ORIGINAL: wdolson
ORIGINAL: ADB123
I assumed that the original search algorithm looked at whatever area was within the circle that the planes were searching, added some calculations that factored in the number of planes, weather, experience, etcetera and so on, and the decided if any of the planes were able to "spot" anything. So I assumed that any "arc-based" searching would be limited to the defined arc, and apply the same calculations, only on a smaller area.
My assumption may have been wrong. It doesn't matter to me, because I'm just not bothering with search arcs because I find them too complicated to use and they don't do what I want. But that's just me.
Thanks for the comments.
The search algorithm has not changed at all since the original release. What you have now is just showing you what has been happening all along.
Bill
Ah, so what you folks did from the beginning was fundamentally different from what I thought that you did. The on screen search-radius arcs always made me assume that the search planes were searching within the entire area, with the effectiveness of the search a function of the number of search planes. (i.e., more planes = more planes per square mile)
So just to make certain that I am understanding clearly, what has always been in place is a series of 10 deg arc searchs, the number of which depends upon the number of search planes? If that is correct, when an air unit's Search is set without setting arcs, where does the Game start and finish the arcs of search - at any particular location or at a random position.
Thanks -













