training missions for a less steep learning curve?

Post by dogancan »

from what I read about this game, IMO the biggest potential problem of this game is its lack of 'accessibility' for casual gamers. Let me put this way; I feel like when I purchase the game, as a casual strategy player (but serious military-history fan) I will find myself in command of hundreds of units without having a clear idea on where to begin and how to implement the plan I have in my mind.

To tackle with this, I suggest designers to put some effort to make the learning curve much less steep than WITP; and I think this can pay back once the game published. I am not only talking about some small scale scenarios but a series of training missions beginning from the very first step of organising an offence and/or defence to more complex tasks like counter-attacks, using urban areas as anchors of a stable defence line, or even developing/implementing a strategic plan.

It is better to name these as a "strategy school" or something like that (maybe something that resembles the "tactics 101" articles in the armchair general). the very first missions/lessons need not even be longer than 2-turns on a hypothetical map.

I know this sounds like a whole project by itself with some interactive content and documents, but I am sure it will payback the resources invested in it by opening this game (and even other games of Matrix) to the market of casual gamers.
This is Great War, everybody dies!
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: Detalied training missions for a less steep learning curve?

Post by Hard Sarge »

interesting, i think it could be done (I thought in some of the latest games, they have added some vidio game play classes, to show what is what)

(I do not know or am saying there will be)

overall, though, the learning curve shouldn't be as "bad" as WitP, really it is only ground combat, with some extra goodies tossed in (WitP there is a lot more on the plate)

but I think it wouldn't be a bad idea, something for the suggestion/wish list
Image
User avatar
sabre1
Posts: 1922
Joined: Wed Aug 15, 2001 8:00 am
Location: CA

RE: Detalied training missions for a less steep learning curve?

Post by sabre1 »

+1 dogancan

Combat Command Matrix Edition Company, The Forgotten Few
ryan1488
Posts: 160
Joined: Sat Jun 28, 2008 8:01 pm

RE: Detalied training missions for a less steep learning curve?

Post by ryan1488 »

+1
User avatar
Dennistoun
Posts: 233
Joined: Wed Oct 17, 2007 6:48 pm
Location: Perth, Scotland.

RE: Detalied training missions for a less steep learning curve?

Post by Dennistoun »

+3
User avatar
Stryder
Posts: 188
Joined: Mon Oct 13, 2003 7:01 pm

RE: Detalied training missions for a less steep learning curve?

Post by Stryder »

+4
Skanvak
Posts: 572
Joined: Sun Apr 03, 2005 4:57 pm

RE: Detalied training missions for a less steep learning curve?

Post by Skanvak »

Very good idea. That remind me of the little wargame "battle for Moscow" which is the learning scenario for "The great patriotic war". The mini game was a success in itself.

Best regards

Skanvak
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Detalied training missions for a less steep learning curve?

Post by lancer »

+5
dogancan
Posts: 193
Joined: Tue Sep 25, 2007 5:11 pm
Location: Ankara - Turkey

RE: Detalied training missions for a less steep learning curve?

Post by dogancan »

seems like I am not the only one. Lets hope the development team will have enough time to put some work on it.
This is Great War, everybody dies!
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: Detalied training missions for a less steep learning curve?

Post by PyleDriver »

We have "Typhoon" game that has been in testing over 8 months. We have a bunch of others in the works also...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
User avatar
Duck Doc
Posts: 740
Joined: Wed Jun 09, 2004 12:22 am

RE: Detalied training missions for a less steep learning curve?

Post by Duck Doc »

I would imagine a good AAR would teach the basics to those of us new to the game. Bring on an AAR!
User avatar
Stryder
Posts: 188
Joined: Mon Oct 13, 2003 7:01 pm

RE: Detalied training missions for a less steep learning curve?

Post by Stryder »

i second the motion!     [:)]
User avatar
Dennistoun
Posts: 233
Joined: Wed Oct 17, 2007 6:48 pm
Location: Perth, Scotland.

RE: Detalied training missions for a less steep learning curve?

Post by Dennistoun »

Well I third the motion!
Post Reply

Return to “Gary Grigsby's War in the East Series”