ALLIED ONLY: aztez (A) vs erstad (J) ...2nd ROUND

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

aztez
Posts: 4031
Joined: Sat Feb 26, 2005 9:32 am
Location: Finland

RE: August 1942

Post by aztez »

bomber replacement pools...

Image
Attachments
bombers.jpg
bombers.jpg (221.99 KiB) Viewed 314 times
aztez
Posts: 4031
Joined: Sat Feb 26, 2005 9:32 am
Location: Finland

RE: August 1942

Post by aztez »

Top allied pilots...

Image
Attachments
pilots.jpg
pilots.jpg (226.9 KiB) Viewed 314 times
User avatar
Rob Brennan UK
Posts: 3685
Joined: Sat Aug 24, 2002 8:36 pm
Location: London UK

RE: August 1942

Post by Rob Brennan UK »

Shame ,, 1st double ace and he's MIA .. booo [:@] (British too)

Good to hear about the training. I know i have badgered you about it before but it really really helps (i'll stop ranting about it from now on) [;)]

Tough decision on China tbh but your next line has some v v good terrain around it to help defence. + i cant see the point of defending that mountain above Ichang ?? [:D]. Maybe its monkey mountain and he'll come on a flying cloud to save the day when all seems lost [;)]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
User avatar
khyberbill
Posts: 1941
Joined: Tue Sep 11, 2007 6:29 pm
Location: new milford, ct

RE: July 1942

Post by khyberbill »

In China, I think you need to fight it out in Changsha. If you retreat from there, I feel that you may as well have lost the war in china without a serious fight. But that's just my opinion.
I tried to hold Changsha. That was a killing ground for me. About 20 corps were reduced from over 400 squads to less than 30 each, one had 5 squads. And all were disrupted. They were behind lvl 4 forts and in reserve mode. Six days of bombardments and then one attack reduced the forts to two and the next day a second deliberate attack punched me out of the city. This essentially takes these corps out of the war since you only build 7 squads a turn and also because I had suffered losses when trying to hold a few other cities earlier.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
brett9983
Posts: 21
Joined: Wed Nov 25, 2009 8:24 pm
Location: Panama City, FL

RE: July 1942

Post by brett9983 »

I have thoroughly enjoyed this AAR. I've picked up some tips and have decided to take a plunge into a PBEM game myself once I find an opponent. I'll be following this one to the end.
Xxzard
Posts: 565
Joined: Sat Sep 27, 2008 10:18 pm
Location: Arizona

RE: July 1942

Post by Xxzard »

That will be a while, brett9983.

and that's an understatement...
Image
Yamato_Blitzer
Posts: 67
Joined: Sat Aug 08, 2009 5:49 am

RE: July 1942

Post by Yamato_Blitzer »

Xxzard has a point brett. It's hard to commit to an actual game, that's one reason I visit this AAR every 3 days, it fulfills my craving a bit because the actual game simply takes to much time. Even when you have nothing else to do it can be hard to commit. Extremely time consuming, that's also why alot of pbem opponents drop out too, can't say I blame them. Very hard to find a steady opponent, assuming you're able to commit long term yourself.
Xxzard
Posts: 565
Joined: Sat Sep 27, 2008 10:18 pm
Location: Arizona

RE: July 1942

Post by Xxzard »

Yeah, even versus the AI I have only managed to average about two turns per day, so game time is only half normal time. Since purchasing the game, I have only played one campaign, and it is only in may 42.

In a PBEM in the old witp, we ended up going slower than real life!

Nevertheless, the game is absolutely worth it--every penny.
Image
User avatar
Sardaukar
Posts: 12745
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: July 1942

Post by Sardaukar »

When I patched my Dec 8 Allied campaign to new beta patch, my Chinese supply levels in China exploded sky high. Hopefully that happens to you too. [8D]

There is some serious tweaking about supply, supply movement and garrison levels in new patch which will probably help Chinese a lot. The new garrison levels didn't make it to scen 6 or 9 yet, but supply changes suddenly made my Chinese lot more potent.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: July 1942

Post by castor troy »

ORIGINAL: Xxzard

Yeah, even versus the AI I have only managed to average about two turns per day, so game time is only half normal time. Since purchasing the game, I have only played one campaign, and it is only in may 42.

In a PBEM in the old witp, we ended up going slower than real life!

Nevertheless, the game is absolutely worth it--every penny.


my usual PBEMs probably got 3 WITP turns done per day real life. Sometimes only one turn per day but on weekends at times also over a dozen turns a day. My games usually had a nice pace.
brett9983
Posts: 21
Joined: Wed Nov 25, 2009 8:24 pm
Location: Panama City, FL

RE: July 1942

Post by brett9983 »

I have no illusions that this is a fast game. I've had the game for several months and have been lurking around the boards for almost as long. I expect at best if using one day turns it would take half as long as the real war but most likely longer than that. I plan on doing a smaller scenario before jumping into the grand campaign. I've seen enough to know that playing a real opponent will be much more rewarding than playing the AI even if an opponent ends up dropping out.
User avatar
Rob Brennan UK
Posts: 3685
Joined: Sat Aug 24, 2002 8:36 pm
Location: London UK

RE: July 1942

Post by Rob Brennan UK »

2 Day turns are the way ahead for PBEM in my opinion. even if you manage 1/day its still finishable and not a huge time drain either. One important aspect of finding an opponent is relative time zones.

Sardukar - I loaded the patch but havnt yet tried my june game with it yet. Looking good for china at long last. hopefully not too much supply but it would be nice to actully be able to repair broken squads and get replacements :D
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
Swenslim
Posts: 437
Joined: Fri Apr 15, 2005 7:34 pm
Location: Odessa, Ukraine

RE: July 1942

Post by Swenslim »

ORIGINAL: Sardaukar

When I patched my Dec 8 Allied campaign to new beta patch, my Chinese supply levels in China exploded sky high. Hopefully that happens to you too. [8D]

There is some serious tweaking about supply, supply movement and garrison levels in new patch which will probably help Chinese a lot. The new garrison levels didn't make it to scen 6 or 9 yet, but supply changes suddenly made my Chinese lot more potent.


I have a feeling that supply bust is some major big, wich moves supply from India and USSR to China. With 100 000 - 250 000 supplys recieved China army will steam roll japan forces easely :))
User avatar
khyberbill
Posts: 1941
Joined: Tue Sep 11, 2007 6:29 pm
Location: new milford, ct

RE: July 1942

Post by khyberbill »

Sardukar - I loaded the patch but havnt yet tried my june game with it yet. Looking good for china at long last. hopefully not too much supply but it would be nice to actully be able to repair broken squads and get replacements :D

I have actually used up all my infantry squad reinforcements by 6/42. Now the 6 or 7 that arrive each day go immediately to a corps. Having more supply may (I just don't know) have helped me in combat against the 9400 AV death star, but the destruction (not talking disruption) of squads is so severe that one doesn't get enough reinforcements. Perhaps if they changed it from 200 squads a month to 100 per day (my average daily loss when being bombarded and in reserve mode behind lvl 4/5 forts) then having more supply would make a difference in my PBEM. As it is now, the game is stopped until we determine if new HR is required after the patch. We will probably re-run a few turns in the position we are in now to see what the affect on China is with patch 2 and then re-start.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
Yamato_Blitzer
Posts: 67
Joined: Sat Aug 08, 2009 5:49 am

RE: July 1942

Post by Yamato_Blitzer »

I just played my opponent over IM programs. That way when you are both on you can send turns back and forth, keeps a better flow on the game too.
aztez
Posts: 4031
Joined: Sat Feb 26, 2005 9:32 am
Location: Finland

August 1942

Post by aztez »

Rob: RAF pilots have been mounting kills but have also taken heavy losses. There is now 2nd 10 kill british pilot reported MIA.

Yeah, I'am training pilots but the progress is very slow and at the moment I need to feed some of the mediocre pilots in lions den. The replacement rates of allied fighters/bombers are also low in numbers.

Yeah, I don't like none of the options given to me at china. The terrain is the main idea behind these "retreat orders. Whether it will do any good we shall see.

I know that the japanese doesn't have wings but just cannot abandon the mountrain you are referring to.

khyberbill: That is the "scenario" that I calculated too. One of the main reason why I chose to abandon the city.

At the moment he is bombing my troops with his airforce and these runs are devastating too. He does disable quite a few of my troops and they do recover agonazingly slow pace.

There really isn't much good happening here. Pretty much feeling the same pain as you do.

brett9983: Thank you and welcome. You can learn a lot by reading this forum. There really is not one way of doing things. My mistake was to underestimate the pace of japanese expansion. I took way too literally the words that this has been slowed down from the classic witp. The reality has been a lot diffrent.

Good to hear that you are intrested in PBEM games. In my opinion it takes the game to another level. I would recommend you take your time picking your opponent since that the single most important factor.

Xxzard: True. This game is really not over by months time but we have maintained nice pace. Allthough it has been slow going at the moment due to my busy schedule etc.

I would estimate we reach the end within 2 years time at the latest.Propably a faster though.

To be honest without keeping an AAR the pace will be faster.

Yamato_Blitzer: It is longtime commitment. I still do recommend an PBEM game but not with single day turns unless you really can produce multiple turns daily.

I wouldn't say it is hard to find PBEM partners but as stated to brett it is the single most important decision. That is why I prefer to have an opponent who has been around quite long time.

Sardaukar: That is nice to hear. Unfortunately we decieded not to install the beta as of yet. Reading your comments though have changed my mind though. I will ask him to install the patch before he does the next turn. The supply situation at china is awful at the moment.

castor troy: Welcome and nice to "see" you. I was assuming you really did a lot turns daily by reading your AAR's. You have had realiable opponents to say the least.

Swenslim: I haven't loaded the patch yet but I doubt china can "steamroll" anything. Just way low experienced and badly equipped troops on hand. I cannot say for sure though.
aztez
Posts: 4031
Joined: Sat Feb 26, 2005 9:32 am
Location: Finland

RE: August 1942

Post by aztez »

Burma (august 4th -10th 1942)


We have had some air to air battles over Magwe in past days. I did fly my P40E's at 29 000 feet and Hurricanes +30 000 feet to just test this out. Not much of an diffrence though since we ended up around 1:1 odds which is not bad at all in terms of pilots.

Unfortunately it is bad since japanese are most like outproducing my fighter replacement rates as well as bombers. So, even if I get better pilots I will not have anything to fly them with.

Last turn saw the Mini KB near Akyab. The weather was bad so my assault strikes got grounded and dispersed. Thus leading to unnecessary losses. Hopefully the weather will clear up and we can get couple of coordinated strikes againts these ships.

Otherwise I have no recon whether is actually moving troops towards India. I'am flying recon missions but we haven't spotted anything worth of mentioning.

Image
Attachments
burma.jpg
burma.jpg (235.61 KiB) Viewed 314 times
aztez
Posts: 4031
Joined: Sat Feb 26, 2005 9:32 am
Location: Finland

RE: August 1942

Post by aztez »

China (august 4th - 10th 1942)


The Changhsa has been overrun. Only minor sabotage damage was done to the industry.

We are moving troops towards inner china but we need to clear out some enemy troops before this.

I'am suprised to see that enemy has already reached Changhteh from Changhsa. I thought the terrain would have slowed him down more.

Japanese airforce has conducted a lot of ground bombing runs and have a lot of casualties. This is very frustrating since chinese really don't have anything to defend againts these assaults.

I will propose we load up the beta patch or wait for the official one to come out. The chinese units need all the help they can get since this unfortunately has been very unbalanced front for months now.

Image
Attachments
china.jpg
china.jpg (308.46 KiB) Viewed 315 times
aztez
Posts: 4031
Joined: Sat Feb 26, 2005 9:32 am
Location: Finland

RE: August 1942

Post by aztez »

Oz (august 4th - 10th 1942)


Japanese have seized the northern oz and trying to cut off the allied troops from Carins/Townswille area.

I think the map speaks better than 1000 words. An ground assault is ordered for the next turn. Hopefully we can knock those two units out,

Image
Attachments
oz.jpg
oz.jpg (201.17 KiB) Viewed 314 times
aztez
Posts: 4031
Joined: Sat Feb 26, 2005 9:32 am
Location: Finland

RE: August 1942

Post by aztez »

China (august 11th - 13th 1942)


There was an ground assault againts Changhteh which was repulsed on the 12th and 13th...

--------------------------------------------------------------------------------

Ground combat at Changteh (81,50)

Japanese Deliberate attack

Attacking force 72473 troops, 491 guns, 554 vehicles, Assault Value = 2294

Defending force 39071 troops, 250 guns, 0 vehicles, Assault Value = 1144

Japanese engineers reduce fortifications to 3

Japanese adjusted assault: 1220

Allied adjusted defense: 1969

Japanese assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
2765 casualties reported
Squads: 10 destroyed, 136 disabled
Non Combat: 7 destroyed, 146 disabled
Engineers: 0 destroyed, 5 disabled
Vehicles lost 29 (1 destroyed, 28 disabled)


Allied ground losses:
4970 casualties reported
Squads: 6 destroyed, 247 disabled
Non Combat: 65 destroyed, 267 disabled
Engineers: 26 destroyed, 19 disabled
Guns lost 1 (0 destroyed, 1 disabled)


Assaulting units:...
11th Indpt Infantry Regiment...
8th Armored Car Co ...
13th Indpt Infantry Regiment...
51st Recon Regiment...
12th Indpt Infantry Regiment...
5th Armored Car Co ...
13th Ind.Mixed Brigade...
8th Recon Regiment...
6th Division...
13th Tank Regiment...
40th Division...
37th Division...
12th Tank Regiment...
26th Recon Regiment...
8th Ind.Hvy.Art. Battalion...
14th Medium Field Artillery Regiment...
5th Ind.Hvy.Art Battalion...
...
Defending units:...
71st Chinese/A Corps...
6th Construction Regiment...
87th Chinese Corps...
8th Chinese Corps...
71st Chinese/B Corps...
54th Chinese/A Corps...
26th Chinese/A Corps...
5th Chinese Cavalry/ Corps...
5th Chinese Cavalry/ Corps...
41st Chinese Corps...
54th Chinese/C Corps...
7th Artillery Regiment...
6th War Area ...
20th Group Army...
3rd Heavy Mortar Regiment...

--------------------------------------------------------------------------------

Ground combat at Changteh (81,50)

Japanese Shock attack

Attacking force 9268 troops, 177 guns, 60 vehicles, Assault Value = 4005

Defending force 34795 troops, 250 guns, 0 vehicles, Assault Value = 941

Japanese adjusted assault: 90

Allied adjusted defense: 1709

Japanese assault odds: 1 to 18 (fort level 3)

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
1606 casualties reported
Squads: 3 destroyed, 71 disabled
Non Combat: 1 destroyed, 32 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 10 (0 destroyed, 10 disabled)


Allied ground losses:
438 casualties reported
Squads: 4 destroyed, 18 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)


Assaulting units:...
13th Ind.Mixed Brigade...
37th Division...
40th Division...
11th Indpt Infantry Regiment...
5th Armored Car Co ...
41st Division...
12th Indpt Infantry Regiment...
8th Armored Car Co ...
71st Engineer Regiment...
6th Division...
13th Indpt Infantry Regiment...
35th Division...
1st Ind.Mixed Brigade...
34th Division...
26th RGC Temp. Division...
12th Tank Regiment...
8th Recon Regiment...
13th Tank Regiment...
57th Infantry Brigade...
51st Recon Regiment...
26th Recon Regiment...
14th Medium Field Artillery Regiment...
15th Ind.Medium Field Artillery Regiment...
51st Ind.Mtn.Gun Battalion...
12th Army...
8th Ind.Hvy.Art. Battalion...
1st Mortar Battalion...
2nd Ind. Mountain Gun Regiment...
5th Ind.Hvy.Art Battalion...
...
Defending units:...
5th Chinese Cavalry/ Corps...
8th Chinese Corps...
41st Chinese Corps...
54th Chinese/A Corps...
5th Chinese Cavalry/ Corps...
71st Chinese/B Corps...
87th Chinese Corps...
26th Chinese/A Corps...
71st Chinese/A Corps...
54th Chinese/C Corps...
6th Construction Regiment...
7th Artillery Regiment...
20th Group Army...
6th War Area ...
3rd Heavy Mortar Regiment...


....that one big stack once more over 4000av worth of troops gathered here. The chinese are on combat orders moving out of the hex and currently 28/40 so maybe we can actually get out before forced to retreat.

Another thing worth of mentioning is that we have not upgraded into beta patch since we are way too far ahead to test things out. We had a long discussion regarding this issue.

Since this has not happened we have agreed on the following:

- Japanese can continue their operations in northern and southern china.
- In central china japan can only conquer Changhteh and those base bases near Changhsa. When done offensive operations must stop until official patch 2 is available.
- Both sides can move troops around freely.

These were agreed because we did not upgrade into beta patch.

As for the china in a whole well organized withdrawal continues as stated.

Dave is making huge bomber raids againts my ground forces all over the map and nothing to stop him doing this. Unfortunately.

Image
Attachments
china.jpg
china.jpg (302.13 KiB) Viewed 314 times
Post Reply

Return to “After Action Reports”