Will it be a failure like WitP?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

ram300
Posts: 17
Joined: Mon Oct 19, 2009 10:07 am

RE: Will it be a failure like WitP?

Post by ram300 »

ORIGINAL: V22 Osprey
ORIGINAL: bairdlander

I hope its not like World at war,what a pile of crap.

Is this guy for real?[8|]

:D Takes some nerve to diss one of my favourite games EVER like that. Kudos!
User avatar
bairdlander2
Posts: 2351
Joined: Sat Mar 28, 2009 9:25 am
Location: Toronto Ontario but living in Edmonton,Alberta

RE: Will it be a failure like WitP?

Post by bairdlander2 »

ORIGINAL: V22 Osprey
ORIGINAL: bairdlander

I hope its not like World at war,what a pile of crap.

Is this guy for real?[8|]
Yes I am for real.Dont like paying $39.95 for something with totally complex interface,90's style graphics.Then 3 months later see it selling for $4 at same store.
User avatar
Zemke
Posts: 665
Joined: Tue Jan 14, 2003 12:45 am
Location: Oklahoma

RE: Will it be a failure like WitP?

Post by Zemke »

I think it would be great to have some sort of subordinate command feature, but not necessary. Team games are easy to do without any extra code, just establish who is in charge of what and who is the Chief, simple. Now a way where everyone could work on their turn at the same time would be a huge time saver and make team games move a lot faster.
"Actions Speak Louder than Words"
Skanvak
Posts: 572
Joined: Sun Apr 03, 2005 4:57 pm

RE: Will it be a failure like WitP?

Post by Skanvak »

Thank you Zemke, it is exactly what I am advocating for.

Best regards

Skanvak
User avatar
Capt Cliff
Posts: 1714
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

RE: Will it be a failure like WitP?

Post by Capt Cliff »

The problem with team play is getting everyone together and committed to doing turns on a schedule. Herding cats would be easier!! Having Corp level computer commanders might give it a better feel. Gunderian genarlly left it for subordinates to do his bidding. But when he wanted an objective he'd show up and grab a machine pistol and lead the company assult himself. Same could apply here. Maybe you could only control a certain number of Korps, all the others have to be computer controlled.
Capt. Cliff
Skanvak
Posts: 572
Joined: Sun Apr 03, 2005 4:57 pm

RE: Will it be a failure like WitP?

Post by Skanvak »

Thought your system is interesting. It require a lot of AI, and tweak them to be different.

Personnaly I like the challenge to manage human beings with all their defaults, that what command and control is about by the way.

Best regards

Skanvak
User avatar
rhondabrwn
Posts: 2570
Joined: Wed Sep 29, 2004 12:47 am
Location: Snowflake, Arizona

RE: Will it be a failure like WitP?

Post by rhondabrwn »

Just a thought...

I'm envisioning a table where each player's command responsibilities would be identified i.e. every unit in the game would be tagged with their player commander.

A game could then be started and each player moves and fights only the units for which they have command authority.

All of the resulting PBEM files would be sent to a designated player who would run a program that would create a combined PBEM file, moving each individual player's units to their new positions along with status, strength indicators etc etc. Each player would then receive the new combined PBEM file to play the next turn and the process continues.

Not particularly elegant, but using the command table to identify which unit info is to be pulled from each designated PBEM file into the new combined table would work. The program to allow input of command responsibilities to create the master lookup table would be simple and I assume that extracting unit from the game file using the table would also be a simple routine as would dropping it all back into a single game file.

OK Joel... where am I going wrong here? Could this be done given the game design? Could it be done by a 3rd party group as an "add on"? Would such a "game merge" routine be considered for inclusion in the release version of the game?
Love & Peace,

Far Dareis Mai

My old Piczo site seems to be gone, so no more Navajo Nation pics :(
User avatar
Joel Billings
Posts: 33577
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Will it be a failure like WitP?

Post by Joel Billings »

I don't have an answer for you as I don't know whether the game structure is set up to make multi-player PBEM support easy, difficult, or impossible to code. My hunch is it would be difficult or impossible, which at this point means it won't get looked at until we are much closer to release. Unfortunately, my assumption remains that at release the only way to play multi-player PBEM is to have each player take turns making their move with those units that the team has designated for the player's control. We have many people on the team that have fond memories of playing the boardgames War in the East and/or Drang Nach Osten in team games set up on their Ping Pong tables (myself included). So I understand what you want and why, just not sure if it can be delivered.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: Will it be a failure like WitP?

Post by PyleDriver »

Well to answer the post script, It wont disipoint. My girl wonders why I'm not attentive as I was. Damn game...lol...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
Skanvak
Posts: 572
Joined: Sun Apr 03, 2005 4:57 pm

RE: Will it be a failure like WitP?

Post by Skanvak »

So I understand what you want and why, just not sure if it can be delivered.


Good from a "No, No", we have evolved to a "not sure". So the thread is useful. At this pace we will have it before release [:)]

Best regards

Skanvak
User avatar
wworld7
Posts: 1726
Joined: Tue Feb 25, 2003 2:57 am
Location: The Nutmeg State

RE: Will it be a failure like WitP?

Post by wworld7 »

I want some of whatever you are taking...[:D]
Flipper
Post Reply

Return to “Gary Grigsby's War in the East Series”