The Munda Campaign
Moderator: MOD_SPWaW
The Munda Campaign
I don't think that I made it clear that the newest SPWAW campaign, "Flesh and Steel" can be downloaded from the WB Raider HQ.
Or you can just get the scenarios. Some folks were asking so let me let you know where you can find it.
It is a 3-5 battle campaign using USMC light tanks in support of Army grunts in their fight to get to Munda Airfield on New Georgia Island in 1943.
Here is where you find it. Pay us a visit while you are there. Feedback needed and appreciated, no matter what kind it is.
http://www.militarygameronline.com/raiders/
Go to scenarios.
Wild Bill
Or you can just get the scenarios. Some folks were asking so let me let you know where you can find it.
It is a 3-5 battle campaign using USMC light tanks in support of Army grunts in their fight to get to Munda Airfield on New Georgia Island in 1943.
Here is where you find it. Pay us a visit while you are there. Feedback needed and appreciated, no matter what kind it is.
http://www.militarygameronline.com/raiders/
Go to scenarios.
Wild Bill

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Howdy
I played this campaign the very day it became available. Quite fun one..small, fast battles. Though I have to say that I've never before had such a small core force
But there was enough troops to give the Japanese a real beating.
Recommended
Voriax
I played this campaign the very day it became available. Quite fun one..small, fast battles. Though I have to say that I've never before had such a small core force
But there was enough troops to give the Japanese a real beating.
Recommended
Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
Voriax, nice to hear someone played it,lol.
Small core force? Well, a minicampaign, implies a mini core force
Then, it is not the number which makes a battle hard to figth; everybody who play this campaign will realise soon..
TIP: keep the pressure of your steps on the ground VERY low :rolleyes:
Small core force? Well, a minicampaign, implies a mini core force
Then, it is not the number which makes a battle hard to figth; everybody who play this campaign will realise soon..
TIP: keep the pressure of your steps on the ground VERY low :rolleyes:
Federico "Resisti" Doveri
What Preferences do you set?!?!?Originally posted by Voriax
Resisti, I got scores like 2000 vs 100 points...I definitely didn't consider this a hard campaign, but a fun one
Voriax
Now havn't free time but ASAP I will try this new gift from the riders!
And my objective is to score more then you, eh, eh!
"Violence is the last resource of incompetents". (I. Asimov)
Pretty much the defaults, except C&C and limited intel off, ammo limited and arty vs soft and vs armour at 90.Originally posted by gnoccop
What Preferences do you set?!?!?
Now havn't free time but ASAP I will try this new gift from the riders!
And my objective is to score more then you, eh, eh!![]()
Oh and Resisti, the score for the final battle wasn't as good as the others but a decisive victory still. I lost one of those 3-man HQ teams to a *knee mortar* indirect fire and that cost me couple hundred points.
Voriax
ps: as I don't really remember what are the defaults, lets say all on except the abovementioned and the reduced squads.
Oh God give Me strength to accept those things I cannot change with a firearm!
Thanks for the information.Originally posted by Voriax
Pretty much the defaults, except C&C and limited intel off, ammo limited and arty vs soft and vs armour at 90.
Oh and Resisti, the score for the final battle wasn't as good as the others but a decisive victory still. I lost one of those 3-man HQ teams to a *knee mortar* indirect fire and that cost me couple hundred points.
Voriax
ps: as I don't really remember what are the defaults, lets say all on except the abovementioned and the reduced squads.![]()
I'll try with all the pref at defaults except C&C (I usually play with C&C off).
"Violence is the last resource of incompetents". (I. Asimov)
You are correct, Voriax. Having reduced squads "on" allows the game to override your prior settings.
No, it is not a "hard" campaign but it does have some surprises. The alternate battles, that you did not see, are even more fun. I'm going to post those as separate scenarios later.
Wild Bill
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No, it is not a "hard" campaign but it does have some surprises. The alternate battles, that you did not see, are even more fun. I'm going to post those as separate scenarios later.
Wild Bill
=======================

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
I've player 2 battle with all preferences at default except reduced squad and C&C off.
first battle: DV (about 1700 - 200)
second battle: DV (about 2100 - 200)
I like this fast and small battles!
And I hate this f***d mines!
Thankyou RIDERS!
first battle: DV (about 1700 - 200)
second battle: DV (about 2100 - 200)
I like this fast and small battles!
And I hate this f***d mines!
Thankyou RIDERS!
"Violence is the last resource of incompetents". (I. Asimov)
I agree that these scenario's werent very difficult.
Of course, there were plenty of nasty mine's which could change the situation significantly, if you happened to have placed your tanks "wrong".
One disparity between the Munda narrative at Wild Bill's Raiders site and the scenarios was the effect of Japanese antitank leg units. These didn't seem to have much importance in the campaign game-play. Perhaps there should have been more of them present, especially in the last scenario.
I played the campaign twice, once with US light tanks (cost 63-67) and a second time with British CS tanks with 3" guns (cost 50) which allowed one additional tank at the start. Since Japanese units had virtually no long range effective anti-armor capability, I found that the Briitish tanks with lighter armor performed quite effectively.
Of course, there were plenty of nasty mine's which could change the situation significantly, if you happened to have placed your tanks "wrong".
One disparity between the Munda narrative at Wild Bill's Raiders site and the scenarios was the effect of Japanese antitank leg units. These didn't seem to have much importance in the campaign game-play. Perhaps there should have been more of them present, especially in the last scenario.
I played the campaign twice, once with US light tanks (cost 63-67) and a second time with British CS tanks with 3" guns (cost 50) which allowed one additional tank at the start. Since Japanese units had virtually no long range effective anti-armor capability, I found that the Briitish tanks with lighter armor performed quite effectively.

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peter hellman
- Posts: 205
- Joined: Sun Jul 29, 2001 8:00 am
- Location: Finland
First time I played against the Japanese. I really liked it. I also like the campaigns, and small fast battles also.
I noticed those Japanese antitank units several times prefered to attack the infantry units, not the tanks. It spared me a couple of tanks I suppose.
I also had DV's in every battle, last one I put my main push from the north.
Result, I will definitely choose also Pacific scenarios in the future, not only "theatre Europe". Thanks W.B;)
I noticed those Japanese antitank units several times prefered to attack the infantry units, not the tanks. It spared me a couple of tanks I suppose.
I also had DV's in every battle, last one I put my main push from the north.
Result, I will definitely choose also Pacific scenarios in the future, not only "theatre Europe". Thanks W.B;)
"If you want to live in peace, you have to prepare for war" - Adolf Ehrnrooth
That means a lot to me, Pete. We'll try to keep them winnable but challenging for you. You did very well. The last one is the toughest and you came through.
I'm sure those Jarhead tankers appreciate you very much. The Sons of Nippon, however...
Wild Bill
I'm sure those Jarhead tankers appreciate you very much. The Sons of Nippon, however...
Wild Bill

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Mission accomplished, Wild Bill. Slowly but surely I'm learning to take my foot off the gas pedal and let those infantry catch up. I still get caught up in the moment and send my tanks racing out to flank a fortification or drive into a mortar park, but I'm sure when I've totally finished the mini-campaign, I'll have learned the lesson fully.
Thank you!!
Thank you!!
Originally posted by Wild Bill
Thank you, Irinami!
I appreciate the report. Yep, that was the gist of the historical situation and you captured it well.
Wild Bill
Originally posted by Wild Bill
I hope I don't get on the "no respect" list. I think I'm already on a few of them in other places
Wild Bill
Knew I missed somebody... on the respect.
I have never failed to appreciate the blind, fatalistic courage of Japanese soldiers willing to sacrifice life and limb against the steel of tanks.
I have read numerous incidents where tanks were taken on with even swords. One Japanese officer climbed on top of a Sherman and hammered the turret with his Samurai sword until cut down.
Rifles, pistols, crowbars, magnetic mines, every type of weapon, useful or not, were used against tanks.
Without a doubt, some Japanese soldiers did panic. Others, however, consumed by patriotic zeal, did not.
And you have to admire the courage of any man who encloses himself into a steel box that well may be his coffin. The heat, discomfort and claustrophobic feelings were all issues that those WW2 tankers dealt with.
Heroes on both sides, my friend.
Wild Bill
I have read numerous incidents where tanks were taken on with even swords. One Japanese officer climbed on top of a Sherman and hammered the turret with his Samurai sword until cut down.
Rifles, pistols, crowbars, magnetic mines, every type of weapon, useful or not, were used against tanks.
Without a doubt, some Japanese soldiers did panic. Others, however, consumed by patriotic zeal, did not.
And you have to admire the courage of any man who encloses himself into a steel box that well may be his coffin. The heat, discomfort and claustrophobic feelings were all issues that those WW2 tankers dealt with.
Heroes on both sides, my friend.
Wild Bill

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

