ORIGINAL: Altaris
ORIGINAL: JeffK
Any other thought on how to limit japan without totaly crippling them?
I was tossing some ideas around in my head and here on the boards about limiting the number of units or total infantry that could assault in a hex on one day. The remainder would have to be in non-attack mode (reserve, defend, etc). Say something like, only 40,000 infantry can participate on attackers side on any given day. This would make it possible to cap off how much had to go into a base for defense, and make non-base hex have some actual purpose. Imagine having to actually fight a strategic battle to cut off a well fortified city, that sort of thing. That's how I interpreted the manual as describing long drawn-out land combat. There's nothing long or drawn-out about the current model.
Right now, the full initiative lies in the hands of whomever attacks. One only attacks if they have overwhelming force for the most part, and in doing so, they take very few casualties while completely annihilating the defensive force. China's made worse due to the poor quality of their troops, but it happens in other theaters this way as well.
The big problem with limiting amount of attackers is overcoming a massive defense in an isolated position (such as Bataan or Singapore). I certainly wouldn't want a limited attack force hitting the typical massive stacks in either of these areas, as the attacker would be the one taking horrendous losses.
I'm sorta waiting for Patch 2 at this point, I wish we had some idea of what was being done to address this matter. I fear it's not much, since it's been so mum. I'm going to start doing some more test case scenarios after P2 comes out, and fleshing out ideas for HR again.
Heh,
I just noticed the first 95% of my mail didnt post[:'(]
My thoughts were,
Limit the amount of arty which can leave Manchuria by assigning garrison sections to their TOE. These can be "released" by allowing production of 1 garrison section per mth starting on date XX/XX/XX
Anchor much of "China Command" by using similar garrison sections. Some of the units were made up of locally conscripted Chinese so these could be anchored permanently.
Change all roads back to tracks to make it hard to amass enough supply to conquer central China.
Tone back Artillery effect by 50-75% for all units, while the killer of the battlefield in Europe, it was a bit harder to achieve this in the PTO and allows for not all tubes being able to fire.
Do the Chinese need Industry which can be destroyed?? Cant a City give automatic supply??
This would stop the Strategic Bombing campaign by making it ineffective, but still provide the Chinese with some supply.
Make the penalty for not keeping a garrison worthwhile so that players dont ignore it for a higher purpose.
Avoid House rules.
Play against the AI, it never does gamey things, dumb, but not gamey.