ORIGINAL: JWE
Just think of them as nice little garnishes, to far away places, that will be eaten along with the main course.
Great description. [:D]
So, will they be ships? If so, can they move? I hope not.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: JWE
Just think of them as nice little garnishes, to far away places, that will be eaten along with the main course.
Thanks. Yes. Kinda. Hope springs eternal.ORIGINAL: Mike Solli
Great description. [:D]
So, will they be ships? If so, can they move? I hope not.
Actually, the ARD,s were composed of sections that could be added or subtracted as needed. when they were moved trey were broken down in to these sections and towed, with not much more complication than towing a large barge. The smaller Aux Docks resembled ships, and again were not towed with great difficulty.ORIGINAL: Don Bowen
The low speed of the ARDs exposes them to considerable risk when they are moved. The slower, the riskier. Think seeing messages like: "breaks tow line and runs agound", "hits reef and is lost", "founders under tow".
So it's not just a matter of moving slowly, there's a very good chance of never arriving. Those 1-knotters should pretty much stay where there originally arrived. You might get by with moving them a hex or two....
ORIGINAL: AlaskanWarrior
Actually, the ARD,s were composed of sections that could be added or subtracted as needed. when they were moved trey were broken down in to these sections and towed, with not much more complication than towing a large barge. The smaller Aux Docks resembled ships, and again were not towed with great difficulty.ORIGINAL: Don Bowen
The low speed of the ARDs exposes them to considerable risk when they are moved. The slower, the riskier. Think seeing messages like: "breaks tow line and runs agound", "hits reef and is lost", "founders under tow".
So it's not just a matter of moving slowly, there's a very good chance of never arriving. Those 1-knotters should pretty much stay where there originally arrived. You might get by with moving them a hex or two....
ORIGINAL: Shark7
After some more digging, I've found many places not on map with graving docks, several with merchant and naval launching slips, and several more locations that have 'Marine Machine Production' (that says ship engines to me).
ORIGINAL: Don Bowen
ORIGINAL: Shark7
After some more digging, I've found many places not on map with graving docks, several with merchant and naval launching slips, and several more locations that have 'Marine Machine Production' (that says ship engines to me).
Thanks. These should be included in the Shipyards defined at a base, not in Floating Drydocks (which are ships, ARDs). If you think there are missing facilities of the Shipyard type, please post them.
No, the engine ain’t that bright, and there is another area of concern in adding yards. Japan is able to invest HI and stuff, and increase its various yard sizes. A good idea, since when Japan captures a base with a yard, the yard capacity is cut in half, and Japan has to build it back up. But it’s not a good idea to allow for the possibility of a 100,000 ton shipyard on Bafungoo Island. So, sorry but … no tuna boat shipyards.ORIGINAL: oldman45
We might want to be careful with adding "yards". Doing hull repairs to a merchant or small warship could be done just about anywhere with welding rods and electricity. If you have a tender, they can fix most of the systems with what they had onboard. (Thank god for the machine shop and foundry) What concerns me if more locations are added that really were just a place that a tramp steamer went to for its hull to be scrapped, it would be nice for who ever held that location, but is the program smart enough to know that repairs are not possible?

Think 150 feet is a bit small for the game, Skyland. Sounds like something to service very small auxiliaries. Your basic (on the bigger side) fishing trawler was on the order of 130 to 150 feet; suggests lift capacity was around 750 displacement tons, maybe (stretching it) 1000. Being of wood, it probably wouldn't have topside scantling for crane rails and such.ORIGINAL: Skyland
I have found a reference about a 150 feet drydock in Bangkok. Built in wood, the Dry Dock No1 was managed by Royal Thai Navy between 1914 and 1946.
ORIGINAL: JWE
Think 150 feet is a bit small for the game, Skyland. Sounds like something to service very small auxiliaries. Your basic (on the bigger side) fishing trawler was on the order of 130 to 150 feet; suggests lift capacity was around 750 displacement tons, maybe (stretching it) 1000. Being of wood, it probably wouldn't have topside scantling for crane rails and such.ORIGINAL: Skyland
I have found a reference about a 150 feet drydock in Bangkok. Built in wood, the Dry Dock No1 was managed by Royal Thai Navy between 1914 and 1946.
What we're looking for is steel (iron) floating docks, with at least a 2000 displacement ton lift capacity. Suggests perhaps at least 250 feet in length (including lip overhang).
Keep going Skyland. You have found a lot of very useful stuff so far. Thank you.
ORIGINAL: Don Bowen
Wonderful, ain't it?
ORIGINAL: JWE
Thanks. Yes. Kinda. Hope springs eternal.ORIGINAL: Mike Solli
Great description. [:D]
So, will they be ships? If so, can they move? I hope not.
The early stuff is as static as we can make it consistent with "technical" towability. They can be sunk. They have speed 1, endurance 10. So if any idiot yahoo wants to play and move them somewhere else, more power to them, they will get what they deserve. The later war stuff has speed and endurance that reflects its real life 'towability'.
So what you get on opening day, is what you get; unless you are stupid. Stuff that comes in, later war, is assumed to include a certain proportion of those gnarly USN-ATs (had to do something with those boats, why not model them as tugs, yeah?).
ORIGINAL: Zebedee
Was the floating dock at Tsingtao which was destroyed in the siege of Russo-Japanese war ever replaced?