Reinforcements ?

World War II: General Commander is an introductory war strategy game which brings a unique mix of scale, combat dynamics, and force management. An intuitive combination of rules and controls will give beginning wargamers and real time strategy fans the opportunity to simulate Germany’s famous last Blitzkrieg from either side.
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Rickmer
Posts: 21
Joined: Fri Mar 30, 2007 6:05 pm
Location: Germany

Reinforcements ?

Post by Rickmer »

Hallo,

How can I get reinforcements if I suffer loses ? Say I have 10/10 tanks. After the battle I have 5/10 tanks how can I get new tanks ? Also with infantry ? 400/400 after battle 150/400.

If it's not possible to get new units maybe you can change it. Say if you are leaving your units for a couple of hours/minutes in a city you get reinforcements. [:)]

What do you think ?
GIveloper
Posts: 42
Joined: Mon Nov 24, 2008 1:10 pm
Contact:

RE: Reinforcements ?

Post by GIveloper »

[font="times new roman"]It has meaning in the context of at least 1 month campaign, and that has been included in the new design. But in Bulge battle, the core battles were within few weeks so it was not relevant and added a new parameter to control. I believe add a more sophisticate airforce control (now is quite basic) will add value to the game. Or not??[/font]
[font="times new roman"]Just think every time you add a new element is a step forward in complexity, so it needs to be really worthy… or we are just creating this “I know better than you the 1.000 rule..” games. Or adding it in a very easy way could work… we put in the “backlog of good ideas” ;).[/font]
[font="times new roman"] [/font]
[font="times new roman"]R, Victor.[/font]
WWII: GC Designer
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