A Little Good News
Moderators: Joel Billings, Tankerace, siRkid
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
FM
Why, oh why? No time or something?:(


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Originally posted by FM_Freyland
I just traded mine away for cash, sadly. Was really looking forward to PBEM'ing with a bud, too, but it was just sitting on the shelf doing nothing.
You would have to claw mine from my cold dead hand!

Never argue with an idiot, he will only drag you down to his level and beat you with experience.
-
FM_Freyland
- Posts: 15
- Joined: Sun Jan 20, 2002 10:00 am
- Location: Michigan
- Contact:
Re: FM
Originally posted by Ron Saueracker
Why, oh why? No time or something?:(
Yes, a large part was that. And too much time trying to learn how. Plus, there probably is a certain amount of "I'm retarded" in there as well. The final straws were the large number of problems people were having and the not always clearly-defined game mechanisms. Why try to learn a game with your limited time when it sounds like basic concepts are working only questionably? I really wanted to get into UV, but I just couldn't.
Oh, as an interesting side note: As the theatre is somewhat limited, after reading enough posts, I had already started getting my fill of the game. How many times can you invade Lunga? In the spirit of text, I had done so roughly 20 times. Could not see myself devoting so much time to just do it personally.
Jonathan
It is true that honesty is the best policy... however, by default, that implies dishonesty is the second best policy!
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
Awesome Game
Congratulations Matrix and 2by 3. This is one of the funnest and most addictive games I have ever played.
I play alot of wargames starting from the late 70's. I also enjoy other genres. Since UV came out, it has taken HUGE amounts of my time, much to the dismay of my spouse.
My wife hates you but I love ya
I play alot of wargames starting from the late 70's. I also enjoy other genres. Since UV came out, it has taken HUGE amounts of my time, much to the dismay of my spouse.
My wife hates you but I love ya
"Order AP Hill to prepare for battle" -- Stonewall Jackson
I have played computer games since 1981, and I played boardgames for years before that. I own over one hundred computer games right now, and UV would be rated close to the top, if not The Top, if I had to rate them all. The patches and upgrades are a fact of life in a game as complex as this- any other game of similar complexity will have them too. I consider it more as an evolutionary process than a bug hunt. Buy this game- it is fun, it is educational, and it will last you for years.
- Oliver Heindorf
- Posts: 1911
- Joined: Wed May 01, 2002 2:49 am
- Location: Hamburg/Deutschland
- Long Lance
- Posts: 274
- Joined: Wed Jul 31, 2002 4:28 am
- Location: Ebbelwoi Country
Gary Grigsby - should I say more?????
Hi Folks,
to tell you how brilliant UV is, just let me list some drawbacks of PacWar, in my eyes the game of the games when first released (and it still is a real great game):
Target selection:
Do you remeber Bettys firing their guns on PCs instead of Torpedoes against BBs? In UV, there's a realistic target selection. They don't always attack what you want, but they choose somehow realistic targets.
Vals:
Do you remember the nearly useless Vals? Ineffective against Carriers, sinking APs after half a dozen bomb hits? In UV, the Val is a deadly weapon, as it was (at least during 1942)
Surface Combat:
Put all your BBs in one TF. As Jap, add Kitakami and Oi. You'll win every battle, even without Tanaka. In UV, smaller TFs have a chance, depending an leader ability, to do great damage to bigger TFs. Like it was in the PTO (and every naval war).
Carrier Battles:
Send an US CV-TF to Midway, Reaction Range 15. Sooner or later the Jap CVs will be doomed. No chance to win with this chicken-hearted sniper tactic in UV.
Is there anyone, who thinks PacWar isn't -until UV appeared- the best strategic game covering the PTO? And a real great game, despite the drawbacks (an there were even more)?
Of course, even UV isn't perfect. No game will ever be. The interface is not too comfortable. The weather effects are perhaps modelled too strong. US transport Capcity in my eyes is too small. But you'll find no better strategic game AND carrier battle simulator like it.
It's simply great.
It's a real Gary Grigsby Game
You already could have bought it, but you're wasting your time reading my stupid statement.
So BUY IT!!
BUY IT NOW!!
to tell you how brilliant UV is, just let me list some drawbacks of PacWar, in my eyes the game of the games when first released (and it still is a real great game):
Target selection:
Do you remeber Bettys firing their guns on PCs instead of Torpedoes against BBs? In UV, there's a realistic target selection. They don't always attack what you want, but they choose somehow realistic targets.
Vals:
Do you remember the nearly useless Vals? Ineffective against Carriers, sinking APs after half a dozen bomb hits? In UV, the Val is a deadly weapon, as it was (at least during 1942)
Surface Combat:
Put all your BBs in one TF. As Jap, add Kitakami and Oi. You'll win every battle, even without Tanaka. In UV, smaller TFs have a chance, depending an leader ability, to do great damage to bigger TFs. Like it was in the PTO (and every naval war).
Carrier Battles:
Send an US CV-TF to Midway, Reaction Range 15. Sooner or later the Jap CVs will be doomed. No chance to win with this chicken-hearted sniper tactic in UV.
Is there anyone, who thinks PacWar isn't -until UV appeared- the best strategic game covering the PTO? And a real great game, despite the drawbacks (an there were even more)?
Of course, even UV isn't perfect. No game will ever be. The interface is not too comfortable. The weather effects are perhaps modelled too strong. US transport Capcity in my eyes is too small. But you'll find no better strategic game AND carrier battle simulator like it.
It's simply great.
It's a real Gary Grigsby Game
You already could have bought it, but you're wasting your time reading my stupid statement.
So BUY IT!!
BUY IT NOW!!
- Toro
- Posts: 577
- Joined: Tue Apr 09, 2002 6:33 pm
- Location: 16 miles southeast of Hell (Michigan, i.e.), US
What a game
Great game, a must-buy. But even that's not enough said.
I've been, of late, shying away from purchasing computer games because they would either be "over promised, under delivered" or not playable due to bugs. Matrix and UV have set a new standard. This game has achieved all the promises made, and when I consider this is the appetizer for War in the Pacific, well, let me just say that I'm a Matrix fan forever.
This game is absolutely fantastic, for the following reasons:
1. Realism -- this ain't no goofy arcade game, this is a grand reflection of reality. I feel as if I'm actually on a combined task force staff, planning and executing the Solomons campaign.
2. Addictive -- I consider this a good trait, and UV is definitely all this and more. I find myself plotting moves at work! (But then, my job is in an office, doing reports and pushing half-baked projects around...). I look forward to returning to the game, prep'ing for or completing an invasion.
3. Support -- everything has minor bugs. It's just that this game was actually playable upon release! (In today's world, that's unheard of anymore.) And, the bugs which were found were taken seriously by Matrix for correction. (Remember when everyone used to do that? Seems like decades ago... oh, it was...). On top of this, Matrix and game fans are always available for Q&A.
4. Intensity and Excitement -- nothing more exhilarating than seeing aircraft appear above your task force... you sweat bullets watching the bombs fall ("please miss! please miss!").
5. Detail is just right -- this game doesn't require me to micromanage (I hate micromanaging stupid tasks), but also gives me enough control to be in the thick of things.
6. It's carrier task force control, for godsake! ('enough said).
Buy this game. Well worth the money, and besides, it'll train you for the real package, War in the Pacific (which, I'm now convinced, will be the epitome of operational wargaming on the computer).
Toro
I've been, of late, shying away from purchasing computer games because they would either be "over promised, under delivered" or not playable due to bugs. Matrix and UV have set a new standard. This game has achieved all the promises made, and when I consider this is the appetizer for War in the Pacific, well, let me just say that I'm a Matrix fan forever.
This game is absolutely fantastic, for the following reasons:
1. Realism -- this ain't no goofy arcade game, this is a grand reflection of reality. I feel as if I'm actually on a combined task force staff, planning and executing the Solomons campaign.
2. Addictive -- I consider this a good trait, and UV is definitely all this and more. I find myself plotting moves at work! (But then, my job is in an office, doing reports and pushing half-baked projects around...). I look forward to returning to the game, prep'ing for or completing an invasion.
3. Support -- everything has minor bugs. It's just that this game was actually playable upon release! (In today's world, that's unheard of anymore.) And, the bugs which were found were taken seriously by Matrix for correction. (Remember when everyone used to do that? Seems like decades ago... oh, it was...). On top of this, Matrix and game fans are always available for Q&A.
4. Intensity and Excitement -- nothing more exhilarating than seeing aircraft appear above your task force... you sweat bullets watching the bombs fall ("please miss! please miss!").
5. Detail is just right -- this game doesn't require me to micromanage (I hate micromanaging stupid tasks), but also gives me enough control to be in the thick of things.
6. It's carrier task force control, for godsake! ('enough said).
Buy this game. Well worth the money, and besides, it'll train you for the real package, War in the Pacific (which, I'm now convinced, will be the epitome of operational wargaming on the computer).
Toro
Re: What a game
Sounds like me on my last date!:DOriginally posted by Toro
........ ("please miss! please miss!").
........
Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
I know
I posted on this thread before, but here I am again ...
There I was, cruising along in January 1943 in the full campaign scenario (#17), feeling like I had the world by the short and curlies ... I had held out against the Japanese AI's (artificial intelligence opponent's) assault against my holdings on New Guinea ... I had reinforced Guadalcanal (at Lunga) and built up a respectable base ... I had mounted a major offensive against Lae that was just beginning to yield significant results ... I had fought the vaunted IJN carriers in two engagements and come out the winner, once marginally and once decisively ... I was beginning to spin tales in my mind of the downfall of Rabaul at the hands of my mighty fleets and legions.
Then ... As my battle-hardened, seasoned main CV group moved northwest from Noumea in support of my transport and surface action groups reinforcing bases and patrolling in the Slot area, WHAM! the undetected remnants (and they were more than remnants, my friend) of the previously defeated IJN main body, consisting of Akagi, Hiryu, and (recently reported seriously damaged) Zuikaku, in the company of the recently committed (but unreported by my intelligence or recon) Junyo, struck with all the might remaining in Admiral Yamamoto's air arm.
The reconaissance failure was due to my complacence in not thinking that this area was any longer subject to major IJN fleet operations. Allied search aircraft were bent on finding IJN fleet units further up the Solomons chain and nearer Rabaul. On a squally day in February, 1943, I met my come-uppance. First Enterprise, then Saratoga, soon Hornet, and finally Yorktown succumbed to the onslaught of previously frustrated, but now frenzied, Japanese attack pilots.
Suddenly, the complexion of the entire war in the Pacific had changed. If I was to remain in command, I had now to re-assess the strategic situation and formulate a winning strategy from what had suddenly become a losing hand.
As I contemplated the possibilities, a smile came across my lips as the thought formed itself in my mind, "I love this game."
There I was, cruising along in January 1943 in the full campaign scenario (#17), feeling like I had the world by the short and curlies ... I had held out against the Japanese AI's (artificial intelligence opponent's) assault against my holdings on New Guinea ... I had reinforced Guadalcanal (at Lunga) and built up a respectable base ... I had mounted a major offensive against Lae that was just beginning to yield significant results ... I had fought the vaunted IJN carriers in two engagements and come out the winner, once marginally and once decisively ... I was beginning to spin tales in my mind of the downfall of Rabaul at the hands of my mighty fleets and legions.
Then ... As my battle-hardened, seasoned main CV group moved northwest from Noumea in support of my transport and surface action groups reinforcing bases and patrolling in the Slot area, WHAM! the undetected remnants (and they were more than remnants, my friend) of the previously defeated IJN main body, consisting of Akagi, Hiryu, and (recently reported seriously damaged) Zuikaku, in the company of the recently committed (but unreported by my intelligence or recon) Junyo, struck with all the might remaining in Admiral Yamamoto's air arm.
The reconaissance failure was due to my complacence in not thinking that this area was any longer subject to major IJN fleet operations. Allied search aircraft were bent on finding IJN fleet units further up the Solomons chain and nearer Rabaul. On a squally day in February, 1943, I met my come-uppance. First Enterprise, then Saratoga, soon Hornet, and finally Yorktown succumbed to the onslaught of previously frustrated, but now frenzied, Japanese attack pilots.
Suddenly, the complexion of the entire war in the Pacific had changed. If I was to remain in command, I had now to re-assess the strategic situation and formulate a winning strategy from what had suddenly become a losing hand.
As I contemplated the possibilities, a smile came across my lips as the thought formed itself in my mind, "I love this game."
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
UV is fantastic. It was the most expensive computer game I ever bought at $116.00 Aus, but it was worth every cent. My only concern is for the game yet to come. Too many ambitious games fail due to insurmountable problems with the AI and I can see a coherent AI is going to be difficult to do for WITP.
I'll buy it anyway. Its the game I've waited 15 years for and if it is incomplete, Matrix will patch it
I'll buy it anyway. Its the game I've waited 15 years for and if it is incomplete, Matrix will patch it
Still Impressed
Ah, gotta love the USN! I had taken Rabaul several weeks ago, game time. Last night, the IJN decided to bombard the island. 3 bombardment task forces attacked. Rabaul was defended by a single task force consisting of the Tennesse, Maryland, and Colorado, 5 heavy cruisers, 3 CLAA's, and about 10 destroyers. This TF fought off all three IJN attacks, including a total of seven IJN BB's. The Maryland, all three CLAA's, two heavies, and 4 destroyers are all on their way back to Noguma, but none sunk. Two Jap BB's, two CA's, a CL, and 5 or 6 DD's have been sent to the bottom, some by DB's on Rabaul in the days following the night actions. But the best part, it was D*MNED FUN to watch. I Love This Game!
To Joel, et al: You guys have done a fantastic job, both w/the original production and the support afterwards. This game is truly a product you should feel very proud about. THANK YOU!
To Joel, et al: You guys have done a fantastic job, both w/the original production and the support afterwards. This game is truly a product you should feel very proud about. THANK YOU!
Later,
FC3(SW) Batch
USS Iowa
FC3(SW) Batch
USS Iowa
Brilliant game - both SP and PBEM is addictive, fun, and exciting.
But more importantly, the follow up customer support: three patches that address just about every decent complaint I've heard on these boards in the last few months in such a short time is just fantastic. I own lots of computer games, and this one is the best in all areas (and I noted in my own Gamespot review that the guy who did the official one a: couldn't get past the not-printed manual thing, which I don't really care about, and b: sounded like he'd only played the game for an hour before writing his review.).
A pity the aussie supplier was out of stock and it took two weeks for the game to arrive, but more than worth the wait.
Well done Matrix - this is one very satisfied customer who will be coming back when you release WITP or anything else in the future.
But more importantly, the follow up customer support: three patches that address just about every decent complaint I've heard on these boards in the last few months in such a short time is just fantastic. I own lots of computer games, and this one is the best in all areas (and I noted in my own Gamespot review that the guy who did the official one a: couldn't get past the not-printed manual thing, which I don't really care about, and b: sounded like he'd only played the game for an hour before writing his review.).
A pity the aussie supplier was out of stock and it took two weeks for the game to arrive, but more than worth the wait.
Well done Matrix - this is one very satisfied customer who will be coming back when you release WITP or anything else in the future.
With dancing Bananas and Storm Troopers who needs BBs?



I would just like to add my kudos to everyone @ 2by3 and Matrix. I bought this game after reading the review on the Wargamer site, but that only piqued my interest. What really convinced me was the support I found when I came to this web site and saw the number and frequency of the patches to a game that had a pretty enthusiastic following from the get-go. The last computer wargame I bought was TOAW, and that was due to the great support that Norm provided his product. I don't mind spending my money when I can see the passion and enthusiasm that the developer and support people have for their product. When they act like they have ownership and pride in their product, the result is almost always a winner.
Definitely the case here. Thanks again, guys! Sleepless nights are here again!:D
Definitely the case here. Thanks again, guys! Sleepless nights are here again!:D
Salute!
Gaming is getting sooo good right now. I have been in gaming nirvana for the past 6 months with games like IL-2, America's Army, Operation Flashpoint Resistance and BF1942.
And what happens?
A friend of mine tells me about this cool wargame called Uncommon Valor....
Jeez guys, this is like the big slice of cake after Thanksgiving dinner. You're killin' me here! Just when I thought it can't get any better than this, UV hits me on the head out of left field.
You guys better not make that whole Pacific Theater game thingy or the wife and kids will have to file a missing persons report on me.
GREAT GAME!
<S>!
And what happens?
A friend of mine tells me about this cool wargame called Uncommon Valor....
Jeez guys, this is like the big slice of cake after Thanksgiving dinner. You're killin' me here! Just when I thought it can't get any better than this, UV hits me on the head out of left field.
You guys better not make that whole Pacific Theater game thingy or the wife and kids will have to file a missing persons report on me.
GREAT GAME!
<S>!

'Through the travail of ages,
midst the pomp and toils of war,
have I fought and strove and perished,
countless times among the stars.
As if through a glass and darkly,
the age old strife I see,
whe
-
Zoltar DEXTER
- Posts: 8
- Joined: Tue Aug 27, 2002 1:35 pm
- Location: Novorossiysk, Russian Federation
UV is definitly the best wargame for years.
I have no souvenir of a naval computer wargame of this quality since harpoon.
The game is at the image of this moment in history:
Intense, full of incertitude, but so captivating...
No to be missed.
Also the best game for beginnners in wargaming. You will never regret your time investment and will be rewarded from the very beginning.
And do not be mistaken, if the fanatics are so prompt to find bugs, it is because they love this game and want it to be even greater. Thanks to their input and to the developpers' professionalism, the small imperfections are fewer and fewer.
CONCLUSION: DO NOT MISS THIS WONDERFUL GAME ! ! !
I have no souvenir of a naval computer wargame of this quality since harpoon.
The game is at the image of this moment in history:
Intense, full of incertitude, but so captivating...
No to be missed.
Also the best game for beginnners in wargaming. You will never regret your time investment and will be rewarded from the very beginning.
And do not be mistaken, if the fanatics are so prompt to find bugs, it is because they love this game and want it to be even greater. Thanks to their input and to the developpers' professionalism, the small imperfections are fewer and fewer.
CONCLUSION: DO NOT MISS THIS WONDERFUL GAME ! ! !
Zoltar - French Grognard exiled in Novorossiysk
"Duc in altum" - Sail to deep water
"Duc in altum" - Sail to deep water








