one reason so many claim the AI is too easy to beat

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
Post Reply
gwgardner
Posts: 7301
Joined: Fri Apr 07, 2006 1:23 pm

one reason so many claim the AI is too easy to beat

Post by gwgardner »

... at least as the Axis

Both Italy and Germany are way over-powered in the campaign game. In my current game, it's late April '41, and I find I have 25 extra German corps (5 mech, 2 armored, a bunch of infantry), over what was actually used historically, that could be employed in Barbarossa, plus I have 900 PPs saved up, with three bulbs of research for artillery, tanks, and air. Since there's no mechanism in the game to force me to employ those extra corps in garrison duty in France, for instance, I'm free to use them againt the USSR. Making for a steamroller power against the Russian AI.

I hate having to put the human player on a 'hard' level, with the AI on 'easy.' A game ought to be balanced on the 'normal' level. But that may be the only way to make it fair.

I believe Uxbridge's EOT mod addresses this, but also changes up many other aspects of the game. Anyone playing that mod, what is your experience re the topic of this post?

User avatar
Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: one reason so many claim the AI is too easy to beat

Post by Michael T »

Personally I think there should be limits on the number of Corps/Divisions that each Nation can field (ala Third Reich). There were manpower limitations (only so many males of age in each country) and logistical limits for each country.
 
I think we need two distinct campaign games. One open an ahistorical version like the current 1939-1948 scenario. And one far more in line with historical WWII from 1939-1945. That would keep both the historical players like myself happy and the other free for all type players.
 
Many of the house rules discussed on this board need to be hard wired in to a historical WWII scenario. The number of house rules required to keep the game running along historical, dare I say realistic lines is too much of a burden for players to remember.
 
Like so may games published by Matrix this one has great potential but it still needs a lot of work by the designers/programmers. I am happy to support it like I have with EIA and others as long as we get there in the end [:)]
gwgardner
Posts: 7301
Joined: Fri Apr 07, 2006 1:23 pm

RE: one reason so many claim the AI is too easy to beat

Post by gwgardner »

ORIGINAL: krak

Personally I think there should be limits on the number of Corps/Divisions that each Nation can field (ala Third Reich). There were manpower limitations (only so many males of age in each country) and logistical limits for each country.

I think we need two distinct campaign games. One open an ahistorical version like the current 1939-1948 scenario. And one far more in line with historical WWII from 1939-1945. That would keep both the historical players like myself happy and the other free for all type players.

Many of the house rules discussed on this board need to be hard wired in to a historical WWII scenario. The number of house rules required to keep the game running along historical, dare I say realistic lines is too much of a burden for players to remember.

Like so may games published by Matrix this one has great potential but it still needs a lot of work by the designers/programmers. I am happy to support it like I have with EIA and others as long as we get there in the end [:)]

All points very sound. I hope the devs will include just such a mix of scenarios and enhancements.

User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: one reason so many claim the AI is too easy to beat

Post by Flaviusx »

The same works in reverse. I can steamroll the AI as a Russian player. They've got a ton of tricks of their own a human player can exploit.
 
In the end, there's no substitute for meat intelligence. If you want a real challenge, play against a human. The game's AI is reasonable enough but it won't beat a veteran gamer.
 
 
WitE Alpha Tester
User avatar
axisandallies
Posts: 329
Joined: Sun Sep 20, 2009 11:30 pm

RE: one reason so many claim the AI is too easy to beat

Post by axisandallies »

ORIGINAL: krak

Personally I think there should be limits on the number of Corps/Divisions that each Nation can field (ala Third Reich). There were manpower limitations (only so many males of age in each country) and logistical limits for each country.

I think we need two distinct campaign games. One open an ahistorical version like the current 1939-1948 scenario. And one far more in line with historical WWII from 1939-1945. That would keep both the historical players like myself happy and the other free for all type players.

Many of the house rules discussed on this board need to be hard wired in to a historical WWII scenario. The number of house rules required to keep the game running along historical, dare I say realistic lines is too much of a burden for players to remember.

Like so may games published by Matrix this one has great potential but it still needs a lot of work by the designers/programmers. I am happy to support it like I have with EIA and others as long as we get there in the end [:)]
I think you are right, At the start of the 39 sen I count 33 German Corps????. The Italians have more Mech Div and mech corps than the Germans??? It's been some time since I looked at a 1939 map, but I think the Germans at best had no more than 9 Corps "INF" at start.
Stupid rebellion, anyhow....D. Vader
Post Reply

Return to “WW2: Time of Wrath”