New Features in patch 2?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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rhohltjr
Posts: 541
Joined: Thu Apr 27, 2000 8:00 am
Location: When I play pacific wargames, I expect smarter AI.

RE: New Features in patch 2?

Post by rhohltjr »

ORIGINAL: Andy Mac

The good news its mostly controllable via the editor.

Which tab would that be under? Is it obvious or will I have to write again looking for directions?[:)]

PS. 1st step in getting lost is : "you can't miss it"[:)]


My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
moose1999
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RE: New Features in patch 2?

Post by moose1999 »

ORIGINAL: wdolson

ORIGINAL: wdolson

4) Pilot management improvements and a larger group screen with more controls on it.
ORIGINAL: briny_norman
Does this also address the problem with pilots not gaining any skillpoints from combat?

That falls under bug fixes. It is fixed.

Bill
Wohoo! (Homer Simpson style) [:)]
regards,

Briny
Andy Mac
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RE: New Features in patch 2?

Post by Andy Mac »

I don't know if these require a restart I wouldn't personaly restart even if one is required there will inevitably be further tweaking so I would just play on
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Mike Solli
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RE: New Features in patch 2?

Post by Mike Solli »

Yup, that's the plan.  I've spent countless hours doing the first Japanese turn.  I'd cry if someone told me I had to start over.  I can live without monsoons. [:D]
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pad152
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RE: New Features in patch 2?

Post by pad152 »

The good news its mostly controllable via the editor.
Sounds like being just a little bit dead!

Who asked for Monsoons anyway? I must have missed the 14 page thread of requests on this one![8|]

It really sounds like Monsoons will just cloud the issue of supply movement even more.  What do you do in your spare time Andy, write tax code rules just for fun![:D]
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witpqs
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RE: New Features in patch 2?

Post by witpqs »

ORIGINAL: pad152
The good news its mostly controllable via the editor.
Sounds like being just a little bit dead!

Like zombies man!

Who asked for Monsoons anyway? I must have missed the 14 page thread of requests on this one![8|]

It really sounds like Monsoons will just cloud the issue of supply movement even more.  What do you do in your spare time Andy, write tax code rules just for fun![:D]

I bet he writes the instructions for filling out the tax forms - therein lies the real fun! [:D]
Andy Mac
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RE: New Features in patch 2?

Post by Andy Mac »

Well I am an accountant and I do work for the Post Office...........
 
 
Andy Mac
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RE: New Features in patch 2?

Post by Andy Mac »

p.s. I did write 1600 scripts x 13 AI variants and that was more or less for fun...... so sad git is part of my makeup
Mike Scholl
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RE: New Features in patch 2?

Post by Mike Scholl »

ORIGINAL: witpqs
I bet he writes the instructions for filling out the tax forms - therein lies the real fun! [:D]


Tax Form Instructions HAVE to be written by an AI..., nothing else could create something so verbose and yet so useless! [;)]
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