
It's only a game play Miller and give him some back eventually.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

ORIGINAL: Q-Ball
At Cox's Bazaar, it could be just a move to push out the perimeter. The Allies's best way to attack Burma appears to be through Akyab, rather than straight over the mountains. Occupying Cox's Bazaar might be logical then to establish a base to fortify to block a move on Akyab.
ORIGINAL: Swenslim
Chinise units were weak in life...so they are in game...dont whine. As JFB I can start whining right now that some green suckers on P-38 with 45 expirience have 4-1 kill ratio against my expirienced Zero and Oscar pilots.
ORIGINAL: Bullwinkle58
ORIGINAL: Canoerebel
No, I won't be enjoying the game if it turns into a fiasco in which China (except Chungking) has fallen and Miller loads up all his islands with freed-up troops that belong in China. The game is already pretty close to the fiasco point.
I don't see him having the sealift to do this, as well as supply them when they get there, as well as keep the economy going. Islands only matter if he has airplanes to keep you from bypassing them. No resources/oil, no airplanes.
From what you've siad here and there, I wonder if you're using your subs enough? In late 1942 I'm getting 5-7 Japanese AKs sunk a week. Yes, it's AI, but it's the same code. Most of them are escorted TFs. I have yet to lose a sub to pure shipborne ASW. (Mines, air, my stupidity in sending S-boats out of fuel range to mine, and one sunk b an IJN sub, but no ship ASW.)
If VPs aren't the issue, and you've said they aren't, what does he accomplish in China by doing what he's doing? Nothing that I can see except wasting time, supplies, and armament points. Keep playing your game. Time is on your side.
No, you cannot compare AI games to email games. In my practice game against the AI my Allied subs were sinking 20-30 ships a month in early 1942. I thought the sub game was broken. In my two email games against experienced IJN opponents, this is not the case. They know how to defend against subs and the action is much more historical. In fact I would say the sub game is the best part of AE.
Japanese subs do the same to the AI. During the first month of war in my campaign they nailed more than 50 transports and a respectable number of warships as well. That's because AI doesn't even implement convoys early in the game - realistic, maybe, but easily exploited. A living opponent will not be so so careless.No, you cannot compare AI games to email games. In my practice game against the AI my Allied subs were sinking 20-30 ships a month in early 1942. I thought the sub game was broken. In my two email games against experienced IJN opponents, this is not the case. They know how to defend against subs and the action is much more historical. In fact I would say the sub game is the best part of AE.
My opponent has not bothered to bomb me from the air. The ground bombardments are enough.A house rule that I have always used in stock WitP/CHS and AE is "No city bombing from or against Chinese bases".
How about infantry? Do you have an AV limit or a limit on how much AV can attack in one turn? My opponent has 9000+ av in Sian and that is a lot of artillery by itself.We're not starting until patch 2 comes out either.
Why did you not try an scatter some ants to threaten the supply lines? If the ants got killed they would return in Chungking and in the meantime Miller would have had to hunt them down.
And the Japanese can do this in China as well. It is quite easy to suck a lot of supply from the coast to the interior to support combat.Well, I am beginning to think otherwise. While down to the last three northern most towns in Burma, I set all of their supply pulls to the highest levels in an attemt to move supply north to Myitkyina. Much to my surprise those three towns drained 200,000 supplies out of Indian over the mountains and into Burma in two days.
My opponent, Don, and I are in Mid October 42 right now. As earlier posted, I have called a halt to the game to see what, if anything, Patch 2 implements in regards to China. Also, I am trying to work with Don to create some HR that levels the field a bit. I suspect their will be a limit on bombardment in China as well as AV in combat mode during an attack. My other foe, Zach, hasn't tried to see how many divisions he can get into a square yet in China. We are in late August 42 in that game and having a lot of fun in China, Burma and at the moment, a large battle in Katherine.I think Miller and I were the first to take a PBEM this deep into 1942
ORIGINAL: Altaris
I love the game for the most part, but the LCU portion is glaringly bad.