Drive on Minsk

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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siRkid
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Drive on Minsk

Post by siRkid »

My latest turn one drive on Minsk.[:D]

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Sigurd Jorsalfare
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RE: Drive on Minsk

Post by Sigurd Jorsalfare »

Looks great. Beautiful map, nice counters. The scale looks great as well. Not too many counters but still great flexibility in maneuvers. Thanks for posting.
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RE: Drive on Minsk

Post by siRkid »

I've selected the option that shows hex control. The dark green hexes are hexes I've taken control of this turn. Newly controlled hexes cost more to move through. As you can see, I've cut off several groups of Soviet units. The ones with the black stripe with the "R" are units that I have routed. Because I've opened up mutable hex corridors, my opponent will have a hard time reopening up the supply lines to them. I’m not too concerned that he will cut off my lead units because I’ve destroyed or routed so many of his units.
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Sigurd Jorsalfare
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RE: Drive on Minsk

Post by Sigurd Jorsalfare »

What are the chances for the russians to break out? Do the units go dead in the water as soon as supply is cut or does it take a couple of turns before the OOS-effects are felt?
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RE: Drive on Minsk

Post by siRkid »

While cut off your units are severely limited; however, as soon as you open up a supply line, they recover their combat capability but not all their movement capabilities. So, its always possible but early in the game the Russians are so weak that they really don't stand much of a chance. At best my opponent can keep them alive one or two more turns and use them to slow me down. But notice all the slower moving German inf divisions coming up.

Units do not suffer as soon as they are cut off. Only during the supply phase of the owning player's turn.
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siRkid
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RE: Drive on Minsk

Post by siRkid »

Riga Turn 1

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RE: Drive on Minsk

Post by Silvanski »

a quick dash to Riga is a must... and nice to see hexside rivers
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RE: Drive on Minsk

Post by Sabre21 »

ORIGINAL: Sigurd Jorsalfare

What are the chances for the russians to break out? Do the units go dead in the water as soon as supply is cut or does it take a couple of turns before the OOS-effects are felt?

If he does it right there is no chance, but I always look for a way when in that situation. Those pockets he shows on these screen shots of the center are pretty rock solid.

That group of units to the west of Riga can escape by sea if they make it to port in time, some will..some won't since his infantry will most likely take the remaining port up there next turn.

Oh well..come blizzard, it will be payback time..by the way..I'm his opponent [:)]

Rick well knows as the Soviet player I will do everything I can to slow him up or cut his supply.
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RE: Drive on Minsk

Post by elmo3 »

Can the Germans immediately bring supply forward along those captured rail lines or must they be converted first?
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RE: Drive on Minsk

Post by siRkid »

You have to repair the rail line. As you can see in this graphic, I've repaired three rail hexes last turn. The unit highlighted in yellow is one of the 5 repair units that the player controls. There are many construction units that the AI controls that are out there repairing rail lines and helping the units build fortifications.

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RE: Drive on Minsk

Post by siRkid »

You can bring in supplies throgh captured ports. That is why I went for Riga.
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Supply

Post by siRkid »

Here is turn 2’s screen shot of the units cut off from my drive on Minsk. The red highlight means that they are isolated and will surrender if defeated in combat. They only got into this state after Andy’s supply phase was over. Also, note that there are no dark green hexes indicating that I have full control over those hexes and my movement through them will be at the normal rate.

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RE: Supply

Post by siRkid »

Now in the south it’s a different story. I did not have enough forces to keep him from opening up two supply paths and isolating two of my PZ divisions. I’m not concerned because I air dropped some supplies to them in anticipation of this and I will be able to reopen the supply line to them easy enough. Note that their Mps are still high but the combat factor is low. The MP are high due to the air dropped supplies and as soon as I open up a route their combat factor will return to normal.

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Joshuatree
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RE: Supply

Post by Joshuatree »

Is it possible to move the control buttons, which are now located on top of your screen, to the right hand side of your screen? I ask this because my 24" monitor has more space in the width than in the height, if you get my point.
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RE: Supply

Post by elmo3 »

Thanks for the answer on rail conversion. I assume you guys are testing via PBEM.  Does it require more than one email from each player to resolve a turn?  Thanks.
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RE: Supply

Post by PyleDriver »

To answer your question Joshuatree, the right area is reserved. If you left click on a hex the unit info box appears. Heres a ss of what I mean...
elmo3 one e-mail is all you need to send via PBEM...

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RE: Supply

Post by Joshuatree »

@ Pyledriver

Ah yes ofcourse, thx for the answer. The place has already been taken, looks very nice too. I'm glad I went for a 24" a few months ago!
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RE: Supply

Post by elmo3 »

ORIGINAL: PyleDriver
...elmo3 one e-mail is all you need to send via PBEM...

Thanks.
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Fred98
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RE: Supply

Post by Fred98 »

In the screen shot at the top, I see the germans have converted 3 Russain rail hexes to German gauge.

1. Given one rail repair unit, howm any hexes can be converted/ repaired per turn?

2. Is there a short cut key that highlighs all the friendly rail repair units on the map?

3. Can rail repair units, travel across hexes, that have no rail lines?



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RE: Supply

Post by PyleDriver »

1) Theres 5 FEB units controled by you. They can repair from 1 to 4 rail hexs depending on terrain and weather. Theres also many AI controled repair units that only repair one hex...

2) Yes, Rick (kid) posted a ss that displayed it...

3) Yes, but they can only repair off a railhead...
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