ORIGINAL: harley
The AI prod logic is entirely new from the ground up - this is the first negative feedback I've seen, so please start another thread with as much info as you can provide. I'll explain the basics of its operation there...ORIGINAL: Nicholas Bell
7. A bigger problem for the Axis AI is production strategy and utilization, something Harley is working on also. Even using the beta patch, the AI makes some production changes which simply make no sense at all - changing the same factory to something new on a daily basis, building planes, engines or parts you don't need, etc. Again, Harley is working on this, and under human control there is no problem.
Heh. basics. I took a week's leave from work, and spent the whole week, and both weekends building it.
I noticed the issues while watching an AI vs AI 1943 long campaign. Wasn't focused on production, rather losses. But was surprised in September 1944 to see Me-262 parts plants converting to Me-410 parts, and Jumo Jet engine production being switched to piston types. Stopping the game, the pools indicated thousands of Me-410s available - so no need for more parts. Likewise, there were over 500 useless Me-163s. Over the course of a week I also noticed the same factories switching between parts types every couple of days.
Last night I started the same situation so that I could get some recorded results. Stopped on October 3, 1944. All FW-190D production is switching over to TA-152H production. The Dora obviously has been in production for some time given the pool counts. There are obviously no shortages of much of anything. Note the over-production of types which there are either extremely few units requiring, or no units equipped with these types, or better types.



