question about aircraft type editing

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
jtri70zq
Posts: 16
Joined: Fri Nov 06, 2009 8:35 pm

question about aircraft type editing

Post by jtri70zq »

Hello,

I'm new with the editor and I'm experimenting with adding new types.
I could nog find any explanation in the manual about the tick boxes on the right with the choices like "medium bomber", "light bomber capable"or "attack bomber"

Can someone explain to me what they are for or what they do?

thanks
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: question about aircraft type editing

Post by DuckofTindalos »

They determine the sort of facilities that the aircraft need. For example, you can make an aircraft of the type "level bomber" and then tick the box "medium bomber". That makes it a "medium level bomber", with all the mission capabilities and base facility requirements.
We are all dreams of the Giant Space Butterfly.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: question about aircraft type editing

Post by Shark7 »

I'll expand on this a bit for you:

Heavy Bombers: Think B-17, B-24 and B-29. These require large airbases (Size 5+) to be used to their full potential and are best used against strategic targets.

Medium Bombers: B-25, B-26, Nell, Betty, etc. These are usually 2 engine bombers and have moderate requirements. (Size 4+ to utilize its full load, but can launch from smaller airfields with a reduced payload).

Attack Bombers: These would probably be best described as 'Close Air Support' types. I'm not sure what affect it has in game terms, but I do notice that the B-25H Mitchell is marked as such, and that is the version with the 75mm howitzer mounted in the nose.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
wdolson
Posts: 7688
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: question about aircraft type editing

Post by wdolson »

Attack bombers are the only ones that can skip bomb if my memory serves. 

Bill
WIS Development Team
jtri70zq
Posts: 16
Joined: Fri Nov 06, 2009 8:35 pm

RE: question about aircraft type editing

Post by jtri70zq »

Ok, thanks for the answers.
It's starting to dawn a bit. But there is a thing still bugging me.
 
Let's say I'm adding a light recon aircraft like the Potez 25 which is capable of carrying light bombs. I add these bombs in a weapon slot. So the plane will be carrying these. But I see no difference if I choose to tick the box "light bomber capable" or not.
 
Either way the plane can only fly recon missions. Am I missing something?
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: question about aircraft type editing

Post by DuckofTindalos »

You have to do that the other way around. Make it a light bomber, but give it the "camera" device.
We are all dreams of the Giant Space Butterfly.
User avatar
akdreemer
Posts: 1028
Joined: Sun Oct 03, 2004 12:43 am
Location: Anchorage, Alaska
Contact:

RE: question about aircraft type editing

Post by akdreemer »

ORIGINAL: wdolson

Attack bombers are the only ones that can skip bomb if my memory serves. 

Bill
Interesting, however if true, is counter to historical events. History of skip bombers tells us that it was a B-17 pilot who developed this technique. Indeed, skip-bombing is not rocket science and did not 'require' specialized planes. It did have a tendency to put planes into a higher risk of being shot down by flak, which is the primary reason why the more valuable, and less maneuverable, 4E bombers were not used this way. This explains the installation of the large numbers of forward firing .50cal mg's in the nose and side blisters: flak suppression.
Post Reply

Return to “Scenario Design and Modding”