I heard about this game only recently, but I am deeply interested. As of 2009, there are no good turn based space strategy games with hotseat option, so I would definitely buy this one when its released. What I would like to know is how this game would compare to other space 4X turn based games, especially Galactic Civilizations 2 which is my favourite (too bad it doesnt have multi/hotseat support..).
All you need to do for me to buy the game is an enhanced Sins/GalCiv ripoff with hotseat/multi..

Neverthless, there are couple of suggestions of features which I would like to see in space TB4X game.. So let the brainstorm begin:
- naming ships/stations/planets
- Temporary cloaking for ships and anticloak technology (tiberian sun anyone?)
- carriers and strikecraft - fighters and bombers, special anti-SC weapons type
-asteroid fields, nebulaes and "space weather" that have some tactical effects(only fighters/bombers and frigates can navigate them, caps and cruisers cannot)
-Diffrent gas clouds alot like armarda
some that drop shields.. some that increase shield regen or interfere with diffrent kinds of weapons.
-minor races like in GalCiv 2
-artificial wormhole/teleportation technology
-space mines, minefields (explosive, not resource

-diverse special ship abilities like in Sins of a solar empire
-giant space stations
-constructing stations and defenses with constructors in all (even enemy) gravity wells
I was unable to find a release date on the product page here http://www.matrixgames.com/products/376 ... rmada.2526 so I hope its not too late to maybe add some of my suggestions, if developers consider them worthy..
