jap sub doctrine?

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jackyo123
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jap sub doctrine?

Post by jackyo123 »

justrealized that the japanese are firing spreads of six torps at lame akl's

what happened to the japanese sub doctrine toggle? was that removed for a reason? or is it only accessible via a prefs file or something?

thnx
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castor troy
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RE: jap sub doctrine?

Post by castor troy »

ORIGINAL: jackyo123

justrealized that the japanese are firing spreads of six torps at lame akl's

what happened to the japanese sub doctrine toggle? was that removed for a reason? or is it only accessible via a prefs file or something?

thnx


the toggle was removed, better say replaced with something else (can´t remember what). But the number of torps fired was never influenced by the toggle anyway, subs always fire full spreads at their targets in WITP and AE. The toggle only made IJN subs to attack merchants less often.
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Terminus
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RE: jap sub doctrine?

Post by Terminus »

This has nothing to do with Sub Doctrine. They fire that way because the weapons are set that way in the ship class.
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RE: jap sub doctrine?

Post by herwin »

ORIGINAL: Terminus

This has nothing to do with Sub Doctrine. They fire that way because the weapons are set that way in the ship class.

Then the drill might be to reduce the number of tubes artificially in the editor.
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wdolson
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RE: jap sub doctrine?

Post by wdolson »

A mod could be done in which the tubes are defined independently (one tube per line) instead of grouped.  That would reduce the number of torpedoes fired at each target.

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xj900uk
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RE: jap sub doctrine?

Post by xj900uk »

Wish all subs (not just Japanese ones) didn't fire off a full spread at small targets... Should be a way of modifying/limiting their fish use
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castor troy
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RE: jap sub doctrine?

Post by castor troy »

ORIGINAL: xj900uk

Wish all subs (not just Japanese ones) didn't fire off a full spread at small targets... Should be a way of modifying/limiting their fish use


be careful what you wish for. If you look at the bad hit rate of subs in both WITP and AE then you will soon find out that your subs won´t hit anything if they only fire one or at best two torps at each target. The hit rate of sub launched torps ingame is something around 10-15% I guess. Speaking about torps fired at merchants. What was the hit rate in real life? [&:]

Ingame the subs fire 4 or 6 torps and 1 or sometimes two torps hit a merchant out of those salvoes that hit. But there are a lot salvoes missing completely.
xj900uk
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RE: jap sub doctrine?

Post by xj900uk »

US torpedos I can well imagine as they were crap until well into '43,  but IJN fish were very good, fast and efficient.  The problem was with the Japanese sub doctrine & their crews training not to go after 'unworthy' merchant ships & tankers,  not with the technical equipment...
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RCNVR
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RE: jap sub doctrine?

Post by RCNVR »

I am not sure about the IJN sub torps being that good. In "War on Our Doorstep: The Unknown Campaign on North America's West Coast" by Brendan Coyle there are several instances of unreliable torps experienced by the IJN I-boats. Case of torpedoes exploding halfway to the target, failing to explode etc. It seems that early in the war the IJN submarine force also had poor torpedoes thought they seemed to have fixed the problem more quickly than the USN. The author also makes reference to the I-boats carrying "old" torpedoes in their initial patrols.

The book is interesting as it mentions many of the attacks by the I-boats on Westcoast shipping which tend not to make it into many WW2 naval books. His main focus is the Aleutian campaign but he does cover the rest of the NA campaign.
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wdolson
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RE: jap sub doctrine?

Post by wdolson »

Torpedoes require a lot of maintenance to ensure they work properly.  Old stock are more likely to have problems.  I think both sides had problems with old stock munitions not working right in the first month or two of the war.

I know the Asiatic Fleet found their AA shells were mostly duds because a good number of them were 10 years old or older.

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