.EXE - BUGS .. in v4.4 please mention here !
Moderator: MOD_SPWaW
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- Joined: Tue May 09, 2000 8:00 am
- Location: Copenhagen, Denmark
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- Joined: Fri Jul 28, 2000 8:00 am
- Location: Colorado, USA
I was playing an online game last night and on my first turn I noticed that my M4 platoon had two 3-man crews in addition to the normal compliment of tanks. A few turns later one of these tanks became immobilized. Later it came under fire of a Tiger tank but didn't recieve and hits. The next turn there was only a crew in the hex (3-man again), no tank, no wreck, just the crew counter. I figured I was just remembering incorrectly but later I had a M10 tank destroyer perform the same act of magic.
I moved it two hexes from an enemy Tiger and the next turn there was just another 3-man crew in the hex!!!
Are Tigers now equiped with Dematerialization Superdupper Ray Guns or what?!
I moved it two hexes from an enemy Tiger and the next turn there was just another 3-man crew in the hex!!!
Are Tigers now equiped with Dematerialization Superdupper Ray Guns or what?!
Any heavy truck or mover that has carry capacity of 2xx can load any vehicle ranging from armored car (weight 226) to Jagdtiger (weigth 332). It shows that message "Not enough room. Load anyway?" to which if you answer yes, the data screen reports the tank's crew to have 18 men.
[This message has been edited by Kharan (edited October 29, 2000).]
[This message has been edited by Kharan (edited October 29, 2000).]
The load tank on a truck bug is definitly there. You also can load ammo dumps and other things you shouldn't be able to.
On another note I'm getting troop movement in desert scenarios that seems less than it should be. Squads only get one hex movement no matter what the terrian.
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Good hunting,
Pack Rat
On another note I'm getting troop movement in desert scenarios that seems less than it should be. Squads only get one hex movement no matter what the terrian.
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Good hunting,
Pack Rat
PR
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- Joined: Wed Aug 02, 2000 8:00 am
- Location: Oulu, Finland
That is so true. And at least 'til 4.3b you cannot see that there's a stone wall (only trees) unless holding the mouse pointer over the hex.Originally posted by BryanMelvin:
Editor Bug: Place a hedge and then overlay it with a Tree graphic and a stone wall appears. The Tree graphic turns the hedge into a stone wall.
Marauder
Vehicles tend to get stuck in these hexes...

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- Posts: 37
- Joined: Thu Jul 06, 2000 8:00 am
- Location: Finland
I had two weird bugs when I played online (timed) game with my friend. We played on LAN.
1. My friend destroy my S0 Jagdpanther, no crew members survived all dies. So S1 Jagdpanther becames formation leader. Then a couple of turns later my friend destroy that S1 Jagdpanther. Then the weird thing happens. TWO crews escaped from destroyed vehicle. One was formation leader crew and the other was "ordinary" crew.
2. My fried destroy my PSW armored car on my turn. No crew members survived. Excatly in the same moment when the vehicle blows up there appears undamaged PSW in the same hex where the wreck is! When that reborned PSW destroyed on my next turn same thing appened. I think that is just fine, now I can have immortal army of King Tigers!
I think these bugs happened only in online games, I haven't had nothing like these in solitary games.
Steel Thunder
1. My friend destroy my S0 Jagdpanther, no crew members survived all dies. So S1 Jagdpanther becames formation leader. Then a couple of turns later my friend destroy that S1 Jagdpanther. Then the weird thing happens. TWO crews escaped from destroyed vehicle. One was formation leader crew and the other was "ordinary" crew.
2. My fried destroy my PSW armored car on my turn. No crew members survived. Excatly in the same moment when the vehicle blows up there appears undamaged PSW in the same hex where the wreck is! When that reborned PSW destroyed on my next turn same thing appened. I think that is just fine, now I can have immortal army of King Tigers!
I think these bugs happened only in online games, I haven't had nothing like these in solitary games.
Steel Thunder
Glad to see I am not the only one out there that have seen "Phoenix" units coming back to life in Multiplayer games. I have also experienced the splitting up tank crew bug to, with sometimes one part of the crew getting back in the tank.
Three other things I have seen go screwy in multiplayer games is:
1) Smoke loadouts for all arty is VERY LOW, zero to 16 rounds. One or zero rounds for OB arty btns.
2)Airstikes not consistant between players, both with different attack results.
3) Player 2 arty often falls in the extreme upper left corner of the map, no matter where the fire mission was plotted.
One off-topic OOB thing I found last night while playing ANZAC ve GE in 43, the NZ Infantry AT crew has a 85mmL53 gun in the forth weapon slot with 50 HE rounds. I suprised the hell out of me when I first fired the unit.. "DAMN, that is one BIG BOYS AT rifle!!!"
Three other things I have seen go screwy in multiplayer games is:
1) Smoke loadouts for all arty is VERY LOW, zero to 16 rounds. One or zero rounds for OB arty btns.
2)Airstikes not consistant between players, both with different attack results.
3) Player 2 arty often falls in the extreme upper left corner of the map, no matter where the fire mission was plotted.
One off-topic OOB thing I found last night while playing ANZAC ve GE in 43, the NZ Infantry AT crew has a 85mmL53 gun in the forth weapon slot with 50 HE rounds. I suprised the hell out of me when I first fired the unit.. "DAMN, that is one BIG BOYS AT rifle!!!"
pack rat - desertr movement at one hex a turn - are you sure there wasn't a sandstorm blowing, if so the movement costs skyrocket, reducing most infantry to one or two hexes a turn. There is an even harsher penalty for extreme weather in the eastern theatre.
Cargo plane and artillery designation bug - if you try to designate artillery with a cargo plane (ie. during setup)or with a unit loaded onto a cargo plane, the program quite often sets the cargo planes destination to the artillery target hex. This can be a useful way to bombard your own A0...
Cargo plane and artillery designation bug - if you try to designate artillery with a cargo plane (ie. during setup)or with a unit loaded onto a cargo plane, the program quite often sets the cargo planes destination to the artillery target hex. This can be a useful way to bombard your own A0...
1) F1 doesn't seem to work anymore in the save game screen.
2) Want to know how to deploy a smoke screen? In desert move a vehicle, then undo, move, undo, move, undo,... Works alright if it is not been spotted.
3) I'm not sure if this is still in 4.4, but at least in earlier version you could load normal infantry into cargo planes and drop them as paratroopers. I think that should be only allowed to paras. If you want drop normal infantry you should use gliders, even I think that not many GI would have liked board that thing either.
2) Want to know how to deploy a smoke screen? In desert move a vehicle, then undo, move, undo, move, undo,... Works alright if it is not been spotted.
3) I'm not sure if this is still in 4.4, but at least in earlier version you could load normal infantry into cargo planes and drop them as paratroopers. I think that should be only allowed to paras. If you want drop normal infantry you should use gliders, even I think that not many GI would have liked board that thing either.
Sometimes the artillery targeting seems wrong, and for some reason i see it more often when trying to target with other artillery units. If the mortar C0 targets a hex for itself, and then after that tries to target another hex for C1, the target hex of C0 changes. I've seen this a couple of times, but not enough to be able to recreate it.
"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.
Ya know, I never looked. Just seemed thats all I got so I assumed... Sorry Matrix not very smart of me, one should be sure of a bug before reporting it. Thanks Rex I'll check it out.Originally posted by rexmonday:
pack rat - desert movement at one hex a turn - are you sure there wasn't a sandstorm blowing, if so the movement costs skyrocket, reducing most infantry to one or two hexes a turn. There is an even harsher penalty for extreme weather in the eastern theatre.
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Good hunting,
Pack Rat
[This message has been edited by Pack Rat (edited November 01, 2000).]
PR
I think these bugs are serious enough to justify another patch - in fact, if they don't do it, the game ends up as all those other games ... bug-ridden and barely playable, but missing the possibility for much more excitement.Originally posted by Fuerte:
I understood previously that Matrix Games will not fix any other bugs but the replay bug anymore
A.
AMD FX-4300
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
Arty Screen:
The crosshair-curser isn't displayed correctly .. sometimes all hexes seem to be within LOS, sometimes none.
Closing & reopening the window cure the problem most times.
A.
The crosshair-curser isn't displayed correctly .. sometimes all hexes seem to be within LOS, sometimes none.
Closing & reopening the window cure the problem most times.
A.
AMD FX-4300
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1