1.07 Conq markers

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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larrywrose
Posts: 129
Joined: Sun May 01, 2005 5:19 am

1.07 Conq markers

Post by larrywrose »

I noticed that when I load a game under the new 1.07, that initially all of the Conq/Free state markers are missing. As soon as I click on anything they appear. I don't consider this any problem, but I actually like the look of the map without the markers. Afterall, we have the shading to do the job that the markers do. How about a switch to turn them on/off?

Thanks
Larry W. Rose
Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: 1.07 Conq markers

Post by Dancing Bear »

Actually, I would rather lose the hatching. I think we need the counters to distinguish between free and conquored states, but we we don't need both the hatching and the counters.
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MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: 1.07 Conq markers

Post by MarshallEllis »

Larry:

This is the result of a newer map drawing sequence I installed in 1.07.01.
I am looking to fix this in 1.08.

DB:
You can dbl-click the minimap to toggle the hatching!
Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: 1.07 Conq markers

Post by Dancing Bear »

Thanks Marshall, I had never noticed that double clicking the mini-map also removed the hatching.
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