AE Naval and OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Pascal_slith
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RE: Underway replenishment

Post by Pascal_slith »

Posted to tech forum. Thanks!
So much WitP and so little time to play.... :-(

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witpqs
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RE: Underway replenishment

Post by witpqs »

ORIGINAL: HansBolter

There is an error in one of the two photos on the Game Loading screen.

1) The photo of the two guys taking sextant readings is a staged picture and an obvious fake.

2) Check out the sun angle of the shadow on the nose of the guy taking the sighting.

The only star he is going to have a prayer's chance of sighting during that time of day is good ole Sol.

1) Proof that they knew how to stage photos a long time ago?

2) They do shoot good ol' Sol. See A Short Guide to Celestial Navigation for a great historical overview and introduction.
Smeulders
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Questions about ARD

Post by Smeulders »

Is it WAD that an ARD needs either a shipyard or AR in the same port to be able to function ? I made a test with an ARD in a small scenario and I never got the option to use a repair ship if I there wasn't a shipyard or AR present in the port. Once one of those two was available, it was obvious that the ARD was functioning (80 major float on an AKV could be repaired when an ARD an AR were present)
The AE-Wiki, help fill it out
Marty A
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RE: Questions about ARD

Post by Marty A »

Awajisan maru is xak-t on port button list but no button to convert back to cargo. not know if subject already address. is in kure with 91.000+ shipyard available. i miss something?

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Don Bowen
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RE: Questions about ARD

Post by Don Bowen »

ORIGINAL: Smeulders

Is it WAD that an ARD needs either a shipyard or AR in the same port to be able to function ? I made a test with an ARD in a small scenario and I never got the option to use a repair ship if I there wasn't a shipyard or AR present in the port. Once one of those two was available, it was obvious that the ARD was functioning (80 major float on an AKV could be repaired when an ARD an AR were present)

No, that is not how it is designed. Please post your test in the Tech Support thread.

OK, I set up a little test myself and have found a display issue in Manage Damage ships. Looks like the issue is display only. Will address ASAP.
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Don Bowen
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RE: Questions about ARD

Post by Don Bowen »

ORIGINAL: Marty A

Awajisan maru is xak-t on port button list but no button to convert back to cargo. not know if subject already address. is in kure with 91.000+ shipyard available. i miss something?

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Post your save in the tech support thread.

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Windfire
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RE: Questions about ARD

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mikemike
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RE: AE Naval and OOB Issues

Post by mikemike »

Still uncorrected: the classes 247/248 Admiralty 'T' are not historic. Those ships belonged to the Admiralty 'S' class (245/246). DD names in WWI were not as orderly as in later years; the 'S' class comprised ships beginning with 'S' as well as 'T' to a total of 69 units, while the earlier and closely comparable 'R' class comprised 62 ships beginning with 'R', 'S', 'T' and 'U'.

In addition (and far more significant), the Classes 245/247 are defined as carrying Device 1515 4.5 in Mk IV guns (a 1940s DP gun) while the correct armament would be Device 1528 4in/40 QF Mk IV, a WWI gun of much worse performance firing separate ammunition. This seriously overstates their effectiveness in surface gunnery which should be worse than that of the average IJN escort.
DON´T PANIC - IT´S ALL JUST ONES AND ZEROES!
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JuanG
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RE: AE Naval and OOB Issues

Post by JuanG »

Something I've noticed while going through the Japanese submarines - the KD3A/B class seems to have 8 forward tubes in the database whereas all the sources I've seen put it at 6 forward and 2 aft tubes.

The KD6B class has a similar problem - having 6 forward when I think it should have 4 forward and two aft like the KD6A.

Are my sources off or is this a mistake?

Juan
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JWE
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RE: AE Naval and OOB Issues

Post by JWE »

ORIGINAL: JuanG

Something I've noticed while going through the Japanese submarines - the KD3A/B class seems to have 8 forward tubes in the database whereas all the sources I've seen put it at 6 forward and 2 aft tubes.

The KD6B class has a similar problem - having 6 forward when I think it should have 4 forward and two aft like the KD6A.

Are my sources off or is this a mistake?

Juan
Don't really know. Terminus did many of the Jap subs, and the ones he did not do were done by Tankerace or from stock. Believe all the Japanese stuff comes from Jentschura. Checked it against Conways, but that just gives total tubes - no breakout.

Not a game issue since the algorithm just totals up the tubes anyway. But, yeah, gimme a decent source and we can make it look better in the next patch, if it works out.
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Don Bowen
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RE: AE Naval and OOB Issues

Post by Don Bowen »


I have Jentschura, Watts, and Conway. Only Watts gives a breakdown and indicates all bow tubes for all the classes mentioned.

I have some ONI stuff in pdf that I can check, and then there's always my friend google.
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Don Bowen
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RE: AE Naval and OOB Issues

Post by Don Bowen »


Three ONI, take your pick.

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Don Bowen
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RE: AE Naval and OOB Issues

Post by Don Bowen »

or

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Don Bowen
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RE: AE Naval and OOB Issues

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or


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Don Bowen
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RE: AE Naval and OOB Issues

Post by Don Bowen »

ORIGINAL: JuanG

Something I've noticed while going through the Japanese submarines - the KD3A/B class seems to have 8 forward tubes in the database whereas all the sources I've seen put it at 6 forward and 2 aft tubes.

The KD6B class has a similar problem - having 6 forward when I think it should have 4 forward and two aft like the KD6A.

Are my sources off or is this a mistake?

Juan

ONI stuff confirms for both types. Some variation in ONI (it was wartime data) but it looks like your are spot on.
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JWE
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RE: AE Naval and OOB Issues

Post by JWE »

Bowen - sama is my Master. When he speaks, I put my hands on the floor and bow my forehead between my palms. Oh! Koh! Can do for the babes mod. Will take a while for the AE next patch.
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ny59giants
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RE: AE Naval and OOB Issues

Post by ny59giants »

I started Andy's Ironman mod (scen 80) with Patch 2 beta and have installed the official patch 2. However, both the 2 Dutch PT boat TF and the British TF at Hong Kong have an initial reaction range of 6, but if you manual go down to 0 they can only be increased to 1. 
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rockmedic109
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RE: AE Naval and OOB Issues

Post by rockmedic109 »

I believe that one of the patches reduced the reaction range of PT boats to a max of 1.
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oldman45
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RE: AE Naval and OOB Issues

Post by oldman45 »

ORIGINAL: rockmedic109

I believe that one of the patches reduced the reaction range of PT boats to a max of 1.

I will confirm that the range is 1.
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racndoc
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RE: ACM Chimo should not be present on 1941

Post by racndoc »

In the Guadalcanal scenario the USN has already upgraded their AKs into AKAs by 8/42. In the campaign game the upgrade from AK to AKA is not allowed until 3/43. Is the campaign game in error?
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