Patch 01 ... Patch 02 ... Patch 03 ...

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Mike Solli
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RE: Patch 01 ... Patch 02

Post by Mike Solli »

Yeah, I'm afraid I'm making things worse. [8|]
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BrucePowers
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RE: Patch 01 ... Patch 02

Post by BrucePowers »

Bad Mike.....bad bad Mike.[:D]
For what we are about to receive, may we be truly thankful.

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jwilkerson
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RE: Patch 01 ... Patch 02

Post by jwilkerson »

ORIGINAL: Mike Solli

I really need patch 2 so I can start my game.  I'm done with the turn but keep tweaking it waiting for the patch. [:D]

Keep in mind, that what we will hopefully be releasing this comming week will NOT be patch02, it will be the patch02 public beta. Some people think these are the same things but they are not. The release of patch02 is at least 2 weeks out, allowing for one week of perculation for the public beta. But there is a 99.999% chance that patch02 will contain differences from the public beta - hopefully good differences! [:)]

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fbs
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RE: Patch 01 ... Patch 02

Post by fbs »

ORIGINAL: jwilkerson
The release of patch02 is at least 2 weeks out, allowing for one week of perculation of the public beta.


Hey, I don't do no perculation of the public beta. I'm a good man. That's the kind of thing best left within 4 walls -- someone will end up in jail if he does perculations in public all the time.

Note to self: don't let my daughter near a programmer, these public perculators.

Cheers [:D]
fbs
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freeboy
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RE: Patch 01 ... Patch 02

Post by freeboy »

lmao
"Tanks forward"
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freeboy
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RE: Patch 01 ... Patch 02

Post by freeboy »

ok, since only sounds like monsoon will be a non upgradable, and we assume that monsoon will b in Beta, why not simply start under beta, the players next massive game, then upgrade to the released patch?
sorry if I am confused by the rules of the "battle of the patch"
"Tanks forward"
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Mike Solli
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RE: Patch 01 ... Patch 02

Post by Mike Solli »

ORIGINAL: jwilkerson

ORIGINAL: Mike Solli

I really need patch 2 so I can start my game.  I'm done with the turn but keep tweaking it waiting for the patch. [:D]

Keep in mind, that what we will hopefully be releasing this comming week will NOT be patch02, it will be the patch02 public beta. Some people think these are the same things but they are not. The release of patch02 is at least 2 weeks out, allowing for one week of perculation for the public beta. But there is a 99.999% chance that patch02 will contain differences from the public beta - hopefully good differences! [:)]


*Sniff, sniff* Yeah, I know. In time for Thanksgiving would be great though. (Wink, wink) [:D]
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khyberbill
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RE: Patch 01 ... Patch 02

Post by khyberbill »

Adjustments to artillery and supplies have been made.

Will results like the below be changed then? There were well rested troops, sitting behind lvl 5 forts in rest mode. I have an AMD Turion 64x2 and it still took 8 minutes and 24 seconds for the bombardment phase to play out.

Ground combat at Sian (83,41)

Japanese Bombardment attack

Attacking force 277168 troops, 2406 guns, 1131 vehicles, Assault Value = 9065

Defending force 120919 troops, 237 guns, 0 vehicles, Assault Value = 2862


Allied ground losses:
7103 casualties reported
Squads: 135 destroyed, 203 disabled
Non Combat: 282 destroyed, 912 disabled
Engineers: 17 destroyed, 24 disabled
Guns lost 15 (4 destroyed, 11 disabled)


Assaulting units:...
15th RGC Temp. Division...
36th Division...
53rd Infantry Brigade...
6th Ind.Mixed Brigade...
74th Infantry Regiment...
56th Engineer Regiment...
138th Infantry Regiment...
2nd Tank Regiment...
11th Division...
60th Infantry Brigade...
14th Division...
58th Infantry Brigade...
6th Tank Regiment...
1st Mobile Engineer Regiment...
1st Ind.Mixed Brigade...
13th Ind.Mixed Brigade...
1st Tank Regiment...
48th Engineer Regiment...
57th Infantry Brigade...
15th Division...
52nd Infantry Brigade...
9th Ind.Mixed Brigade...
5th Engineer Regiment...
37th Division...
24th NCPC Route Brigade...
3rd Ind.Mixed Brigade...
79th Infantry Regiment...
17th Division...
5th Recon Regiment...
17th RGC Temp. Division...
12th RGC Temp. Division...
2nd Raiding Regiment...
1st Engineer Regiment...
110th Division...
8th Engineer Regiment...
71st Engineer Regiment...
32nd Division...
7th Ind.Mixed Brigade...
22nd RGC Temp. Division...
28th Engineer Regiment...
11th Tank Regiment...
15th Ind.Mixed Brigade...
27th Electric Engineer Regiment...
59th Infantry Brigade...
23rd Division...
26th Engineer Regiment...
116th Division...
8th Ind.Mixed Brigade...
20th Engineer Regiment...
4th Tank Regiment...
22nd Recon Regiment...
1st NCPC Infantry Brigade...
1st Ind.Hvy.Art. Battalion...
56th Field Artillery Regiment...
6th Medium Field Artillery Regiment...
52nd Ind.Mtn.Gun Battalion...
5th Ind.Hvy.Art Battalion...
2nd Ind. Mountain Gun Regiment...
Botanko Hvy Gun Regiment...
7th Ind.Hvy.Art. Battalion...
6th Ind.Hvy.Art. Battalion...
12th Ind.Art.Mortar Battalion...
22nd Medium Field Artillery Regiment...
12th Ind.Hvy.Art Battalion...
2nd Mobile Field Artillery Regiment...
4th Medium Field Artillery Regiment...
1st Mobile Field Artillery Regiment...
4th Ind.Hvy.Art. Battalion...
1st Field Artillery Regiment...
12th Army...
8th Ind.Hvy.Art. Battalion...
Tonei Hvy Gun Regiment...
2nd Medium Field Artillery Regiment...
North China Area Army...
11th Ind.Art.Mortar Battalion...
51st Road Const Co ...
7th Medium Field Artillery Regiment...
3rd Hvy.Artillery Regiment...
13th Ind.Art.Mortar Battalion...
NCPC Army...
1st Army...
51st Ind.Mtn.Gun Battalion...
20th Medium Field Artillery Regiment...
12th Medium Field Artillery Regiment...
5th Medium Field Artillery Regiment...
67th JAAF AF Coy ...
9th Medium Field Artillery Regiment...
1st Mortar Battalion...
2nd Hvy.Artillery Regiment...
15th Ind.Medium Field Artillery Regiment...
15th Medium Field Artillery Regiment...
10th Medium Field Artillery Regiment...
68th JAAF AF Coy ...
...
Defending units:...
13th Chinese Corps...
41st Chinese Corps...
16th Chinese Corps...
120th Red Chinese Division...
1st Chinese Corps...
76th Chinese Corps...
1st Construction Regiment...
30th Chinese Corps...
115th Red Chinese Division...
47th Chinese Corps...
9th Chinese Corps...
2nd Construction Regiment...
15th Group Army...
37th Group Army...
Red Chinese Army...
24th Group Army...
13th Group Army...
8th Group Army...
14th Group Army...
34th Group Army...
1st War Area ...
5th Chinese Base Force...
22nd Group Army...
4th Chinese Base Force...
18th Group Army...
7th Chinese Base Force...
2nd War Area ...
38th Group Army...
31st Group Division...
36th Group Army...
12th Chinese Base Force...
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
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RevRick
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RE: Patch 01 ... Patch 02

Post by RevRick »

ORIGINAL: fbs

ORIGINAL: jwilkerson
The release of patch02 is at least 2 weeks out, allowing for one week of perculation of the public beta.


Hey, I don't do no perculation of the public beta. I'm a good man. That's the kind of thing best left within 4 walls -- someone will end up in jail if he does perculations in public all the time.

Note to self: don't let my daughter near a programmer, these public perculators.

Cheers [:D]
fbs

Uh, oh.. I have been perculating for years before I go to sleep, as soon as I wake up in the morning, and I have even been know to perculate in church. Why, I have even participated in public perculations, usually with multiple other perculators, and have even paid for it... Oh, My. What will my parish say?????
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
Swenslim
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RE: Patch 01 ... Patch 02

Post by Swenslim »

Is it possible to add Lost pilot menu like for planes and ships ? With date of death, pilot expirience and unit.
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m10bob
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RE: Patch 01 ... Patch 02

Post by m10bob »

So long as I get my Brewster Buffalo bonus back................[8D]

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morganbj
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RE: Patch 01 ... Patch 02

Post by morganbj »

Yeah, that Buff was a hell of a plane.  Swept the skies of .....well, uh, ..... never mind.
 
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
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Anthropoid
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RE: Patch 01 ... Patch 02

Post by Anthropoid »

ORIGINAL: invernomuto
ORIGINAL: dpazuk
[&o] Andy, you DA MAN! I cannot thank you enough for the work and dedication you have put into the AI.

The analogy of taking a lump of coal and turning into a diamond would not be inappropriate.

I also want to thank Andy and all the guys that work on the AI: it's light years ahead the witp one. Well done!!!

Heartily second that!
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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m10bob
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RE: Patch 01 ... Patch 02

Post by m10bob »

ORIGINAL: bjmorgan

Yeah, that Buff was a hell of a plane.  Swept the skies of .....well, uh, ..... never mind.


It might be said....the Buffalo prevented San Diego from being bombed?
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morganbj
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RE: Patch 01 ... Patch 02

Post by morganbj »

WRONG M10BOB!  I've heard that thousands of sailors got bombed in San Diego in WWII.  Every year since then, too.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
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m10bob
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RE: Patch 01 ... Patch 02

Post by m10bob »

ORIGINAL: bjmorgan

WRONG M10BOB!  I've heard that thousands of sailors got bombed in San Diego in WWII.  Every year since then, too.
[&o]
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BrucePowers
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RE: Patch 01 ... Patch 02

Post by BrucePowers »

You like the Buffalo and the B-19[X(][:D]
For what we are about to receive, may we be truly thankful.

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m10bob
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RE: Patch 01 ... Patch 02

Post by m10bob »

ORIGINAL: BrucePowers

You like the Buffalo and the B-19[X(][:D]




..................and?[;)]
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Bluebook
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RE: Patch 01 ... Patch 02

Post by Bluebook »

ORIGINAL: bjmorgan

Yeah, that Buff was a hell of a plane.  Swept the skies of .....well, uh, ..... never mind.

Swept the skies of the Soviets. Finns put the Brewster Buffalo to good use.

Then out spake brave Horatius, The Captain of the gate:
"To every man upon this earth death cometh soon or late.
And how can man die better Than facing fearful odds,
For the ashes of his fathers, And the temples of his Gods."
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Chickenboy
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RE: Patch 01 ... Patch 02

Post by Chickenboy »

ORIGINAL: jwilkerson

Update on patch 02 status:

We continue our weekly build process, but this week is a bit of a milestone because I think we are now "critical mass" in terms of the items we have in the build. Testing will probably run for about two more weeks and we will continue to squeeze in whatever we can with an acceptable risk/benefit profile.

At this point, I would say public release by 27 Oct will not happen. I'd say it feels like we are about 2 weeks behind that goal at this point.

So probable schedule at this point looks something like "public beta" by about 3 Nov and patch release by about 10 Nov.

As regards "public beta". Actually I'm still a bit skeptical about whether we should be doing this or not. I see pros and cons.

The cons for me are that I guess I am used to being responsible for testing and so I worry about asking the customer to help with that. So kind of a "philosophical" issue for me.

On the pro side, to really adequately test something like this, equivalent to how I would test this in my day job, would take up to maybe 150 people several months. Or shall we say 1000s of person-hours. And there is no way we have that kind of resource available on our team. Hence the idea that some of you helping will find things we miss.

But back to the cons, some of you may view the "public beta" as if it were the actual patch. I would not do this. I would not patch a serious ongoing game, unless I really believed that the game was broken. But many of you will, probably most. I just would warn about equating your expectations regarding the "bug free ness" of the public beta, as compared to the same standard applied against the official patch, once it is released. The official patch will include additional changes as well as many fixes. So, I would recommend testing the "beta patch" as a testing activity. Create a separate instance of the game and apply the beta patch to that game and test. Keep that sepearate from your serious games.

jwilkerson,

Thanks for the update. No worries re: the time frame. As you've indicated, I'm quite satisfied with the vast majority of game play under patch I. Neither of my PBEMs are 'broken', so I will wait for the 'real' patch and avoid the public beta for both of my serious games until it's ready. I appreciate the heads up on the nuanced differences between the beta and the actual patch too.

Thanks for your hard work and dedication.
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