Patch 2 Beta - Rufe Issue

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pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

Patch 2 Beta - Rufe Issue

Post by pad152 »

This is an odd one, the Japanese A6M2-N Rufe has issues when added to a custom game, No mission types and only general training option? It's fine in the Guadalcanal scenario. I have had problems with the Rufe after patch 1 but, there was no support for custom scenarios.

Attached is a custom scenario 95, It's a copy of campaign 1 with only one change, added an air group (Test - T1 13 of A6M2-N-Rufe's) to Tokyo. Load the campaign and select the air group to see the issue.
Attachments
SCEN95_Test_Rufe.zip
(853 KiB) Downloaded 4 times
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michaelm75au
Posts: 12465
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 2 Beta - Rufe Issue

Post by michaelm75au »

You have the group ticked as a Trainer.
This by default can only do training.
Michael
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: Patch 2 Beta - Rufe Issue

Post by pad152 »

ORIGINAL: michaelm

You have the group ticked as a Trainer.
This by default can only do training.

I went back in the editor and changed it (trainer off), load the attached scenario and select the Rufe group in Tokyo and try to change the training options, you can only set general training!!
Attachments
SCEN95Test_Rufe2.zip
(852.98 KiB) Downloaded 4 times
User avatar
michaelm75au
Posts: 12465
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 2 Beta - Rufe Issue

Post by michaelm75au »

This has already been addressed as part of a different issue and will be in the next build.

There was old WITP code that was clearing the secondary mission for some fighter-type groups.
It wasn't taking into account that training now uses the secondary mission for what to train.
Michael
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